BRCS:Chapter two/Blood and regency/Blood abilities
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For most characters, bloodline abilities generally first manifest at puberty and remain constant throughout their life. Blood abilities, however, may be gained or lost as a character's bloodline score changes during play. If a character's score increases to the point where a new ability is gained, then select an ability of the appropriate level from the tables below. If the character already possesses the ability at a lower level of strength, then an ability of the appropriate strength should be selected to replace the lower ability as well. The character should always end up with the appropriate number of Great, Major, and Minor abilities as indicated on Table 2-3: Bloodline Score.
[top]Hereditary blood abilities
Certain blood abilities are known, or rumored, to run in some families. For example, a family of merchants with the hereditary blood ability Detect Lie may become known as exceptionally canny and difficult to fool in business negotiations. Likewise, some families have distinguishing bloodmarks that are passed from generation to generation.
Not all family members possess a family's hereditary abilities, but many do. Players should make an effort to include abilities for which their character's families are known. If the random bloodline traits variant is used, hereditary abilities should be strongly preference (perhaps with as much as 75% chance).
[top]Table 2-4a: Anduiras blood abilities
Minor | Major | Great | Ability |
01-13 | 01-14 | 01-15 | Animal Affinity |
?? | 15-27 | ?? | Battlewise |
14-20 | ?? | ?? | Bloodmark |
?? | 28-29 | 16-17 | Bloodtrait |
21-29 | 30-38 | 18-29 | Courage |
30-33 | ?? | ?? | Detect Lie |
34-38 | 39-45 | 30-42 | Detect Life |
?? | 46-52 | 43-48 | Divine Aura |
?? | ?? | 49-50 | Divine Wrath * |
?? | ?? | 51-55 | Elemental Control |
?? | 53-59 | 56-62 | Enhanced Sense |
39-54 | 60-68 | 63-70 | Healing |
55-64 | ?? | ?? | Heightened Ability - Charisma |
65-74 | ?? | ?? | Heightened Ability - Strength |
75-83 | ?? | ?? | Iron Will |
84-86 | 69-71 | 71-73 | Long Life |
87-93 | 72-82 | 74-80 | Major Resistance - Charm |
?? | ?? | 80-85 | Major Resistance - Magic |
?? | 83-90 | 86-91 | Protection from Evil |
?? | ?? | 92-93 | Regeneration * |
94-00 | 91-97 | 94-00 | Resistance |
?? | 98-00 | ?? | Unreadable Thoughts |
[top]Table 2-4b: Azrai blood abilities
Minor | Major | Great | Ability |
01-04 | ?? | ?? | Alertness |
05-12 | ?? | ?? | Alter Appearance |
13-19 | 01-11 | 01-06 | Animal Affinity |
?? | 12-15 | ?? | Battlewise |
?? | ?? | 07-09 | Berserker's Blood * |
?? | 16-25 | 10-23 | Bloodform |
20-29 | ?? | ?? | Bloodmark |
?? | 26-32 | 24-30 | Charm Aura |
30-33 | 33-42 | ?? | Death Touch |
34-39 | ?? | ?? | Detect Illusion |
40-42 | 43-45 | 31-36 | Detect Life |
?? | 46-47 | 37-41 | Divine Aura |
?? | 48-56 | 42-49 | Enhanced Sense |
43-46 | ?? | ?? | Fear |
47-52 | ?? | ?? | Heightened Ability - Charisma |
53-58 | ?? | ?? | Heightened Ability - Intelligence |
