[top]Two-Weapon Fighting

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a ?6 penalty with your regular attack or attacks with your primary hand and a ?10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways:
  • If your off-hand weapon is light, the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
  • The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Table: Two-Weapon Fighting Penalties summarizes the interaction of all these factors.

[top]Table: Two-Weapon Fighting Penalties
CircumstancesPrimary HandOff Hand
Normal penalties?6?10
Off-hand weapon is light?4?8
Two-Weapon Fighting feat?4?4
Off-hand weapon is light and Two-Weapon Fighting feat?2?2
[top]Double Weapons
You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon were a light weapon.
[top]Thrown Weapons
The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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