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Thread: Cultural Levels

  1. #1
    KirbyRanma
    Guest

    Cultural Levels

    Greetings all,

    I was just wondering about what all cultural levels exist in Birthright?
    Obviously the players/ Anuirians are Medieval, but what about the Vos and
    Rjurik(sp)? Are the Khinasi in an equivelant of Medieval Times? What about
    Orogs & Goblins? I'm guessing they would be considered medieval for
    simplicities sake, but is there a known "backward" or "barbarian" culture that
    is in the Iron Age or Bronze Age that players (that's me :-) would know about?
    I was thinking about this when I was trying to figure out what the difference
    is (game mechanic-wise) between bronze, iron and steele. Does anyone have a
    to hit/ damage/ speed factor/ DP/ weight ruling? If so, I would appreciate
    the information, especially if you can quote me the text and page #. Thank
    you for your time.

    Take care,
    Kirby

  2. #2
    Trizt
    Guest

    Cultural Levels

    KirbyRanma wrote:

    > I was just wondering about what all cultural levels exist in Birthright?
    >Obviously the players/ Anuirians are Medieval, but what about the Vos and
    >Rjurik(sp)? Are the Khinasi in an equivelant of Medieval Times? What about
    >Orogs & Goblins? I'm guessing they would be considered medieval for
    >simplicities sake, but is there a known "backward" or "barbarian" culture that
    >is in the Iron Age or Bronze Age that players (that's me :-) would know about?
    >I was thinking about this when I was trying to figure out what the difference
    >is (game mechanic-wise) between bronze, iron and steele.

    There is a list in the campagin setting for the main races. But IMO the
    area is to small to have dark ages to renecance (spl?). So I would say
    late "dark age" for Vos/Rjurik/Goblins/Orogs, early "medieval" for
    Anuir/Brecht/Khinashi/Dwarves and
    late "medieval" for Elves when it comes to weapons and art.

    I don't have any worked out rules for such things, but you could use
    something like this:

    Weapons:
    Bronze: -1 on all damages (min dmg 1), breaks on a natrual 1-3 (if next
    d20 < 9)
    Iron: as listed in the rules, breaks on a natrual 1-2 (if next d20 <
    10).
    Steel: either +1 on dmg OR "to hit", breaks on a natrual 1 (if next d20
    < 12).

    Aroumrs:
    Bronze: -1 on all saving throws, excpet vs electrics, where you get +1.
    Iron: as in DMG
    Steel: +1 on all saving throws, except vs elcetrics, where you get -2.

    I think a +5% weight on Bronze and a -5% weight on Steel should be ok.

    If you have the fighters handbook, then you can just rename "making high
    quality weapons/armours" to "making steel weapons/armours".

    I hope you can use that to start with.

    //Trizt
    ---------------------
    E-Mail: trizt@iname.com URL: http://www.student.gu.se/~jaah0002
    ---------------------

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