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  1. #31
    Senior Member teloft's Avatar
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    there is truth in what you say.


    I can see it now.

    I was clearly thinking of each of the blood abilitys as a teplet of its own acord. so efectively you gain many templets, each with its own adjustments.

    but unlike levels you dont need 2nd lv here to gain acsess to 3rd lv.

    it has now formalised it selfe difrently in my head.

    Now I think the character has to pick all the blood abilitys he likse to have. and he can never gain a nother ability, exept by taking it from a nother, or beging given it from somone willing to surender his own skill.

    when you have children, thay will not automaticly gain the same blood abilitys you have. but will have them radomly piked / or player piked, from the past 3 generations of blood. fith a few exseptions going futher back.

    when you are exsposed to blood power, like when you peform a bloodthefth, you gain bloodpoints, but you also gain random blood ability.

    this will alow efectiv mixing of blood abilitys. and the PC spends resourses finding a ability he has not, rather then simply try to find the next blooded NPc to peform bloodthefth from.

    This will also work as a restriction on how hig blood score you can acsuly get trow ruling (converting Rp), and peforming bloodthefth on your own children.

    as is it restricted by how many bloodpoints your bloodabilitys can store.

    this is a nice scaling system thet alows more goodys for people with low bloodscore. And it will alow much higer blood in the god scale.

    I dont like the idee of the blood class begin part of the character classes,

    But I like idee of prestise classes based on the prerequised of begin blooded.

  2. #32
    Site Moderator geeman's Avatar
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    At 03:01 AM 10/30/2003 -0600, Kenneth Gauck wrote:



    > > Aside from that "innate" does not mean unearned, or that there is no

    > > process involved. In a system that has so many functions for accounting

    > > for character power it`s a good idea to address the issue mechanically.

    >

    >I rather find this notion contrary to the very idea of innate.



    Well, I`ll certainly grant that the RPG version of "innate" differs

    somewhat from the Oxford dictionary definition. For instance, Cerilian

    elves are innately magical in BR, but we don`t gift them with wizard or

    sorcerer levels. Dwarves are innately good at crafts, but we similarly

    don`t give them extra ranks to spend on those skills. Goblins are crusty,

    greedy and evil, but we don`t just hand them Republican party membership

    cards. Likewise, bloodlines are innate, but accounted for by ECL (or in 2e

    by XP differences) which in the long run makes other game mechanics

    available for use in role-playing that can have.



    Gary

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