GeneralInfo

Aftane
Awnmebhaighl
Cerilian Currencies
Children of Belinik & Kriesha
Chronology of The Iron Throne
City of Tarva
Crusaders
Death of Scions and Bloodtheft
Dwarven Cosmology
Dwarves, Cerilian
Elves, Cerilian
Encyclopedia of Cerilia
Festivals Sacred to the Land
Ghamoura
Halfling, Cerilian
Injury and death
Interview with Rich Baker !
Introducing the new Birthright.net
Kartahok
Master Craftsmen of Cerilia
New Combat options
Online Chat 1
Online Chat 2 (11/8/00)
Organization of the Faith of Nesirie
Organizing third edition divine spells into spheres
Player Secrets of Rohrmarch
Players Secrets of Mairada
Players Secrets of Suiriene
Population Levels
Rogue Mages
Sidhelien Festivals
Skyewode
Taragin
The Church of Storm’s Height
The Duchy of Osoerde
The Harrowmarsh
The Hidden City of Timoshev
The Impregnable Heart of Haelyn
The Lost
The Order of the Sun
The Secret Order of the Flame
The Serpent
Torazon
Vorostokov
Weapon Specialization, Alternative method
Workings of Magic, part 1
Zhainge Merchant's guild


Weapon Specialization, Alternative method

Melee Weapons

Min. Level # of Prof. Slots Type Benefits 
1 2 Specialization +1 to hit, +2 damage 
4 3 Mastery +3 to hit, +3 damage 
May parry once per round without losing attack
5+ over min. attack roll, 2x damage
8 4 High Mastery

+4 to hit, +3 damage 

May parry twice per round without losing attacks
Speed factor reduced by 2
Called shots at only -3 penalty

5+ over min. attack roll, 3x damage

13 5 Grand Mastery

+4 to hit, +4 damage 

May parry 3x per round without losing attacks

Speed factor reduced by 2
Called shots at only -2 penalty
5+ over min. attack roll, opponent dies in 1d2 rounds

Missile Weapons 

Min. Level # of Prof. Slots Type Benefits 
1 2 Specialization +1 to hit, +2 damage 
4 3 Mastery

+3 to hit, +3 damage 

Range increases by 10%
5+ over min. attack roll, 2x damage

8 4 High Mastery

+4 to hit, +3 damage 

Range increases by 25%
5+ over min. attack roll, 3x damage
Speed factor reduced by 2
Called shots at only -3 penalty

13 5 Grand Mastery

+4 to hit, +4 damage 

Range increases by 50%

Speed factor reduced by 2
Called shots at only -2 penalty
5+ over min. attack roll, opponent dies in 1d2 rounds

Number of attacks per Round

Weapon Type Specialization Mastery High Mastery Grand Mastery
Bow 2 3 4 5
Crossbow, Light 1 3/2 2 5/2
Crossbow, Heavy 1/2 1 3/2 2
Dagger 3 4 5 6
Dart 4 5 6 7
Melee 3/2 2 5/2 3
Other 3/2 2 5/2 3