D20:Bend Reality Power
| Clairsentience | |
| Level: | Psion/Wilder 8 |
|---|---|
| Display: | Visual |
| Range: | See textTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
| Duration: | See text |
| Saving Throw: | None; see text |
| Power Resistance: | Yes |
| Power Points: | 15, XP |
- Duplicate any psion power of 6th level or lower, provided the power is not of a discipline prohibited to you.
- Duplicate any other power (but not a spell) of 5th level or lower, provided the power is not of a discipline prohibited to you.
- Duplicate any psion power of 5th level or lower, even if it?s of a prohibited discipline.
- Duplicate any other power (but not a spell) of 4th level or lower, even if it?s of a prohibited discipline.
- Undo the harmful effects of many powers, such as psionic dominate, geas/quest, or insanity.
- Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a ?8 penalty on its next saving throw.
A duplicated power allows saving throws and power resistance as normal (but the save DC is for a 8th-level power).
When bend reality duplicates a power that has an XP cost, you must pay that cost or 300 XP, whichever is more. When bend reality duplicates a spell with a material component, you must pay additional XP equal to the value of the material component divided by 5.
XP Cost: 300 XP or more (see above).
Back to System Reference Document → Powers.
| This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
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Created by , 05-19-2007 at 10:12 PM Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 9,753 Views |
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