D20:Control Object Power
| Psychokinesis | |
| Level: | Kineticist 1 |
|---|---|
| Display: | Material |
| Range: | Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
| Duration: | Concentration, up to 1 round/level |
| Saving Throw: | None |
| Power Resistance: | No |
| Power Points: | 1 |
A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus plus your Intelligence modifier. If the attack hits, it deals points of damage equal to 1d6 plus your Intelligence modifier. A controlled object has its usual hardness and hit points.
You can use this power on a nonmagical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check.
Back to System Reference Document → Powers.
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 05-19-2007 at 11:57 PM Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 9,440 Views |
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