?? | ?? | 50-51 | Invulnerability * |
59-63 | ?? | ?? | Iron Will |
64-75 | 57-69 | 52-60 | Long Life |
?? | ?? | 61-62 | Major Regeneration * |
76-82 | 70-71 | 63-68 | Major Resistance - Charm |
83-88 | 72-73 | 69-73 | Major Resistance - Poison |
?? | 74-75 | 74-75 | Major Resistance - Non-magical Attacks |
?? | ?? | 76-77 | Major Resistance - Magic |
?? | 76-85 | ?? | Persuasion |
89-91 | ?? | ?? | Poison Sense |
?? | ?? | 78-80 | Regeneration * |
99-00 | 86-92 | 81-85 | Resistance |
?? | ?? | 86-88 | Shadow Form |
?? | ?? | 89-91 | Touch of Decay |
?? | ?? | 92-98 | Travel |
?? | 93-95 | ?? | Unreadable Thoughts |
?? | 96-00 | 99-00 | Wither Touch |
[top]Table 2-4c: Basaïa blood abilities
Minor | Major | Great | Ability |
01-06 | ?? | ?? | Alertness |
07-22 | 01-17 | 01-11 | Animal Affinity |
23-30 | ?? | ?? | Bloodmark |
?? | 18-19 | 12-13 | Bloodtrait |
?? | 20-25 | ?? | Character Reading |
?? | 26-32 | 14-21 | Charm Aura |
31-34 | ?? | ?? | Detect Illusion |
35-38 | ?? | ?? | Detect Lie |
39-45 | 33-39 | 22-30 | Detect Life |
?? | 40-44 | 31-35 | Divine Aura |
?? | ?? | 36-37 | Divine Wrath * |
?? | ?? | 38-41 | Elemental Control |
?? | 45-58 | 42-50 | Enhanced Sense |
46-58 | 59-68 | 51-56 | Healing |
59-75 | ?? | ?? | Heightened Ability - Intelligence |
?? | ?? | 57 | Invulnerability * |
76-81 | 69-75 | 58-70 | Light of Reason |
82-84 | 76-78 | 71-73 | Long Life |
85-88 | 79-84 | 74-78 | Major Resistance - Poison |
?? | 85-88 | 79-85 | Protection from Evil |
89-00 | 89-97 | 86-94 | Resistance |
?? | ?? | 95-00 | Travel |
?? | 98-00 | ?? | Unreadable Thoughts |
[top]Table 2-4d: Brenna blood abilities
Minor | Major | Great | Ability |
01-06 | ?? | ?? | Alertness |
07-19 | ?? | ?? | Alter Appearance |
20-25 | 01-12 | 01-12 | Animal Affinity |
26-33 | ?? | ?? | Blood History |
34-39 | ?? | ?? | Bloodmark |
?? | 13-14 | 13-14 | Bloodtrait |
?? | 15-20 | ?? | Character Reading |
?? | 21-27 | 15-25 | Charm Aura |
40-44 | ?? | ?? | Detect Illusion |
45-55 | ?? | ?? | Detect Lie |
56-65 | 28-32 | 26-30 | Detect Life |
?? | 33-37 | 31-40 | Divine Aura |
?? | 38-48 | ?? | Enhanced Sense |
66-78 | ?? | ?? | Heightened Ability - Dexterity |
?? | 49-55 | 41-50 | Home Hearkening |
79-81 | 56-58 | 51-53 | Long Life |
82-87 | 59-61 | 54-57 | Major Resistance - Charm |
88-94 | 62-66 | 58-62 | Major Resistance - Poison |
?? | 67-70 | 63-66 | Major Resistance - Non-magical Attacks |
?? | 71-86 | ?? | Persuasion |
?? | 87-89 | 67-71 | Protection from Evil |
95-00 | 90-97 | 72-83 | Resistance |
?? | ?? | 84-87 | Shadow Form |
?? | ?? | 88-00 | Travel |
?? | 98-00 | ?? | Unreadable Thoughts |
[top]Table 2-4e: Masela blood abilities
Minor | Major | Great | Ability |
01-23 | 01-24 | 01-22 | Animal Affinity |
24-34 | ?? | ?? | Blood History |
35-43 | ?? | ?? | Bloodmark |
?? | 25-26 | 23-24 | Bloodtrait |
44-47 | ?? | ?? | Detect Illusion |
48-51 | ?? | ?? | Detect Lie |
52-62 | 27-37 | 25-38 | Detect Life |
63-75 | ?? | ?? | Direction Sense |
?? | 38-43 | 39-45 | Divine Aura |
?? | ?? | 46 | Divine Wrath * |
