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The following pages link to this file:
- Cultural Elite Arms Training (Feat)
- Table 1-12: Ranged weapon availability
- Bloodtrait
- Trade route
- Monsters of Cerilia
- Monsters or Brigands
- Gift of Eloéle
- Table 5-6
- Credits
- Table 1-1: Cultural warrior arms, armor, and feats
- Bloodform
- Vorynn bloodline
- Winter Wolves
- Chapter five/Ruling a domain/Adjusting domain attitude
- Table 1-13: Armor availability
- Table 5-16: Standard travel rates
- Forest Walk
- Narikja
- Table 1-14: Mount availability
- Clerical sphere
- Table 2-2
- Palace
- Avanalae
- Domain asset
- Create ley line
- Unit upkeep and Muster cost (Cry Havoc)
- Table 1-1
- Elemental Control
- Cast realm spell
- Contest Holding
- Occupy province
- Persuasion
- Table 5-3: maximum number of regents
- Rule Holding
- Character Reading
- Invulnerability
- Table 5-2: Maximum province level
- Table 1-12
- Poison Sense
- Leadership
- Brd
- Beserker's Blood
- Table 1-4
- Bloodline Score
- Courage
- Bld
- Humans, Cerilian
- Chapter nine/Creatures/Caracdír
- Table 5-1: Province Level
- Lara
- Pal
- Create trade route
- Born to lead
- Long Life
- Chapter one/Character/Fighter
- Build
- Divine Aura
- Unrest or Rebellion
- Military Genius
- Matter of Justice
- Table 6-1i: common foes
- Table 5-12: Domain round sequence
- Master Merchant
- Chapter six/Armies and warfare/Military units
- Wither Touch
- Warlord
- Research
- Mag
- Blood mark
- Lana
- Finance
- Highlander
- Paladin
- Table 5-4: asset maintenance costs
- Table 1-4: The magician
- Cold Rider
- Magical tattoo
- Month
- Éla
- Table 1-8: Common feats by culture
- Cultural Rogue Training
- Saber
- Table 5-17
- Kirken
- Unreadable Thoughts
- Major Resistance
- Income
- Giant, ice
- Neira
- Standard creatures
- Cultural Arms Focus (Feat)
- Military unit
- Intrigue
- Table 4-1: Human deities by region
- Cavalry
- Chapter nine/Creatures
- Ruornil's Gift
- Chapter four/Gods and religion/Torazan
- Rgr
- Ceremony
- Decree
- Moradin
- Table 2-5
- Chapter five/Ruling a domain/Components of a domain
- Bloodline ability
- Death Touch
- Nasri
- God
- Chapter two/Blood and regency/Playing a Scion
- Table 5-1
- Disband
- State Religion
- Standard action
- Table 2-2: Bloodline strength
- Coordinate
- Table 1-2B:Paladin of Cuiraécen
- Great Captain/Heresy
- Detect Elven Influence
- Forest giant
- Shadow Walker
- Elven Artisan
- Battlewise
- Table 2-3
- Chapter nine/Creatures/Orog
- Inspire loyalty
- Main-gauche
- Fury of Winter
- Blood form
- Cultural Elite Arms Training
- Cerilian dragon
- Sabre
- Shadow Portal
- Alter Appearance
- Berserks
- Iraikhan
- Cultural Arms Training
- Master Diplomat
- Ice giant
- Ayairda
- No Event
- Contest trade route
- Mebhaighl Sense
- Unrest
- Light of Reason
- Rebellion
- Detect Lie
- Detect Illusion
- Transport via Water
- Chapter nine/Creatures/The Ghoul
- Blood Ability
- Pikemen
- Scout
- Regent Focus
- Table 1-3: Cultural rogue skills
- Wolfrider
- Infantry
- Chapter one/Character/Magician
- Table 1-15: Item availability
- Dragon, Cerilian
- Forestdweller
- Chapter four/Gods and religion
- Fighter
- Table 5-8: Adjusting domain attitude
- Chapter two Blood and regency Usurpation
- Master Administrator
- Halaïa
- Disguise Bloodline
- Mass Magic Weapons
- Domain collections
- Table 4-7: Human deities
- Chapter nine/Creatures/Historic origins
- Marines
- Table 4-6: Phases of the moon
- Orog
- Random event
- Pld
- Table 4-10: Ranks of a military order
- Fireform
- Domain magic
- BRCS
- Playing a Scion
- Table 4-3: Human deities by class
- Artillery
- Realm magic
- Table 1-1: Warrior arms, armor, and feats
- Challenge
- Sera
- Sarma
- Muster value
- Table 5-10
- Direction Sense
- Spymaster
- Bloodmark
- Goddess
- Cerilian halfling
- Bnb
- Domain event
- Mask Bloodline
- Chapter two/Blood and regency/Blood ability descriptions
- Corruption/Crime
- BCRS:Web Play
- Chapter one/Feats/New feat descriptions
- Kartathok
- Rilni
- Khirdai
- Improved Shadow Guide
- Purity of Reason
