GeneralInfo

Aftane
Awnmebhaighl
Cerilian Currencies
Children of Belinik & Kriesha
Chronology of The Iron Throne
City of Tarva
Crusaders
Death of Scions and Bloodtheft
Dwarven Cosmology
Dwarves, Cerilian
Elves, Cerilian
Encyclopedia of Cerilia
Festivals Sacred to the Land
Ghamoura
Halfling, Cerilian
Injury and death
Interview with Rich Baker !
Introducing the new Birthright.net
Kartahok
Master Craftsmen of Cerilia
New Combat options
Online Chat 1
Online Chat 2 (11/8/00)
Organization of the Faith of Nesirie
Organizing third edition divine spells into spheres
Player Secrets of Rohrmarch
Players Secrets of Mairada
Players Secrets of Suiriene
Population Levels
Rogue Mages
Sidhelien Festivals
Skyewode
Taragin
The Church of Storm’s Height
The Duchy of Osoerde
The Harrowmarsh
The Hidden City of Timoshev
The Impregnable Heart of Haelyn
The Lost
The Order of the Sun
The Secret Order of the Flame
The Serpent
Torazon
Vorostokov
Weapon Specialization, Alternative method
Workings of Magic, part 1
Zhainge Merchant's guild


Organizing third edition divine spells into spheres

Divine spellcasters are now defined in terms of which spheres they can access. Minor access is defined as spells of level 0-4. Please note that whenever possible, I organized the spells according to the Player's Option: Spells & Magic book.

Clerics access spheres depending on their chosen deity. The same goes for paladins (they have minor access to four spheres of their chosen deity).

Druids have major access to the All, Animal, Elemental (all elements), Healing, Plant, Weather and Sun. Rangers have minor access to four druidic spheres (in 2nd edition, they had access to the Animal and Plant spheres).



