BRCS:Chapter one/Character/Rogue
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In Cerilia, rogues are as often merchants and diplomats as thieves, a distinction often lost on those who have come out on the losing end of a mercantile transaction. Rogues are everywhere in Cerilia, but no one necessarily expects them to be thieves. Depending on their skills and inclinations, rogues may represent themselves as courtiers, scouts, sailors, or even merchant princes.
Preferred Class Races/Cultures: Like fighters, rogues are found in every culture and in every race. However, the skills that a rogue finds most valuable tend to be significantly different from culture to culture. The skills possessed by an individual rogue are almost always a unique blend crafted by the circumstances of his life, but there are some skills for rogues of a given race or culture are particularly noted.
See Also: D20 Rogue
Culture | Common skills |
Anuire | diplomacy, gather information, sense motive, decipher script, profession (courtier) |
Brechtür | appraise, diplomacy, forgery, profession (sailor), profession (merchant), sleight of hand |
Khinasi | appraise, diplomacy, use magic device, profession (merchant), sleight of hand |
Rjurik | hide, move silently, profession (scout), survival |
Vos | spot, intimidate, profession (scout), survival |
Elf | listen, spot, hide, move silently, perform (singing) |
Dwarf | climb, disable device, open lock, use rope |
Goblinoid | listen, spot, move silently, intimidate |
Halfling | move silently, hide, listen, tumble, profession (scout) |
This article is a Birthright Campaign Setting (D&D 3.5/D20) page The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast. |
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Created by Last edited by , 10-23-2011 at 02:07 PM 0 Comments, 18,297 Views (protected) |
, 03-16-2009 at 05:33 AM
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