D20:Special Attacks Rules
| Special Attack | Brief Description |
|---|---|
| Aid Another | Grant an ally a +2 bonus on attacks or AC |
| Bull Rush | Push an opponent back 5 feet or more |
| Charge | Move up to twice your speed and attack with +2 bonus |
| Disarm | Knock a weapon from your opponent?s hands |
| Feint | Negate your opponent?s Dex bonus to AC |
| Grapple | Wrestle with an opponent |
| Manufactured and Natural Weapon Fighting | Attack with both manufactured and natural weaponry |
| Mounted Combat | Fight from a mount |
| Natural Weapons | Attack with inherent physical weaponry |
| Overrun | Plow past or over an opponent as you move |
| Sunder | Strike an opponent?s weapon or shield |
| Throw Splash Weapon | Throw container of dangerous liquid at target |
| Trip | Trip an opponent |
| Turn (or Rebuke) Undead | Channel positive (or negative) energy to turn away (or awe) undead |
| Two-Weapon Fighting | Fight with a weapon in each hand |
Back to System Reference Document -> Combat Rules
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 04-15-2007 at 09:57 PM Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 2,722 Views |
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