?? | ?? | 47-55 | Elemental Control |
?? | 44-58 | 56-67 | Enhanced Sense |
76-79 | 59-61 | 68-70 | Long Life |
80-90 | 62-65 | 71-73 | Major Resistance - Poison |
?? | 66-70 | 74-77 | Major Resistance - Non-magical Attacks |
?? | 71-75 | 78-83 | Protection from Evil |
91-00 | 76-86 | 84-90 | Resistance |
?? | 87-96 | ?? | Sea Song |
?? | ?? | 92-00 | Travel |
?? | 97-00 | ?? | Unreadable Thoughts |
[top]Table 2-4f: Reynir blood abilities
Minor | Major | Great | Ability |
01-04 | ?? | ?? | Alertness |
05-19 | 01-15 | 01-15 | Animal Affinity |
20-25 | ?? | ?? | Bloodmark |
?? | 16-18 | 16-17 | Bloodtrait |
26-28 | ?? | ?? | Detect Illusion |
29-34 | ?? | ?? | Detect Lie |
35-38 | 19-28 | 18-26 | Detect Life |
39-44 | ?? | ?? | Direction Sense |
?? | 29-34 | 27-30 | Divine Aura |
?? | ?? | 31-37 | Elemental Control |
?? | 35-44 | ?? | Enhanced Sense |
45-55 | 45-64 | 38-55 | Forest Walk |
56-64 | 65-74 | 56-68 | Healing |
65-75 | ?? | ?? | Heightened Ability - Constitution |
76-80 | ?? | ?? | Iron Will |
81-85 | 75-78 | 69-71 | Long Life |
?? | ?? | 72 | Major Regeneration * |
86-88 | 79-81 | 73-77 | Major Resistance - Charm |
89-92 | 82-85 | 78-82 | Major Resistance - Poison |
?? | ?? | 83-86 | Major Resistance - Magic |
93-96 | ?? | ?? | Poison Sense |
?? | 86-94 | 87-92 | Protection from Evil |
?? | ?? | 93-95 | Regeneration * |
97-00 | 95-98 | 96-00 | Resistance |
?? | 99-00 | ?? | Unreadable Thoughts |
[top]Table 2-4g: Vorynn blood abilities
Minor | Major | Great | Ability |
01-15 | ?? | ?? | Alter Appearance |
16-22 | 01-15 | 01-12 | Animal Affinity |
?? | ?? | 13-22 | Berserker?s Blood |
23-30 | ?? | ?? | Blood History |
31-37 | ?? | ?? | Bloodmark |
?? | 16-17 | 23-24 | Bloodtrait |
?? | 18-28 | ?? | Character Reading |
38-43 | ?? | ?? | Detect Illusion |
44-48 | ?? | ?? | Detect Lie |
49-53 | 29-34 | 25-34 | Detect Life |
?? | 35-50 | 35-49 | Divine Aura |
?? | 51-60 | 50-54 | Enhanced Sense |
54-68 | ?? | ?? | Heightened Ability - Wisdom |
?? | ?? | 55 | Invulnerability * |
69-77 | 61-65 | 56-61 | Long Life |
?? | ?? | 62-66 | Major Resistance - Magic |
78-95 | 66-82 | 67-80 | Mebhaighl Sense |
?? | 83-88 | 81-85 | Protection from Evil |
96-00 | 89-95 | 86-91 | Resistance |
?? | ?? | 92-00 | Travel |
?? | 96-00 | ?? | Unreadable Thoughts |
[top]Variant: Feat-Like Approach
Instead of using the method previously laid out for acquiring blood abilities instead the scion gains a number of blood abilities based on his blood score equal to the total number listed in table 2-3. Blood abilities can be chosen based on whether or not the scion meets the prerequisite requirements from Table 2-5. If generated randomly then reroll for any blood abilities for which the listed prerequisites can't be made. If a higher order ability is gained, for example healing - minor is enhanced to healing - major, then the character is eligible for an additional blood ability to make up for the one that was improved. The total number of blood abilities possessed by the scion should be maintained consistent with the number from table 2-3.
