BRCS:Chapter nine/Creatures/Varsk

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Large Beast

Hit Dice: 5d8+15 (37 hp)

Initiative: +0

Speed: 50 ft.

AC: 14 (-1 size, +5 natural)

Attacks: 2 claws +6 melee, bite +1 melee

Damage: Claws 1d4+3, bite 1d6+4

Face/Reach: 5 ft. by 10 ft./5 ft.

Special Qualities: Cold Resistance 10

Saves: Fort +7, Ref +4, Will +1

Abilities: Str 17, Dex 10, Con 17, Int 2, Wis 11, Cha 6

Skills: Listen +5, Spot +4

Climate/Terrain: Any cold land

Organization: Solitary or flock (5-10)

Challenge Rating: 2

Treasure: None

Alignment: Always neutral

Advancement: 6-10 HD (Large)

Varsks are the battle-steeds of the Vos, powerful creatures
that thrive in the frozen wastelands of the north. A varsk appears
similar to a great, white-furred lizard.
Varsk are most commonly encountered in combat along
with their Vos masters. They are aggressive, and do not fear
combat, though wild varsks fear fire.
See Also: Varsk
- variant based on this page
See Also: Varsk, War
- war variant
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.

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