Main Page » Chapter nine/Creatures/Monsters of Cerilia » Chapter nine/Creatures/Varsk
Hit Dice: 5d8+15 (37 hp)
Speed: 50 ft.
AC: 14 (-1 size, +5 natural)
Attacks: 2 claws +6 melee, bite +1 melee
Damage: Claws 1d4+3, bite 1d6+4
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Qualities: Cold Resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 17, Dex 10, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +5, Spot +4
Climate/Terrain: Any cold land
Organization: Solitary or flock (5-10)
Challenge Rating: 2
Alignment: Always neutral
Advancement: 6-10 HD (Large)
Varsks are the battle-steeds of the Vos, powerful creatures
that thrive in the frozen wastelands of the north. A varsk appears
similar to a great, white-furred lizard.
Varsk are most commonly encountered in combat along
with their Vos masters. They are aggressive, and do not fear
combat, though wild varsks fear fire.
- variant based on this page
- war variant
Varsk-Like beasties (Andrew Tall)
|This article is a Birthright Campaign Setting (D&D 3.5/D20) page|
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
, 08-06-2008 at 11:54 PM|
Last edited by , 10-23-2011 at 02:22 PM
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