[top]Table 2-5 Prerequisites For Blood Abilities
Ability | Prerequisite |
Alertness | Az/Ba/Bre/Re, Bld 20 |
Alter Appearance | Bre/Vor/Az, Bld 20 |
Animal Affinity | Any |
Minor | Bld 20 |
Major | Animal Affinity (Mi), Bld 24, scion level 1 |
Great | Animal Affinity (Ma), Bld 32, scion level 2 |
Battlewise | And/Az, Bld 24, scion level 1 |
Berserker's Blood | Az/Vor, Bld 40, scion level 2 |
Bloodform | Az |
Major | Bld 24, scion level 1 |
Great | Bloodform (Ma), Bld 32, scion level 2 |
Blood History | Bre/Ma/Vor, Bld 20 |
Bloodmark | Any, Bld 20 |
Bloodtrait | Any except Az |
Major | Bld 32, scion level 1 |
Great | Bloodtrait (Ma), Bld 36, scion level 2 |
Character Reading | Ba/Bre/Vor, Bld 24, scion level 1 |
Charm Aura | Az, Ba, Bre |
Major | Bld 28, scion level 1 |
Great | Charm Aura (Mi), Bld 36, scion level 2 |
Courage | And |
Minor | Bld 20 |
Major | Courage (Mi), Bld 24, scion level 1 |
Great | Courage (Ma), Bld 32, scion level 2 |
Death Touch | Az |
Minor | Bld 24 |
Major | Death Touch (Mi), Bld 28, scion level 1 |
Detect Lie | Any except Az, Bld 24 |
Detect Life | Any |
Minor | Bld 20 |
Major | Detect Life (Mi), Bld 24, scion level 1 |
Great | Detect Life (Ma), Bld 32, scion level 2 |
Detect Illusion | Any except And, Bld 20 |
Direction Sense | Ma/Re, Bld 20 |
Divine Aura | Any |
Major | Bld 24, scion level 1 |
Great | Divine Aura (Ma), Bld 32, scion level 2 |
Divine Wrath | And,/Ba/Ma, Bld 40, Bloodtrait/Great Heritage template, scion level 2 |
Elemental Control | And/Ba/Ma/Re, Bld 36, scion level 2 |
Enhanced Sense | |
Major | Any, Bld 24, scion level 1 |
Great | And/Az/Ba/Ma/Vor, Bld 32, scion level 2 |
Fear | Az, Bld 20 |
Forest Walk | Re |
Minor | Bld 20 |
Major | Forest Walk (Mi), Bld 24, scion level 1 |
Great | Forest Walk (Ma), Bld 32, scion level 2 |
Healing | And/Ba/Re |
Minor | Bld 20 |
Major | Healing (Mi), Bld 24, scion level 1 |
Great | Healing (Ma), Bld 32, scion level 2 |
Heightened Ability | Any except Ma, Bld 20 |
Home Hearkening | Bre |
Major | Bld 24, scion level 1 |
Great | Home Hearkening (Ma), Bld 32, scion level 2 |
Invulnerability | Az/Ba/Vor, Bld 40, Bloodform/Blood trait/Great Heritage template, scion level 2 |
Iron Will | And/Az/Re, Bld 20 |
Light of Reason | Ba |
Minor | Bld 24 |
Major | Light of Reason (Mi), Bld 32, scion level 1 |
Great | Light of Reason (Ma), Bld 36, scion level 2 |
Long Life | Any |
Minor | Bld 20 |
Major | Long Life (Mi), Bld 24, scion level 1 |
Great | Long Life (Ma), Bld 32, scion level 2 |
Major Regeneration | Az/Re, Bld 40, Bloodform/Blood Trait/Great Heritage template, natural regeneration ability, scion level 2 |
Major Resistance | |
Charm (Mi) | And/Az/Bre/Re, Bld 20 |
Charm (Ma) | Charm (Mi), Bld 24, scion level 1 |
Charm (Gr) | Charm (Ma), Bld 32, scion level 2 |
Magic | And/Az/Re/Vor, Bld 32, scion level 2 |
Non-magical attacks (Ma) | Az/Bre/Ma, Bld 24, scion level 1 |
Non-magical attacks (Gr) | Non-magical attacks (Ma), Bld 32, scion level 2 |
Poison (Mi) | Az/Ba/Bre/Ma/Re, Bld 20 |
Poison (Ma) | Poison (Mi), Bld 24, scion level 1 |
Poison (Gr) | Poison (Ma), Bld 32, scion level 2 |
Mebhaighl Sense | Vor |
Minor | Bld 20 |
Major | Mebhaighl Sense (Mi), Bld 24, scion level 1 |
Great | Mebhaighl Sense (Ma), Bld 32, scion level 2 |
Persuasion | Az/Bre, Bld 24, scion level 1 |
Poison Sense | Az/Re, Bld 20 |
Protection from Evil | Any except Az |
Major | Bld 24, scion level 1 |
Great | Protection from Evil (Ma), Bld 32, scion level 2 |
Regeneration | And/Az/Re, Bld 40, Bloodform/Blood Trait/Great Heritage template, scion level 2 |
Resistance | Any |
Minor | Bld 20 |
Major | Resistance (Mi), Bld 24, scion level 1 |
Great | Resistance (Ma), Bld 32, scion level 2 |
Sea Song | Ma, Bld 24, scion level 1 |
Shadow Form | Az/Bre, Bld 36, scion level 2 |
Touch of Decay | Az, Bld 32, scion level 2 |
Travel | Any except And and Re, Bld 32, scion level 2 |
