|
Interview with Rich Baker !
[NOTE]
The following is a relatively free form interview I was able to have with
Rich Baker, Lead Designer for the Birthright Boxed set. The format was
easy, I sent him the questions, and he sent me back the answers. While
this might not be a very «organic» interview, it does address some questions
I felt would be of common interest, and raised a few I hoped would be
helpful. Before you get to reading the questions and answers, give a moment
of thanks to Rich for actually going through with this. He didn’t have
to and I appreciate what he did greatly.
Also, hat’s off to Morg. He knows 3 reasons why
Craig T. Dalrymple
Birthright Advocate
www.birthright.net
Question 1:
|
 |
I want to get this one done and over with, because it's something people
are going to be asking until the changes get made: Is Birthright going
to see some form of a "reissue" or update for the Third Edition rules?
I have seen a few variants on this idea from a few sources. Some would
dream that BR will be the first "expansion" setting that the company takes
on after a successful shift to the core. Others hope for a short run of
products that update the setting to the new rules and move the calender
along a few years. The other popular version of what I have seen is that
people are wagering that Birthright itself won't come back, but the rules
for Regency and Domains will come back, in some form, along with a new
Battlesystem set of rules, all cast in "generic" format that can be used
in other worlds, while updating us Cerilians who are stuck in the 2nd
Edition rules. I'm asking this in a large and vague way so you can put
down some solid information that makes the TSR standpoint clear, and your
own personal hopes evident. (the fact that you are roele@wizards.com tells
volumes on your part).
Rich:
The short answer is that there are currently no plans to produce any Birthright
game material in our 2000 schedule. To expand on this somewhat, I think
it’s possible that we might do a 3E sourcebook or campaign option (a stand-alone
book like the Council of Wyrms set) inspired by the world of Cerilia.
But it won’t be in 2000, and it’s unlikely for 2001. Obviously, a single
sourcebook or campaign adventure isn’t exactly a full revival of the line,
but unless the RPG marketplace changes dramatically, that’s probably the
best business decision for us.
Question 2:
When the line was officially discontinued, there was some product under
development: The Book of Regency, and the Shadow World Modules (a set of 3
in a story arc) are the most noteable. Also, an updated hardcover book of
rules, ala what was done with the Ravenloft setting. It's common knowledge
that the Book of Regency is essentially finished, only a final edit was
missing before it went to print. The other products were at various stages
of completion when the line was cancelled according to popular speculation.
Is there any hope for these books to be released in some online format, such
as was done for the unpublished works of Carl Sergeant in the Greyhawk
setting?
Rich:
The Book of Regency is essentially complete, although we would have to do some small
amount of work on it to prepare it for an electronic release. The other products you’re
asking about are not as far along and the process and would take more time and effort.
The hardbound update never even entered design, to tell the truth. Again, we do not
have any plans to make The Book of Regency available for sale, but I’ll ask our
business managers about it and see what we can do. I can’t see a good reason why we
wouldn’t make it available, but it might not fit into the overall RPG business plan for
Wizards of the Coast, and that’s their call.
Question 3:
In standard AD&D terms, the majority of Clerical magics are not overly
offensive or damaging, yet it is described as the key reason why the Humans
were able to defeat the Elves and eventually come to dominate Cerilia. What
aspect of clerical magic was it that gave the Humans such a decisive
advantage and how was it able to be used in a war situation?
Rich:
Okay, that’s a fun one. There are a number of possible explanations. The simple one is
that the elves simply possessed a «blind spot» to clerical magic for some period of time
after humans came into Cerilia. They didn’t understand the full capabilities of human
forces, and underestimated them accordingly. This one doesn’t really hold up, though, when
you consider the fact that the elves frequently fought goblins who probably had clerics
(or clerical magic, at least) long before humans came to Cerilia. Then there’s the issue
of numbers—all of the sudden, humans effectively had two or three or four times as many
spellcasters as the elves did. Finally, it’s also an issue of training. If it takes a
hundred years to make an elven wizard but only twenty years to make a human cleric, the
humans are going to continue to outnumber the elves at an increasing rate.