- Table 5-17: Espionage DCs
- Table 5-11: income collection
- Muster troops
- Elyal
- Halflings
- Spell tattoo
- Resources
- Navy
- Bloodbond
- Starry Sky
- Haelyn
- Table 6-1h: Common goblin units
- Moonbeam
- Rogue
- The Ghoul
- Table 2-3: Bloodline Score
- Chapter two/Blood and regency/Bloodline strength
- Archers
- Sarimie
- Misfortune
- Chapter one/Character/Barbarian
- Domain turn
- Kirche
- Northerner
- New feat descriptions
- Chapter nine/Creatures/Giant, forest
- Day of the week
- Blood hound
- First Strike
- Lady Luck
- Forward
- Chapter four/Gods and religion/Cuiraécen
- Religion
- Diplomatic Matter
- Chapter one/Character/Noble
- Holn
- Create Holding
- Table 5-6: effect of domain attitude
- Table 5-5: Court levels
- Magician Spells
- Table 2-1: bloodline derivation
- Hardiness
- Kriestal
- Chapter nine/Creatures/The Gorgon
- Karesha
- Plying Trade
- Table 5-5
- Lirorn
- Mnk
- Natural Event
- Vani
- Chapter three/Magic/Arcane magic
- Archer
- Variant level-based RP collection system
- Shadow Magic
- Chapter four/Gods and religion/Moradin
- Minstrel
- Charm Aura
- Enhanced Sense
- Blood Focus
- War spear
- Bloodline strength
- Linked blood abilities
- Rule Province
- Table 1-10: new Weapons
- Divine magic
- Sea Song
- Table 1-11
- Chapter nine/Creatures/Standard creatures
- Chapter nine/Creatures/Dragon, Cerilian
- Adjusting domain attitude
- Touch of Decay
- Seafarer
- Leira
- Chapter one/Character/Khinasi
- Naval unit
- Chapter one/Character/Half-Elves, Cerilian
- Ruling a domain
- Berserkers Blood
- Elven horse
- Main Page
- Armies
- Table 6-2: Standard Naval units
- Chapter four/Gods and religion/The Cold Rider
- Table 4-11: church summaries
- Aeric
- Move troops
- Errata
- Blood score
- Chapter eight/Outside the lines/Non-Cerilian settings
- Chapter nine/Creatures/Monsters of Cerilia
- Berserker?s Blood
- Muster/Train troops
- Sor
- Chapter nine/Creatures/Blood Hound
- Fundamentals of Cerilian magic
- Giant, forest
- Halfling
- Goblin, Cerilian
- Cultural Weapon Focus
- Favoured Region
- Agitate
- Table 5-7: Domain turn sequence
- Table 1-11: Melee weapon availability
- Chapter one/Character/Halflings, Cerilian
- Table 6-1g: Common elven units
- Table 1-2C: Paladin of Nesirie
- Chapter two/Blood and regency/Bloodline derivation
- Chapter one/Character/Vos
- Table 6-1e: Common Vos units
- Brecht
- Components of a domain
- Cover page
- Divestiture
- Arcane Sanctum
- Table 5-15: Income from Ply trade
- Table 6.2
- Magical Event
- Divine Wrath
- Cultural Rogue Training (Feat)
- Magician
- Chapter seven/Realm magic
- Bloodline Prodigy
- Sorcerer
- Historic origins
- Know Bloodline
- Table 6-1b: Common Brecht units
- Domain action rounds
- Chapter six/Armies and warfare
- Chapter four/Gods and religion/Avani
- Creatures
- Fighter
- Spellsong Mastery
- Chapter one/Skills
- Bbn
- Conqueror
- Chapter one/Character/Elves, Cerilian
- Alenecht
- Arcane magic
- Chapter one/Character/Sorcerer and Wizard
- Barbarian
- Bloodline Prodigy (Feat)
- Clr
- Guilder
- Cosmology of Aebrynis
- Divine Sanctum
- Chapter nine/Creatures/Elven horse
- Forward
- Chapter one/Equipment
- Scion class
- Chapter two/Blood and regency/Bloodline score
- Domain action descriptions
- Vos
- Ranger
- Detect Life
- Table 6-1d: Common Rjurik units
- Table 5-13: Random monthly events
- Inspiring leader
- Religious
- Chapter one/Character/Ranger
- Derivation
- Clerical domain
- Blood Abilities
- Table 1-16: material availability
- Ply trade
- Chapter two/Blood and regency/Blood ability
- Chapter five/Ruling a domain/Domain action descriptions
- Erik
- Main
- Chapter one/Feats
- Cleric domains
- Deity
- Cutlass
- Great Captain
- Armies and warfare
- Character construction
- Table 4-2: non-human deities
- Cleric
- Chapter five/Ruling a domain/Domain expenses
- Chapter three/Magic/Cleric domains
- Home Hearkening
- Character creation
- Chapter five/Ruling a domain/Domain action rounds
- Table 1-2A: Paladin of Avani
- Creature
- Chapter four/Gods and religion/Kartathok
- Train Troops