Unreadable Thoughts | Any, Bld 24, scion level 1 |
Wither Touch | Az |
Major | Bld 32, scion level 1 |
Great | Wither Touch (Ma), Bld 36, scion level 2 |
[top]Using blood abilities
Unless specified otherwise in the ability description, all blood abilities are treated as spell-like abilities and have the following properties:
- The base DCs for blood abilities that require saving throws are 12 for minor blood abilities, 15 for major, and 18 for great blood abilities. The scion's bloodline score modifier adjusts this base DC.
- The scion's character level is used in place of caster level for all level-based effects, including duration, range, DC for dispelling, spell penetration checks, etc.
- Blood abilities are subject to spell resistance and to being dispelled. Persistent blood abilities can be suppressed for 1d4 rounds by a successful dispel magic. Blood abilities do not function in areas where magic is suppressed or negated (such as an anti-magic field). Blood abilities cannot be counter-spelled, nor can they be used to counter-spell.
- Blood abilities have no verbal, somatic, or material components, although some of them require touch or interaction to be effective. The user simply activates them mentally. Since blood abilities are not arcane spells they are not affected by wearing armor and shields.
- Blood abilities that require a conscious action to activate have a casting time of 1 standard action and provoke attacks of opportunity.
- Bonuses granted by bloodline abilities are unnamed bonuses and thus stack with all other bonuses.
[top]Variant: Using Charisma modifier for Blood Abilities
In lieu of using the blood score modifier for blood abilities the Charisma modifier may be used. This reflects the inner personal strength of the scion and how well he can harness it to increase the effectiveness of his blood abilities.
[top]Behind the curtain: Blood abilities
The blood abilities listed represent all of the 'known' blood abilities in Cerilia. There may be others, but these would be exceptionally rare. The guidelines presented below may help DMs who wish to create new blood abilities unique to their campaign. We recommend that 'new' blood abilities be created sparingly, as the abilities listed should be adequate to provide the correct feel for the setting. Blood abilities should provide a slight increase over the benefits of a typical feat, so the DM adjustment should be made to keep all abilities of the same level at approximately the same level of usefulness.
Minor abilities should fall in the following range:
- A +2 bonus to an ability score
- Up to +2 bonus to attack/damage/saving throws
- Up to +4 (total) bonus to skills (individual or group)
- Cast up to 2nd level spell once per day
- Persistent/Casting 0-Level spells at will
- Feat equivalent (usually a little more powerful than an equivalent feat)
Major abilities should fall in the following range:
- Up to +4 bonus to attack/damage/saving throws
- Up to +6 (total) bonus to skills (individual or group)
- Cast up to 4th level spell once per day
- Persistent spell effects of spells up to 2nd level
- Persistent sense modification (e.g., gains Dark Vision)
- Class abilities
Great abilities should fall in the following range:
- Up to +6 bonus to attack/damage/saving throws
- Up to +8 (total) bonus to skills (individual or group)
- Cast up to 6th level spell once per day
- Persistent spell effects of spells up to 4th level
- Enhanced class abilities (e.g., Barbarian's Rage at higher class level effect)
This article is a Birthright Campaign Setting (D&D 3.5/D20) page The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast. |
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Created by Last edited by , 08-14-2021 at 07:01 AM 0 Comments, 61,055 Views (protected) |
, 07-15-2009 at 02:37 AM
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