Question 4:
Since the fall of the Empire, many regents have laid claim to the Iron
Throne. Now that centuries have passed since the death of Michael Roele, and
the lineage of the bloodline is not so strong a concern, what would you
consider to be the most valuable assets a regent would need in order to
become the next Emperor, and who, in your opinion, might this be? (assuming
only the information given in Ruins of Empire as a benchmark for
speculation)
Rich:
Assets? First and foremost, a tremendous record of success as an adventuring ruler. Clearly,
the next guy to get the job isn’t going to be a stay-at-home ruler mired in the conventional
politics and administration of a realm. It’s going to take a hero of mythic proportions, a
King Arthur or Alexander the Great or Julius Caesar, the kind of person whose exploits will
be the stuff of legends for centuries to come. In the context of the game, that implies a
brilliant administrator and leader who is able to «break the rules», winning wars
single-handedly and bending entire nations to his will through sheer personal magnetism. Who
is it likely to be? It’s going to be the regent played by the most determined, visionary,
and daring player in your own campaign.
Given that no such rule-breaking ruler actually exists in the «common» Cerilia that serves
as the default model of all Birthright campaigns (i.e., the Cerilia we showed you in the
campaign box), I would say that you’d need a trace of Roele blood without the age-old
entanglements of the Boeruine-Avan rivalry. No one wants to sign on for that deal anymore.
But Mhoried or Aerenwe (I think the queen there has Roele blood) might be able to pull it
off in the hands of a strong, charismatic ruler who could gain the sanction of a major
Haelynite temple.
Question 5:
In the module "Warlock of the Stone Crowns", it briefly discusses the
presence of an Underdark, and in the Roesone Player Secrets book, the
general impression of the Tarkal Deeps is also one of a rather vast cavern
complex. Additionally, the Orogs are described as existing mainly
underground, thus their wars with the Dwarves. The general opinion of the
Birthright Mailing list seems to be that there is no
Underdark, at least not in the Forgotten Realms sense of the term; how would
you view this? Is there an Underdark? If so, how expansive is it? Are there
any large dungeons ala "Undermountain" from the FR in Cerilia?
Rich:
It depends if a DM wants one. We haven’t published any product that makes a definitive
statement one way or the other. I think there are a number of «partial» Underdarks,
maybe three or four, each possibly hundreds of miles in extent but not necessarily
linking all of Cerilia together underground. Certainly there are major underground
systems in parts of Cerilia such as the Gorgon’s Crown and the lands of the Iron Hand
Tribes.
Question 6:
The Human cultures of Cerilia are a real part of what makes it
distinctive. Even without ability score modifications, they seem to ooze of
a specific feel and attitude. They also seem to emulate specific real world
cultures. Can you expand on this and touch on each Cerilian culture and any
real world influences you had when designing them, and why you chose these
specific influences?
Rich:
Well, there aren’t many secrets here. The Anuireans are more or less based on medieval
France, with a strong resemblance to the political patchwork of the Holy Roman Empire
(or German Empire) of the 13th to 15th century. They’re actually the most fictional of
the human nationalities, since the Anuirean language and names are basically made up
from material I developed a very long time ago in one of my first attempts at world-building.
The Brechtur are inspired by the Hanseatic League, the Dutch, and the mercantile city-states
of the Italian peninsula. (The Hanseatic League is a pretty interesting piece of European
history that most Americans have never heard of, by the way; it’s worth reading up on.)
Call it northern Europe of the 14th to 16th century.
The Khinasi resemble Moorish Spain of the 12th to 14th century, with a dash of Ottoman
Turkey in places like Khourane and Aftane. (The great sea-battle won by El-Arrasi against
the Anuirean fleet is Lepanto in reverse.) There’s a sense of tolerance, learning, and
civilization present in Khinasi that is unknown in the other lands. The Khinasi place-names
generally come from north and west Africa, changed by a letter or two.
The Rjurik have a sort of strange Viking-highland Scot-native American mix, with a strong
emphasis on the Viking part. Some of the more densely settled and long-established kingdoms
(Halskapa, for instance) bear a strong resemblance to Denmark of the 12th to 13th century.
I borrowed place-names from Norway, Sweden, and Finland for the Rjurik, changing a letter
here and a syllable there to give them new twists.
The Vos are based on Russia and eastern Europe of the Dark Ages (say, the 9th to 11th
centuries), with a patchwork of nomadic tribes, some Slavic, some Turkic. Peoples like the
Pechegi and Polovtsians (forgive my spelling if I got ‘em wrong) are very Vos, as are races
like the Bulgars and the Serbians. The language is very Russian, derived in much the same
manner as the Khinasi and Rjurik names. You’ll notice that the Alexander Nevsky story is
one of the first things we tell you about the Vos, although we changed the names to protect
the innocent.
