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  1. #1
    Daniel McSorley
    Guest

    Realm Spell/Adventure idea

    The reason I wanted the calendar info (Thanks everybody, BTW), is that I'm
    working on a special realm spell for a campaign I'm running. Basically,
    IMC, Azrai isn't dead, just stuck in the Shadow World. This is pretty
    heavily influenced by Lovecraft, so I wanted there to be petty cultists
    meddling with forces they don't understand and all that rot. Here's the
    spell, anyway.

    Dark Summons Sphere:Necromancy(?)
    Regency: 0 Req'd Holding: 1
    Gold: 1 GB Character Level: 3
    Duration: 5 min/ 1 year.

    This spell creates a short lived portal to the Shadow world, through which
    comes a dark being to do the priest's bidding. It will remain on the earth
    for 1 year, during which it makes every attempt to carry out his command,
    and then it fades away.
    The spell can only be cast during Emmanier, the month leading up to the Eve
    of the Dead. It culminates on the Eve, with the opening of the portal for a
    period of about 5 minutes. During this time, the priest must offer a
    blooded victim, preferably a regent, to seal the bargain. If he has no
    suitable person, the creature takes him instead.
    Additionally, this spell can only be performed in one of a few locations
    around Cerilia, where ancient stone circles stand. These are found in the
    Erebannien, the Giantdowns, Drachenward, and of course, your player's
    holdings :)

    Daniel McSorley
    mcsorley.1@osu.edu

  2. #2
    Manfred V=?ISO-8859-1?Q?
    Guest

    Realm Spell/Adventure idea

    >Dark Summons Sphere:Necromancy(?)
    >Regency: 0 Req'd Holding: 1
    >Gold: 1 GB Character Level: 3
    >Duration: 5 min/ 1 year.
    >
    >This spell creates a short lived portal to the Shadow world, through which
    >comes a dark being to do the priest's bidding. It will remain on the earth
    >for 1 year, during which it makes every attempt to carry out his command,
    >and then it fades away.
    >Additionally, this spell can only be performed in one of a few locations
    >around Cerilia, where ancient stone circles stand. These are found in the
    >Erebannien, the Giantdowns, Drachenward, and of course, your player's
    >holdings :)

    Boah, this is a very mighty spell when you owe a piece of land containing
    one of these ancient stone circles... I think, that this would be a rather
    powerful thing to spray terror accross the land.
    Do you have any suggestions of the power of this being, what tasks it may
    perform, or what side effects appear.
    Assuming it the powers are much the same as the victims, is there a
    chance for the creature to break free and cancel the task? Is there a
    possibility for the victim to free himself?

    But I think this spell offers a great deal of adventure...

    Manni



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  3. #3
    Daniel McSorley
    Guest

    Realm Spell/Adventure idea

    >Boah, this is a very mighty spell when you owe a piece of land containing
    >one of these ancient stone circles... I think, that this would be a rather
    >powerful thing to spray terror accross the land.
    >Do you have any suggestions of the power of this being, what tasks it may
    >perform, or what side effects appear.
    >Assuming it the powers are much the same as the victims, is there a
    >chance for the creature to break free and cancel the task? Is there a
    >possibility for the victim to free himself?
    >
    I don't know what all tasks you could set the creature to. I'm planning
    on having the cultist give it an order to capture the regent of the land he
    is in, then return to the stone circle on the next eve of the dead, so the
    regent can be the cultist's next victim.
    I also don't know what manner of creatures live in the shadow world,
    besides the obvious undead. The one that will come through is going to look
    like a dark, grey version of his target. He will have the same hit dice as
    the regent has levels. He is even equipped the same, but his armor class is
    the same as a Shadow from the MM, and he attacks for d8 damage, except
    against his target. To the regent, he does d4, and paralyzation. Each
    point of damage (cumulative) gives a -1 to his saving throw v. paralyzation,
    which he has to make every time he is struck.
    Side effects: well, it's going to be here for a year... what does it
    eat, what happens if someone spots it? What if the priest dies in the
    intervening year, and it is stuck here?
    You could also use some of the Yugoloths or Tanarri from the Planescape
    set, if you have them. I love those guys, they just reek of evil. :)
    Daniel McSorley
    mcsorley.1@osu.edu

  4. #4
    Glenn Robb
    Guest

    Realm Spell/Adventure idea

    Manfred Völk wrote:

    > >Dark Summons Sphere:Necromancy(?)
    > >Regency: 0 Req'd Holding: 1
    > >Gold: 1 GB Character Level: 3
    > >Duration: 5 min/ 1 year.
    > >
    > >This spell creates a short lived portal to the Shadow world, through which
    > >comes a dark being to do the priest's bidding. It will remain on the earth
    > >for 1 year, during which it makes every attempt to carry out his command,
    > >and then it fades away.
    > >Additionally, this spell can only be performed in one of a few locations
    > >around Cerilia, where ancient stone circles stand. These are found in the
    > >Erebannien, the Giantdowns, Drachenward, and of course, your player's
    > >holdings :)
    >
    > Boah, this is a very mighty spell when you owe a piece of land containing
    > one of these ancient stone circles... I think, that this would be a rather
    > powerful thing to spray terror accross the land.
    > Do you have any suggestions of the power of this being, what tasks it may
    > perform, or what side effects appear.
    > Assuming it the powers are much the same as the victims, is there a
    > chance for the creature to break free and cancel the task? Is there a
    > possibility for the victim to free himself?

    I think the creature should be a lich (lich king). Thus the Realm Spell (liches
    are VERY hard to control). There should be a will power contest every day that
    the lich pits against the summoner, allowing him to break free (or not.) How
    about a skeleton warrior or a Death Knight?

    — Elton Robb

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