D20:Ranseur Weapon
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| Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | 1d2 | 1 | |||||||||
| Diminuative | 1d3 | 1 | |||||||||
| Tiny | 1d4 | 2 | |||||||||
| Small | 10 gp | 1d6 | 6 lb. | 5 | |||||||
| Medium | 10 gp | 2d4 | 12 lb. | 10 | |||||||
| Large | 20 gp | 2d6 | 24 lb. | 20 | |||||||
| Huge | 3d6 | 40 | |||||||||
| Gargantuan | 4d6 | 80 | |||||||||
| Collossal | 6d6 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] | |||||||||
[top]Description
A ranseur has reach. You can strike opponents 10 feet away with it, but you can?t use it against an adjacent foe.
With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
[top]Enhancements
| Material | Average | Masterwork1 | Hardness | hp | Special |
|---|---|---|---|---|---|
| Steel and Wood | 10 gp | 310 gp | 5 | 10 | ? |
| Adamantine | ? | 3,010 gp | 5 | 13 | Bypass hardness less than 20 |
| Crystal, Deep | ? | 1,010 gp | 10 | 30 | Psionic |
| Crystal, Mundane | ? | {{{mccost|310 gp}}} | 8 | 25 | No rusting, not metal |
| Darkwood | ? | 430 gp | 5 | 10 | 1/2 weight |
| Iron, Cold | 20 gp | 320 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
| Mithral | ? | n/a | n/a | n/a | ? |
| Silver, Alchemical | 190 gp | 490 gp | 5 | 10 | −1 damage |
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| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
|---|---|---|---|
| +1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
| +2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
| +3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
| +4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
| +5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
| +6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
| +7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
| +8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
| +9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
| +10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
| +11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 05-20-2007 at 12:04 AM Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 12,275 Views |
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