>I was thinking today (dangerous habit) how I could 'subdivide' a
>province into baronies & counties etc. IE. A province of level 5/3 is
>intended as a representation of the 'sum' of all law, guild etc within
>that prov. right? Now I want to specify 'where' these holdings are
>actually located within that province. In terms of game mechanics, do I
>just divide the available levels (defined by provincial level)
>throughout the province as I wish, or is there some form of logistics
>involved with this?

According to the Ruins of Empire p.7 a county is one province, a
barony is three to four provinces and duchies and principalities are about a
dozen provinces in size. This is reasonable. Consider the province of
Alklund in Rhormarch, this province is about 25 by 20 miles, which is really
small.

However, if you really entertain the idea of small plots of land
consider this: A small village of up to 500 inhabitants requires farmland of
roughly 2 to five miles in radius to sustain itself. Place a village under
the rule of the player and give him that land as well.

As for the division of holdings you can assume that a given holding
has a percentage of the province equal to the persentage of the slots it
holds (a guild(2) in a province(4) controls 50% of the economy)
geographicaly you could do this in one of two ways:

Fractally: "The proportion is the same in every settlement no matter
what"

Varying: Doesn't need to be equal in every settlement, but respects
the overall proportion in the province. ("Those dirty Avani heretics have
gained control of the northern province of ________ , Haelyn help us.")

Bearcat
lcgm@elogica.com.br
Come visit Bearcat's Birthright Homepage at:
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