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The Serpent
"Bow down to his holiness now and spare
yourselves from his wrath
"
Heir of Azrai, the Great Snake
Demipower of the Prime Material, LE
Portfolio: Domination,
snakes
Aliases: None
Domain Name: Isle of the Serpent/Aebrynis/Prime
Material
Superior: None
Allies: None (Merrshaulk, Set, Tlaloc)
Foes: Avani, Cuiraécen, Belinik, Kriesha, Laerme,
Nesirie
Symbol: Snakes head
Wor. Align: Any nongood
Once simply a Masetian-born awnshegh, the
Serpent has held the faith of his people in the iron grip of his coils
for so long that he has been raised to the status of demigod. Through
his Sons and the Society of the Serpent, he has begun spreading his doctrine
of domination and human enslavement throughout the Khinasi region of Cerilia.
Though no Cerilian deity acknowledges him as an equal, the Serpent has
spent much of his time in recent centuries contacting other snake-related
deities from across the planes; the yuan-ti patron Merrshaulk (who has
worshipers in Aduria), the Egyptian deity Set, Tlaloc of the South American
pantheon, and the Serpent now form an unsteady alliance known as the Celestial
Brotherhood of Serpents.
the serpents avatar
As described in Blood Enemies: Abominations
of Cerilia, the Serpent can take several avatar forms. The
first of these is a powerfully muscled, dark-skinned Masetian man with
a cobras head who fights as an 18th-level warrior with the spell
abilities of a 12th-level wizard.
Additionally, the Serpent can take the forms of gigantic, 50-long
constrictor snake.
the church
Clergy: Priests, Fighters
Clergy Align: LN, LE, N, NE
The followers of the Serpent are a fanatic cult which has sprung, the
bards would say, like a striking snake, from the cursed island
home of the remnants of the Masetian race. Through his Voice, the Serpent
has declared his power and demanded unfaltering loyalty. To his followers,
there were no true gods but Azrai, and there is no true heir to the Shadows
power but the Serpent.
Dogma: The only sect that follows
the Serpent is his faithful Sons of the Serpent. They seek to spread the
belief that the Serpent, in all his dread might, is the only deity worth
serving. Additionally, they act as the police force of the Isle of the
Serpent, ensuring its submissive peace.
Day-to-Day Activities: In addition
to leading the faithful in prayers to the Great Snake, the followers of
the Serpent conduct the mundane tasks of running his Cerilian domain.
And, as stated in Blood Enemies, those who violate the rules of order
and compliance serve their god in another way -- human sacrifice is a
common punishment on the Isle of the Serpent.
Holy Days/Important Ceremonies: The
most holy day in the calender of the Sons of the Serpent is the 32nd of
Pasiphiel, the last day of the year. It is on this date that the priests
of the Serpent disappear from the sight of the masses, going into hiding,
before they strike at unsuspecting foreigners and criminal unbelievers
-- whom they deliver for sacrifice to the Serpent himself in the city
of Masetium. The next day, the Day of Rebirth, is one of great feasting
and celebration of the Serpents not having strangled the life
out of the world for another year.
Major Centers of Worship: The greatest
tabernacle of the Serpents cult following is his vast Temple-Palace,
one of the few buildings in his capitol of Masetium that survived the
destruction of the old empire. This is where most of the sacrifices that
take place on the Isle of the Serpent occur.
Affiliated Orders: Controlling the
guild dealings of the Isle with as iron a fist as the Sons of the Serpent
control the bureaucracy, the Society of the Serpent is a secret organization
of assassins, evil merchants, spies, and thieves -- the most terrible
of its king in the whole of Khinasi. It is this order which put
the fear of the Serpent into neighboring regents, more so than the
Great Snakes priests. Additionally, for the fanatics who believe
in brute force of arms over stealth and cunning, there is the Serpent
Guards, an elite group of warriors who act as temple guards, shock troops,
and marines for the Serpents powerful navy.
Priestly Vestments: During the ritual
ceremonies of the Serpents followers, priests of the Great Snake
wear white cotton robes decorated and bound with bronze serpent images.
Robes of the High Clerics are of green silk, and are decorated with gold
and green gemstones.
Adventuring Garb: Due to the secretive
nature of this cult, priests are allowed to wear whatever they wish while
traveling in the outer world, infiltrating other priesthood, or simply
ensuring the faithful stay true to the Serpent.
priests
Requirements: Wis 9, Dex 12
Prime Req: Wisdom
Alignment: LN, LE, N, NE
Weapons: Standard, plus S and M piercing
Armor: Any
Major Spheres: All, Charm, Combat, Healing (reversed), Law
Minor Spheres: Divination, Guardian, Healing, Summoning
Magical Items: As priest
Powers Over Turn: No
Undead: Command: No
Powers:
1) Backstab as a thief of the same level; snake charm (3/day).
5) gains +2 to saves vs. snake venoms.
9) can create a hypnotic pattern in his or her eyes (1/day).
proficiencies
In addition to those listed below, priests of the Serpent gain Ceremony
as a bonus nonweapon proficiency at first level.
Sons of the Serpent
Required Proficiency: Venom Handling
(see Complete Book of Necromancer) or Herbalism
Bonus Proficiency: Oratory (at 7th level; see Players Options
Spells and Magic)
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