BRCS:Chapter nine/Creatures/Blood Hound
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Small Beast
Hit Dice: 2d8+4 (19 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Scent, Track Scions
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +5, Swim +5, Wilderness Lore +1*
Feats: Track
Climate/Terrain: Any land
Organization: Solitary or pack (6-11)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small)
Blood hounds are descended from canines that were present at Deismaar. While they no longer possess any measurable individual bloodlines, they nevertheless are able to detect the presence of scions far better than most animals. Blood hounds are sometimes bred and trained with the express purpose of hunting scions; more commonly, their scion detection capabilities go unnoticed, and they are instead trained simply as superior hunting dogs. Blood hounds appear similar to regular hunting dogs, though slightly larger than most, and with a reddish-black tint to their fur.
[top]Combat
Blood hounds generally operate in packs, and use pack tactics - they will attack weaker creatures first, attempting to bring them down and then devour them.
Trip (Ex): A blood hound that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the blood hound.
Track Scion (Su): A blood hound gets a +10 bonus on wilderness lore checks when tracking a scion, by scent or otherwise.
A blood hound will always recognize a scion for what he is by scent.
Skills: A blood hound receives a +8 racial bonus when tracking by scent. A blood hound receives a +2 racial bonus on listen and spot, and a +3 racial bonus on swim. These bonuses are accounted for in the above statistics.
Trip (Ex): A blood hound that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the blood hound.
Track Scion (Su): A blood hound gets a +10 bonus on wilderness lore checks when tracking a scion, by scent or otherwise.
A blood hound will always recognize a scion for what he is by scent.
Skills: A blood hound receives a +8 racial bonus when tracking by scent. A blood hound receives a +2 racial bonus on listen and spot, and a +3 racial bonus on swim. These bonuses are accounted for in the above statistics.
This article is a Birthright Campaign Setting (D&D 3.5/D20) page The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast. |
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Created by Last edited by , 08-29-2021 at 07:10 AM 0 Comments, 13,904 Views |
, 09-23-2009 at 01:08 PM
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