Lvl Name

ALL

0 Detect Magic

0 Guidance

0 Purify Food and Drink

0 Read Magic

0 Resistance

0 Virtue

1 Bane

1 Bless

1 Bless Water

1 Bless Weapon

1 Curse Water

2 Aid

2 Consecrate

2 Desecrate

3 Bestow Curse

3 Dispel Magic

3 Helping Hand

3 Prayer

3 Remove Curse

4 Sending

4 Tongues

5 Atonement

5 Commune

5 Hallow

5 Mark of Justice

5 True Seeing

5 Unhallow

6 Geas/Quest

6 Greater Dispelling

6 Spellstaff

7 Blasphemy

7 Dictum

7 Holy Word

7 Word of Chaos

9 Gate

9 Miracle



Animal

1 Animal Friendship

1 Calm Animals

1 Invisibility to Animals

1 Magic Fang

1 Speak with Animals

1 Summon Nature's Ally I

1 Detect Animals or Plants

2 Animal Trance

2 Hold Animal

2 Summon Nature's Ally II

2 Summon Swarm

2 Charm Person or Animal

2 Animal Messenger

3 Dominate Animal

3 Greater Magic Fang

3 Summon Nature's Ally III

4 Giant Vermin

4 Polymorph Self

4 Reincarnate

4 Summon Nature's Ally IV

4 Repel Vermin

5 Animal Growth

5 Insect Plague

5 Summon Nature's Ally V

5 Awaken

5 Commune with Nature

6 Summon Nature's Ally VI

6 Antilife Shell

7 Creeping Doom

7 Summon Nature's Ally VII

8 Animal Shapes

8 Summon Nature's Ally VIII

9 Shapechange

9 Summon Nature's Ally IX



Astral

5 Ethereal Jaunt

5 Plane Shift

6 Etherealness

8 Phase Door

9 Astral Projection



Charme

1 Cause Fear

1 Command

1 Doom

1 Random Action

1 Remove Fear

2 Calm Emotions

2 Charm Person

2 Enthrall

2 Hold Person

2 Sleep

2 Zone of Truth

2 Charm Person or Animal

4 Freedom of Movement

4 Imbue with Spell Ability

4 Lesser Geas

5 Greater Command

6 Hold Monster

9 Sympathy



Combat

1 Entropic Shield

1 Magic Weapon

1 Shield of Faith

1 Magic Stone

1 Divine Favor

2 Bull's Strength

2 Endurance

2 Spiritual Weapon

3 Greater Magic Weapon

4 Holy Smite

4 Holy Sword

4 Order's Wrath

4 Flame Strike

4 Divine Power

5 Righteous Might

6 Word of Recall

9 Implosion



Creation

0 Mending

0 Create Water

0 Light

2 Make Whole

2 Shatter

2 Sound Burst

2 Darkness

3 Create Food and Water

3 Daylight

3 Deeper Darkness

6 Heroes' Feast

6 Blade Barrier



Divination

0 Detect Poison

0 Know Direction

1 Comprehend Languages

1 Detect Chaos

1 Detect Evil

1 Detect Good

1 Detect Law

1 Detect Snares and Pits

1 Detect Undead

2 Augury

2 Find Traps

2 Identify

2 Undetectable Alignment

3 Clairaudience/Clairvoyance

3 Locate Object

3 Speak with Dead

4 Discern Lies

4 Divination

4 Scrying

4 Status

6 Find the Path

6 Stone Tell

7 Greater Scrying

7 Legend Lore

8 Discern Location

9 Foresight



Elemental, Earth

1 Endure Elements

1 Resist Elements

1 Magic Stone

2 Soften Earth and Stone

2 Protection from Elements

3 Meld into Stone

3 Stone Shape

4 Rusting Grasp

4 Spike Stones

4 Lesser Planar Ally

5 Transmute Mud to Rock

5 Transmute Rock to Mud

5 Wall of Stone

6 Stoneskin

6 Stone Tell

6 Planar Ally

8 Earthquake

8 Iron Body

8 Repel Metal or Stone

8 Reverse Gravity

8 Greater Planar Ally

9 Elemental Swarm



Elemental, Fire

1 Burning Hands

1 Endure Elements

1 Resist Elements

2 Chill Metal

2 Fire Trap

2 Flame Blade

2 Flaming Sphere

2 Heat Metal

2 Produce Flame

2 Protection from Elements

4 Quench

4 Lesser Planar Ally

4 Flame Strike

5 Fire Shield

5 Wall of Fire

6 Fire Seeds

6 Planar Ally

7 Fire Storm

8 Incendiary Cloud

8 Greater Planar Ally

9 Elemental Swarm



Elemental, Water

0 Create Water

1 Endure Elements

1 Resist Elements

1 Obscuring Mist

2 Fog Cloud

2 Protection from Elements

3 Water Breathing

3 Water Walk

4 Control Water

4 Lesser Planar Ally

5 Ice Storm

