D20:Mental Barrier Power
| Clairsentience | |
| Level: | Psion/Wilder 3, Psychic Warrior 3 |
|---|---|
| Display: | Auditory |
| Range: | PersonalTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
| Duration: | 1 round |
| Power Points: | 5 |
You can manifest this power instantly, quickly enough to gain its benefits in an emergency. Manifesting the power is an immediate action
Augment: You can augment this power in one or both of the following ways.
1. If you spend 4 additional power points, the deflection bonus to Armor Class increases by 1.
2. For every additional power point you spend, this power?s duration increases by 1 round.
Back to System Reference Document → Powers.
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 05-20-2007 at 11:04 AM Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 9,555 Views |
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