Zhainge Merchant's guild
The structure of the Zhainge Merchant's
guild:
The guild was originally founded by el-Zarada,
and still retains many features that originated as a result of his methods
& policies.
El-Zarada maintained an inner circle of advisors
who assisited him and helped manage his day-to-day affairs. These were
Jamal al-Jakim (you), Khirdoumi bint-Dwarja (the accountant) and Halim
al-Ysra (chief thug). His other assistants were the Guild's representatives
in each of the provinces where it does business. You and Halim were full
lieutenants.
Roles:
Jamal al-Jakim was responsible for negotiating
with the government and with wealthy tamounazada investors. Basically
the respectable face of the Guild. You are the part-owner of the Mesiran
Trading House, which negotiated investments in business ventures by wealthy
individuals. The other owner of the House is the ZMG itself.
Khirdoumi bint-Dwarja (fDw, Br/Tainted/5,
T3) is the accountant for the Zhainge Merchant's Guild. She managed el-Zarada's
accounts, and the flow of money within the ZMG. She is a paid employee
of the Guild, and your chief rival for the position as el-Zarada's heir.
She's the only one who fully understands exactly which companies the Guild
has shares in or owns. She has an excellent head for figures, but is pretty
callous and vengeful.
Halim al-Yasr (mKh, unblooded, F6) was el-Zarada's
left hand-man. 6' 2" tall, he was responsible for carrying out any
dirty-work that el-Zarada might need doing. He has access to about 60
thugs within Mesire itself who can be hired for various tasks at a
moments notice. He's a large man, and not particularly quick on the uptake,
although he's quite determined. He is also very professional at his work.
He often seems very apologetic while breaking someone's leg.
Resources:
The ZMG owns three Dhows and a Zebec.
Mesire: Mesire is the centre
of Zhainge Merchant Guild operations and the home of the guild. Within
the city it has a virtual lock on all the trade the comes into or goes
out of Mesire - it is said that if one does business in Mesire one does
business with el-Zarada (well now they correct themselves and mention
Jamal al-Jakim). The guild first rose to prominance within Mesire through
blackmail and intimidation. By the time Yousef el-Mesire or his goverment
realised what was going on el-Zarada had eliminated his opposition (two
merchants guilds - the Silver Hall of Mesire trading along the coast and
the River Trade House which traded along the river) by playing them against
each other and having those who opposed him killed.
Yousef had little opportuity to try and do
something about this mercantile coup since a sudden increase in raids
from the ruined lands of Djira put the state on the defensive. He merely
imposed a large tribute upon the guild, to which suprisingly el-Zarad
a assented. While he may not have liked the idea of paying so much money,
the propect of losing trade to the Gnolls worried him even more.
Mesire the City: Mesire
is a beautiful city, set upon the banks of the Zhainge, with canals laced
through it like some delicate work of art. More travel goes on within
the city by boat than by cart, and indeed carts are restricted to certain
roads within the city. The people of the city are very fond of growing
plants, and many older houses are covered with creeping vines. It is also
traditional for houses in Mesire to maintain small gardens where various
trees are planted, which at certain times of the year produce the most
wonderful smells.
The House of Vines: Not
a wine house, although some imported wines are available at a price, the
house of vines is an expensive coffee house within the mercantile district
of Mesire. It is so named becuase the entire four storey building is covered
in thick grape vines which at the correct time of year produce a rich
harvest of grapes. Such grapes can be picked by passers buy, although
it's considered very improper to take more than a handful. The house is
a major trading centre for Mesire. Many of the richer ajazada & tamounazada
come here when they wish to invest in trade ventures. In the last ten
years it has been in a slow decline since el-Zarada found the place too
stuffy for his liking.
The Palace of Brilliant Stars:
Home of the Mesire family, this is considered to be one of the most beautiful
buildings in all of Khinasi. It covers an entire small Island in the centre
of the city.