- Chapter four/Gods and religion/Time, seasons, and holidays
- Chapter three/Magic/Divine magic
- Court action
- Chapter nine/Creatures/Giant, ice
- Chapter eight/Outside the lines
- Chapter two/Blood and regency/Usurpation
- Cuiraécen
- Cultural Arms Focus
- Goblin
- Belinik
- Nbl
- Introduction
- Great Leader
- Daily Blessing
- Blood Sense
- Shadow Form
- Blood history
- Moon Domain
- Master of the Arcane
- Turn
- Spell descriptions
- Table 6-1a: Common Anuirean units
- Chapter one/Character/Brecht
- Outside the lines
- Sidhelien
- Wiz
- Battle Caster
- Cultural Arms Training (Feat)
- Chapter one/Character/Paladin
- Chapter five/Ruling a domain
- Armour
- Dwarven Artisan (Feat)
- Eloéle
- Assassination
- Plainsrider
- Bard
- Inscribe War Tattoo
- Sorceress
- Blood Abilities
- Chapter four/Gods and religion/Haelyn
- Trade domain
- Discipline
- Table 1-1:Warrior arms armor and feats
- Heightened ability
- Drd
- Chapter three/Magic/Fundamentals of Cerilian magic
- Chapter one/Character/Rjurik
- Chapter four/Gods and religion/Nesirie
- Table 4-4
- Blooded Scion
- Chapter three/Magic/Spell descriptions
- Blood ability descriptions
- Chapter one/Character/Rogue
- Spell domain
- Locate Bloodsilver
- Battle Caster (Feat)
- Leadership (Feat)
- Chapter four/Gods and religion/Kriesha
- Chapter one/Character
- Vos warspear
- Training
- Birthright Campaign Setting 3 5
- Chapter one/Character/Anuirean
- Chapter four/Gods and religion/Cosmology of Aebrynis
- Bard
- Introduction
- Table 4-8: Non-human deities
- Scion
- Chapter four/Gods and religion/Eloéle
- Nesirie
- Sidhelien Bow
- Domain action round
- Non-Cerilian settings
- Chapter nine/Creatures/Varsk
- Noble
- Domain expenses
- Khinasi Trader's Tongue
- Chapter four/Gods and religion/Sera
- Trade Matter
- Erik
- Sidhe
- Orogs
- Bloodbond (Spell)
- Table 1-9: Birthright feats
- Laerme
- Table 1-1: Warrior arms, armor, and feats
- Favored region
- Chapter nine/Creatures/Goblin, Cerilian
- Discipline (Feat)
- Blood Focus (Feat)
- Chapter three/Magic/Creating magic items
- Wizard
- Rog
- Cleric
- Chapter four/Gods and religion/Faiths of worship
- Chapter four/Gods and religion/Erik
- The Cold Rider
- Chapter one/Character/Cleric
- Paladin
- The domain turn
- Domain round
- Ruornil
- Know Origin
- Forestdweller (Feat)
- Torazan
- New gods
- Unit morale check
- Domain attitude
- Chapter three/Magic
- Skills
- Kriesha
- 4e conversion draft
- Chapter one/Character/Monk
- Wilderness Savant
- Chapter four/Gods and religion/Ruornil
- Halfling
- Brb
- Chapter two/Blood and regency/fr
- Chapter four/Gods and religion/Laerme
- Elven Voice
- Chapter five/Ruling a domain/Domain collections
- Chapter one/Character/Dwarves, Cerilian
- Chapter one/Character/Bard
- Shadow Guide
- Wizard
- Rogue
- Rjurik
- Chapter one/Character/Humans, Cerilian
- Goblins
- Chapter two/Blood and regency/Blood abilities
- Major Regeneration
- Druid
- Religions
- Ranger
- Lirovka
- Orog
- Dwarven Artisan
- Great Heritage template
- Chapter five/Ruling a domain/The domain turn
- Elven Artisan (Feat)
- Table 5-14: Event resolution check
- maintenance cost
- Presence
- Half-elf
- Introduction/fr
- Table 4-5: Days of the week
- Shadow sense
- Conqueror (Feat)
- Creating magic items
- Chapter three/Magic/Magician Spells
- Ftr
- Chapter four/Gods and religion/Belinik
- Chapter one/Character/Druid
- Chapter two/Blood and regency
- Justice Domain
- Cerilian Elf
- Table 6-1c: Common Khinasi units
- Table 1-5: the noble
- Night's Embrace
- Khinasi
- Blooded Scion (Feat)
- Table 6-1f: Common Dwarven units
- Table 5-9: key regent skills
- Avani
- Arcane Sanctum (Feat)
- Anuirean
- Table 4-9: Clerical ranks
- Heresy
- Table 5-10: regency collection
- Divine Sanctum (Feat)
- Table 5-11
- Blood and regency
- Bloodline derivation
- Table 4-4: Cycle of the year
- Scouts
- Warlock
- Web Play
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Created by , 05-20-2007 at 02:12 PM Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 3,754 Views |



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