Players Secrets of Mairada
Introduction:
Mairada is one of the most important states
in all of Khinasi - while it lacks the military strength of Min Dhousai
or Khourane as the site of the Temple of Rilni it is the place to which
all Khinasi magi must travel in order to swear their oaths.
Thus magi across Khinasi regard it as the
centre of their profession and despite its small size as many Mages
live within Mairada as within any of the other Khinasi states. At the
same time its physical isolation makes it one of the Island states
and its political attention is directed firmly towards the Ajari
deeps and the Islands which surround it. Mairada persues a policy of strict
neutrality in political matters, allowing ships from the Isle of the Serpent
to trade here, while they would not be permitted to land (at least officially)
in Suiriene or Ghamoura. This policy of neutrality has meant that it has
few allies - of the neighbouring lands only Khourane could be counted
upon to come to its assistance.
Provinces:
Dalceir: Dalceir is a tiny
collection of Islands set in the Azure waters of the Serpents reach.
The Islands that make up the province are universally inhospitable, but
support a thriving population that subsists on fish from the surrounding
seas and trade generated by the Pearl Fisheries that surround the Island.
Islanders travel out on boats to the Oyster grounds and send boys and
young men down to bring up the Oysters - the Pearl Divers are highly skilled
and can stay down for much longer than normal men. Those Oysters
which do not contain Pearls are either eaten (giving the people of Dalceir
a reputation for licentiousness unmatched in all of Khinasi). The others
are pickled and sold in Mairada where they are exported across the rest
of the region.
The Terror of Isirebi: Isirebi,
the most norhterly of the four Islands which compose Dalceir has the richest
Oyster grounds in this region. In recent times boats have begun disappearing
while fishing these grounds. Whispers have begun mentioning some sort
of Sea Serpent and rumour has it as either the progeny of the Serpent
himself or the Sea Drake (as the more widely travelled suggest).
Cecidein: This Island is
dotted with Masetian ruins which are regarded with suspicion by the regions
inhabitants. They are rumoured to contain Hasir Irkouzi (Bringers of Death)
horrors which wiped out the surviving Masetians after Deismaar. Like Dalceir
it survives on the bounty of the seas, but since the waters which surround
it are much deeper than the shallow oyster beds that surround the western
Islands it survives more off fishing the Deeps. the fishermen of Cecidein
are unmatched in the whole of the region, knowing of secret techniques
for catching fish much larger than anyone else in the area knows how to
find (except for the Suirienese of Cape Arvuold who tend to fish far out
to sea). These fish, known as ibn-Fisiri or Gourands are typically up
to 20 long and cut into steaks and smoked over kelp fires which
imparts a rather unusual taste to the meat.
Troglodytica: Cecideines
southern peninsula is home to a tribe of fierce lizardlike humanoids who
slay & eat those who approach to closely. They do not venture far
from their homes and so the previous Sultans and Sultanas have yet to
see fit to exterminate them - far too much effort would be required to
root them out from their sea caves. Stories in Mairadas taverns
tell of fires seen burning upon the tip of the point, and the crews of
those ships which dared approach closer speak in hushed whispers of chanting
and wierd dances around the fires.
Mairada: This mountainous
province is the centre of Khinasi magical life. Relatively sparsely populated
except for the city itself few people live off the coast except for goatherds,
the miners in Al-Fasir and those in the town of Rillinsya which lies at
the bottom of the path that ascends Mt Ormassi towards the temple of Rilni.
[The city of Mairada will be considered later.] The fishermen of Mairada
live in small towns in the few useable habours of the mainland. Unlike
the fishermen of the island provinces they dont make enough from
Pearls or Giant Fish to be able to supplement their lifestyle with trade,
so they have to raise crops in cramped terrace farms in order to provide
vegetables and the like. Also Goatherds raise herds of goats in the mountains
and bring various dairy products down into the villages to trade. The
Goatherds can make quite a bit of money as local guides, since they know
the mountain tracks better than almost anyone else.
Mt Ormassi: The tallest
mountain in Mairada, Ormassi lies in the far north of Mairada. The road
that leads towards it from Mairada dates back to the height of the Masetian
empire and is kept in good repair by the rulers of Mairada. Ormassis
slopes hold one of the largest glaciers in Cerillia, a vast moving river
of Ice which flows towards a 6000 foot cliff which it plunges off in a
constant but slow rain of small & large chunks of ice. The ice melts
and irrigates the rich forest at the bottom. This forest is inaccesible
save for a single path that leads down from the temple of Rilni. This
forest is the Source for the province.
When the moon is full, the glacier catches
its lights and sparkles, ice facets scattering the light over the
scenary in one of the most beautiful sites in all of Cerillia.
The Temple of Rilni: Lying
upon the top of an arete the Temple is a huge stone building with a host
of outhouses that cluster around it, hanging on to the side of the mountain.
Built more for practicality than for show, the buildings thick stone
walls keep the heat in at night. It holds some 100 monks and priests,
together with some 200 guards, 300 servants (many of whom attend to visitors)
and their families. It represents one of the major storehouses of lore
in the region, containing many books with rather dubious contents that
are sealed away never to be read.
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