The High House of Nasri:
High Temple of the Temple of the Ancients, this building is set on a small
island, some distance out into the river. The Bridge that reaches out
to it spans some 300 feet, and is a series of low arches. Each support
is decorated with carvings of sea beasts, some familiar, some not. The
main hall is decorated with a pattern of blue and green tiles, while the
walls are an undecorated white. The towers from which the faithful are
called to prayer also double as watch towers as the temple prays for the
safety of sailors at sea. The temple is reknowned for it's collection
of knowledge about the Masetians. Many works of Masetian lore are gathered
within it's walls, as they try to preserve the history of that people
into the millenia ahead.
There are other temples of the Temple of the Ancients within Mesire -
usually dotted around the docks.
River House: The home of
el-Zarada and the centre of his business empire. A new building, constructed
soon after he secured his grasp upon trade in Mesire, the house reflects
the tastes of it's owner. Not quite opulent enough to be classed as a
palace, it is still sufficient to add a +1 bonus to diplomacy rolls. The
house it also defensible, and el-Zarada maintained a personal force of
some 40 guards here to protect him. There was even a small docks, accessible
through a gate in the wall, leading out into the river. The floor in the
entrance hall boast a finely done mosaic of the Zhainge river and surroundings
from Kozlovy down to Mesire.
The Well: Not far from the
palace is the well, a large open area of water where several canals meet
- almost equivalent to a square. The waters here are dark and slighty
stagnant going down deeper than anyone in the city knows. Occasionally
those poking around in the mud here discover gold coins dating back to
Masetian times. It is said that the Masetian tax house used to stand on
the edge of this pond, and rather than let pillagers seize the treasure
(in the period of fighting before Deismaar) the defenders of the tax hall
threw it into the Well, where the chests sank rapidly, but might still
lie to this day.
The Ship Hall: This building
holds the records of every ship registered in Mesire and records the details
of their travels. Merchants in Mesire visit here to check up on reports
of how theitr ships are doing.
The Gathering House: Just
across the canal from the Ship Hall, and easily accessible thanks to a
nearby bridge, the Gathering House is a coffee bar where merchants gather
to plan and trade information. El-Zarada spent much of his time here,
surrounded by his assistants and cronies.
Azeda el-Behire: The white
rock stands on an Island in the mouth of the Zhainge. it's the strongest
fortress in Mesire.
The Al-Canaja: These refugees
have fled the troubles in the northern half of the country and come here
seeking safety. Now they live alongside the roads leading into the city
begging for handouts. They make up a cheap, desparate workforce that was
heavily used by the el-Zarada. The Red Kings of Aftane have been gathering
power amongst these disaffected individuals, by promising them a better
tomorrow.
Outside the City: Mesire
is a rich and pleasant province, with well tended fields, although in
the north the fields are becoming more and more deserted as the people
flee the dangers represented by Gnoll raiders. One of the most noticable
Mesiran products is silk, of which they produce some of the finest in
Khinasi.
Hekinja Towers: These towers
are placed along the border with the Black Spear Tribes, and are used
to signal when gnoll raiding parties cross the border. They use mirrors
to reflect sunlight great distances, and use fire beacons at night.
Seirad: This military camp
is where Adan al-Mesire is based, and from where he coordinated the border
defence. He practices a very aggressive form of defence, often raiding
deep into the Gnoll's territory to prevent them from setting up base camps
from which to attack Mesire.
Barasa: This ruined town
is close to the border. When it was sacked by the Gnolls they ate the
inhabitants in a three day orgy of violence. Since then the town has reputedly
been haunted and few venture close to it's ruins at night. It is said
that on the night of the new moon a portal to the Shadow World opens,
and spirits escape to terrorise the inhabitants of nearby villages.
Namal: This agricultural
province is similar to Mesire. However the sense of threat has been felt
here much longer. Close to the Direwood it has been menaced by fell creatures
for much longer.
ZMG: Mohas el-Sheji is the
ZMG's factor in rural Mesire. He buys up goods and arranges for the sale
of products throughout the country, covering rural Mesire province and
Namal.