6 Cone of Cold

6 Planar Ally

7 Acid Fog

8 Horrid Wilting

8 Greater Planar Ally

9 Elemental Swarm



Elemental, Air

1 Obscuring Mist

1 Endure Elements

1 Resist Elements

2 Protection from Elements

3 Chain Lightning

3 Gaseous Form

3 Wind Wall

4 Air Walk

4 Lesser Planar Ally

5 Control Winds

6 Wind Walk

6 Planar Ally

8 Whirlwind

8 Greater Planar Ally

9 Elemental Swarm



Guardian

0 Light

1 Alarm

2 Darkness

2 Shield Other

2 Silence

2 Snare

3 Daylight

3 Deeper Darkness

3 Glyph of Warding

3 Invisibility Purge

3 Obscure Object

4 Dimensional Anchor

4 Nondetection

4 Dismissal

5 False Vision

5 Dispel Chaos

5 Dispel Evil

5 Dispel Good

5 Dispel Law

6 Blade Barrier

6 Forbiddance

6 Greater Glyph of Warding

7 Screen

8 Mind Blank

8 Symbol

9 Antipathy



Healing

0 Cure Minor Wounds

0 Inflict Minor Wounds

1 Cure Light Wounds

1 Deathwatch

1 Inflict Light Wounds

2 Cure Moderate Wounds

2 Delay Poison

2 Inflict Moderate Wounds

2 Lesser Restoration

3 Blindness/Deafness

3 Cure Serious Wounds

3 Heal Mount

3 Inflict Serious Wounds

3 Neutralize Poison

3 Poison

3 Remove Blindness/Deafness

3 Remove Disease

4 Cure Critical Wounds

4 Inflict Critical Wounds

5 Healing Circle

6 Harm

6 Heal

7 Regenerate

8 Mass Heal



Necromantic

1 Invisibility to Undead

1 Detect Undead

2 Death Knell

2 Gentle Repose

2 Remove Paralysis

3 Animate Dead

3 Contagion

3 Negative Energy Protection

3 Speak with Dead

4 Restoration

4 Death Ward

5 Circle of Doom

5 Raise Dead

5 Slay Living

6 Create Undead

7 Destruction

7 Greater Restoration

7 Resurrection

8 Create Greater Undead

8 Finger of Death

9 Energy Drain

9 Soul Bind

9 True Resurrection

9 Wail of the Banshee



Plant

1 Entangle

1 Goodberry

1 Pass Without Trace

1 Shillelagh

1 Detect Animals or Plants

2 Barkskin

2 Speak with Plants

2 Tree Shape

2 Warp Wood

2 Wood Shape

2 Snare

3 Control Plants

3 Diminish Plants

3 Plant Growth

3 Spike Growth

4 Tree Stride

4 Antiplant Shell

5 Wall of Thorns

5 Commune with Nature

5 Awaken

6 Ironwood

6 Liveoak

6 Repel Wood

6 Transport via Plants

7 Changestaff

7 Transmute Metal to Wood

8 Command Plants

9 Shambler



Protection

1 Protection from Chaos

1 Protection from Evil

1 Protection from Good

1 Protection from Law

1 Sanctuary

1 Resist Elements

1 Endure Elements

2 Protection from Elements

2 Remove Paralysis

3 Magic Circle Against Chaos

3 Magic Circle Against Evil

3 Magic Circle Against Good

3 Magic Circle Against Law

3 Magic Vestment

3 Negative Energy Protection

4 Antiplant Shell

4 Spell Immunity

4 Repel Vermin

4 Death Ward

5 Break Enchantment

5 Spell Resistance

6 Banishment

6 Antilife Shell

7 Repulsion

7 Spell Turning

8 Antimagic Field

8 Cloak of Chaos

8 Holy Aura

8 Protection from Spells

8 Shield of Law

8 Unholy Aura



Summoning

1 Summon Monster I

1 Divine Favor

2 Summon Monster II

2 Animal Messenger

3 Summon Monster III

4 Summon Monster IV

4 Lesser Planar Ally

4 Divine Power

4 Dismissal

5 Summon Monster V

5 Dispel Chaos

5 Dispel Evil

5 Dispel Good

5 Dispel Law

6 Animate Objects

6 Summon Monster VI

6 Word of Recall

6 Planar Ally

7 Refuge

7 Summon Monster VII

8 Summon Monster VIII

8 Greater Planar Ally

9 Summon Monster IX

9 Elemental Swarm



Sun

0 Flare

0 Light

2 Darkness

3 Continual Flame

3 Searing Light

3 Daylight

3 Deeper Darkness

7 Sunbeam

8 Sunburst



Weather

1 Obscuring Mist

1 Faerie Fire

3 Call Lightning

4 Sleet Storm

5 Control Winds

5 Ice Storm

7 Control Weather

8 Whirlwind

9 Storm of Vengeance