Rogue Mages
The Royal College of Sorcery:
For the purposes of justifying the existence of other NPC groups (see
below) the Royal College of Sorcery is, in my campaign, *extremely* insular
in nature. No faculty members, and no students of less than graduate level,
are allowed outside the walls of the College, and on those rare occations
when they do venture out, they are under strict restrictions not to practise
magic. The Royal College also enforces a ban on the use of magic of any
significant level in the Imperial City.
Most of the research done by the College
centers around extra-planar exploration.
The Rogue Mages:
There are three Rogue Mages. They operate in the Imperial City in defiance
of the Royal College's Ban on High Level magic.
Norvien: Norvien
is the Rogue Mage in charge of dealing with the Imperial City. The Royal
College tends to turn a blind eye toward anything wierd happening in the
Imperial City, and - as a result - Norvien has taken it upon himself to
act as caretaker to the City.
Calien: Calien
has adopted the responsibility of the whole of Cerilia. He keeps tabs
on all magicians of high enough level, and usually knows something about
any events occuring in Cerilia that employ high level magic use. Calien
would, for instance, know that something strange was happening beneath
the surfaceof Cerilia if the PCs were going through Night Below.
Elemein: Elemein
is Cerilia's version of Elminster. He represents Cerilia in the multiverse.
He would, for instance, be likley to know about ancient artifacts in other
Prime Material Planes, how to get there, and probably have met some of
the more powerful mages there.
A Rogue Mage as a PC.
Allowing one of your players to be a Rogue Mage can be extremely rewarding
for both the GM and the Player. The level of magic involved is extremely
high, but an experienced GM can easily deal with it.
First, pick the Rogue Mage you think would
work best as a PC in your campaign. Tell your player he has been an apprentice
to a Mage in the Imperial City for the past few years. The Player should
not yet know about the existence of the Rogue Mages, or the Royal College's
outlook on life.
Portray the Rogue Mage as a doddering old
fool. Absent minded, sometimes stern, never silly. After impressing upon
the Player how frumpy his Master is, how small the house in which they
live is (maybe three stories. Tall, but not wide,), and how meager thier
living is, have the Rogue Mage abruptly leave, investing the Player. Don't
give any explanation regarding where the Mage is going. This will allow
you to re-introduce the Mage much later in the campaign, once the Player
has gained some appreciation of the scope of power of thier former master.
After investing the PC, impress upon him
how disorganized the house is. There is an expensive and extensive alchemical
laboratory, thousands of pieces of paper scattered all over the place,
piles of books, and many potions.
If the player decides to clean the place
up, tell him it will likely take a month or two to organize and categorize
everything. An opportunity for a role-playing session exists here. Something
should happen to the PC before they get everything sorted out.
The Player should discover the will of thier
former master. It is specifically worded such that the extended absence
of the mage is sufficient, not necessarily his actual death. Also found
should be a ledger, indicating (falsely) that the PC owes about 6,000
gp to Region & Steile Investments and Securities.
R&S, I&S is an extremely exclusive
bank used by only the extremely rich. It is small, understated and lacking
any opulence. R&S is impressive because of who banks there, and thier
offices are very quiet, tasteful, and it's employees are extremely well
trained, helpful, professional. Not obsequious.
The person in charge of the PC's Former Master's
account will inform the PC that the will is in order, and he now inherits
the income and debts of his former master. This should slightly worry
the Player. He should then be informed that the 6,000 gp is not a debt
owed, but rather the amount accrued monthly in interest on the bank account,
investments, and real estate owned by his former master. The PC has something
over a million gold in the bank. This will, of course, be more money than
any 1st level PC has ever had before. Don't worry about this. What can
the PC spend it on? Just say "sure" to anything non-magical.
Most things are only 'neat' to own, not functional.
When the month has gone by, inform the PC
that the total magical cache of his former master amounts to over 100
magical potions and 250 scrolls. Use any method you wish for determining
the contends of these potions and scrolls. For potions, I used the Encyclopedia
Magica's list and just kept rolling, ignoring duplicates. For scrolls,
I used the list of 'every spell, ever' that TSR posted as the contents
of the upcoming Wizard's Spell Compendium. A friend wrote a Pascal program
to generate the number of spells, thier level, and what they actually
are, using the WSC contents as a text file.
This gives the PC access to *extremely* powerful
magic. The Player in my campaign with this power has horded it and used
it only when desperate. He has a Wish on a scroll - he hasn't used it.
He's got two Permanencies - he hasn't used them. He has some extremely
potent stuff, 9th level spells like Juggernaut, than he still hasn't used
and the character is 9th level now. Your milage may vary.
While all this is going on, people will be
coming to the PC, presuming that either that his former master is still
in business or that the PC has assumed his master's mantle. In either
case, the PC should slowly learn what his master actually did, and his
relationship with the other two Rogue Mages. This can easily be achieved
by couriers showing up with messages for the PC's master, from the other
Rogue Mages. References for problems out of thier ballywick. "Thought
this was more up your alley. Let me know if you're too busy. . ."
that sort of thing.
It will eventually become natural for the
PC to visit the other Rogue Mages. They should have much more extensive
offices. Huge mansions doubling as businesses. The attitude of the other
Rogue Mages may be one of encouragement, or skeptical distance. Its up
to you. I recommend Skeptical Distance. The Rogue Mages hope the PC can
take up his former master's portfolio, and will help with any problems
should the PC show promise, but they will keep a safe distance in case
the new Rogue Mage is a bonehead.
Mind you, the Rogue Mages will suspend other
important meetings to talk to the PC, and usually grant him immedeate
audience as a *peer*. This should be a great honor to the PC. Do not be
too patronizing, however. Peers don't tend to look down thier noses at
each other.
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