Zhainge Merchant Guild:
Adaba: Traditionally Aftane's
second city, Adaba boasts impressive city walls and a excellent natural
harbour. Many river boats travelling the Zhainge prefer to travel to Adaba
along the coast rather than unload in fara Zhainge and risk loosing profits.
Adaba is a much less oppressive city than the other cities of Aftane,
lacking both the pervasive tentacles of the Brotherhood of Khet and the
temples of the Chosen of Khirdai, althought the Chosen maintain a garrison
within the city. Much of the rest of the province is pretty barren
herdsmen & shepherds can make enough to support themselves but the
province produces little in the way of agricultural goods.
Trade Goods: Most of Adaba's
trade goods come from outside. The Red Kings and the sultan of Aftane
before them maintain a large naval base and a shipyard (which has seen
little use recently) which generates quite a bit of work for the inhabitants.
Otherwise Adaba is famous for it's wine bars and other small scale crime
the absence of the Brotherhood of Khet has kept this all quite
small and disorganised, but people seem much more able to relax in Adaba
than other cities in Aftane. The ZMG's local factor in Adaba is Mussel
al-Bida (mKh, unblooded, T5), a rather shifty character, who keeps a hand
in with many of the brothels and wine bars in the city. Otherwise he's
competant but not particular moral or inspired his most redeeming
feature is that he loathes the Brotherhood of Khet & has tried his
damdest to keep them out of the city.
Krak Adaba: The great castle
of Adaba dates back to the days of the Anuirean occupation and was a watch
upon Ariya's eastern borders. The outer walls are now in a dodgy state
of repair, but the keep is still sound.
Fara Zhainge: Along with
Busada, Fara Zainge is the agricultural heart of Aftane rice, olives,
dates and the like are grown along here. Small villages are dotted along
the river bank which tend the surrounding lands the rice paddies
closer to the river and the olive groves further back. The irrigation
system reputedly dates back to the Masetian empire, and has been repaired
many times since then. Canals were dug at the height of the Khinasi Golden
Age, after the system had been allowed to all into disrepair by the Anuirean
occupiers.
The biggest threat to the peace in Fara Zhainge are the raids from across
the river the Gnolls often have difficulties crossing the river,
but when they do, they can do substantial damage and kill many people
before retreating the local garrisons rarely arrive in time to
catch them.
Trade Goods: Fara Zhainge
provides a substantial market for agricultural tools, seeds and the like,
and is thoroughly exploited by the ZMG, which in return purchases their
excess produce especially the olive oil which commands a high price
in nearby cities. ZMG activity in Fara Zhainge is administered from Adaba.
Aftane: Aftane is administered
by a different Red King than Adaba & Fara Zhainge and the difference
is noticable. The Kharmin Moushal patrol the streets and harass forigners.
The Brotherhood of Khet have a great deal of influence within the city.
Agents of the ZMG regularly get beaten up by people working for the Red
Kings.
Trade Goods: Agricultural
products from Oused & Busada flood into Aftane to support the city's
population. The ZMG brings a lot of agricultural products ino the city
and supplies many of the needs of the farmers from the other provinces.
Aftane serves as a way station for the ZMG for goods being brought down
river from the Tarvan Waste. The ZMG's factor in the city is Samar al-Sirasi
(mK, unblooded, F5) a tough hardbitten man who has spent a long time putting
up with the trouble the Red Kings have sent his way.
Tarvan Waste: The three
provinces that the ZMG has trade holdings in are held by the Uigher tribesmen.
These nomads produce some of the finest horses in the world and trade
these for good quality steel weapons. The Uighers are lead by Rashid min
Uigher although his cousin Tiera is the most important priestess in the
tribe and also holds a great deal of influence. She's more militantly
inclined than he is, and popular amongst the young warriors of the waste.
The Uigher have no permenant settlements,
except at the banks of the Zhainge in Rafr, instead living in small temporary
encampments.
El-Kesire: There's a small
gold mine in el-Kesire that the Uigher occasionally mine. However they
don't reveal where it is to outsiders.
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