Why’d we do this? The short answer, I guess, is to increase the «realism» of the setting.
One common tongue and culture for all humans everywhere feels kind of odd in a fantasy world,
so we looked for a good example of many cultures in close proximity. Europe’s real history
gave us all the inspiration we needed.
Question 7:
Not to be outdone, the Demihumans are also quite distinctive, and in
some ways so alien from the "core" that people have trouble with them.
Especially the Elves. I have seen many people go over the pros and cons of
the Elves being immortal and raised some valid and interesting points.
Personally, I find the Halflings to be the most fascinating, their "darker"
side and mysterious origins take them far from the "Kenderish" (from
Dragonlance) aspect that they seem to have in most settings. As you crafted
the "Cerilian" versions of these races, what apsects of their
cultures/essences were you trying to draw out and bring to Cerilia? What
aspects, that are common on other worlds, were you trying to abandon for BR?
Rich:
It didn’t seem good enough to Colin and I for the central feature of a demihuman race to
be simply «they’re not human.» In other words, many fantasy settings spend a lot of time
talking about what elves and dwarves and all the rest aren’t in relation to humans. We
wanted to instill a more unique character, a real cultural flavor or feel for these races.
It worked well for elves and halflings; dwarves, not quite so much. For elves, we wanted
to explain exactly why they’re cautious about humans. For dwarves, we wanted to explain
exactly why they love to work in stone and have a feel for the «bones of the earth».
Simply saying to the audience, «Here are elves and you know what they’re like,» didn’t
seem like a good piece of world-building to us.
Question 8:
When I read the entry for the "Apocalypse" in Blood Enemies for the
first time, a very interesting track of thought about Azrai's influence on
the Awnsheghlien came to me. I'm going to quote some text that spawned this
idea and then ask the question:
"A heinous wind plauges the land -- the last dying breath of Azrai, the
withering mist of the Shadowland, the waning scream of the dead gods. Azrai
cannot enter this world as long as he is in want of his breath. Take heed;
the putrid mist prowls the land in search of it's master, hoping to once
again be united with him. Do not allow the breath to enter Azrai's lungs,
for the land is doomed if he should breathe once again..."
I took this entry and ran with it. If the Apocalypse is the "breath" of
Azrai, then the Cold Rider must be his pure "manevolence" and hatred trapped
in the Shadow World, sentient, but not aware of who or what he was a part
of. Belinik inherited Azrai's bloodlust, Kriesha, his cunning. The Gorgon
his patient and diabolical intellect... etc. In essence I could see how
specific "parts" of Azrai's being were distributed or scattered. This lead
to a very obvious plotline of their union; perhaps what the modules were
going to take on. This would imply that the Old Gods were not so successful
in their final sacrifice, and it would also setup a great End of the World
campaign, as the Young Gods (even Belinik and Kriesha) would fight this
tooth and nail were it to come into play).
Am I crazy here? Or was this an intentional laying of a plotline?
Rich:
If you were going to run a game in which you allowed your PCs to put Anuire back
together again (or unite any of the nationalities, for that matter), a counter-plot
in which the divided strength of Azrai collected again to oppose the rise of the
hero-king might be a great development for a campaign. We had some vague long-term
plans kind of along these lines, but nothing was ever put down on paper.
Question 9:
I've danced around the edges of this one already, but it needs direct
attention: If I came over to your house and joined in YOUR Cerilian campaign
(assuming you have one running at the moment ;) and my party fumbled its way
into the Shadow World, what would it be like? Right now we have whispy
comments and nothing solid to work on as far as its appearance and day to
day operations. I really think a product should have tackled this important
part of a Cerilian campaign in the first year, and miss having any
"official" commentary that would set us on a path (there has been great
speculations from Cerilian's on the net, but little "core" material to
develop this from).
Rich:
My take on the Shadow World was always kind of boring. I know Ed Stark had some
different ideas for the Shadow World sourcebooks he was working on. If you want
to see exactly what I had in mind, read «The Shadow Stone», the Forgotten Realms
novel I wrote a couple of years ago. Basically, I saw it as a bleak or sere
landscape that was simply empty. Not necessarily chock-full of undead or
extradimensional stuff, just cold and lonely and dead. It’s just not a place for
the living to spend any time in if they can help it, and your odds of running
across something dangerous and deadly are certainly higher in the Shadow World
than they would be in the corresponding spot in the real world.
Question 10:
As an extension of 9, what exactly were the halflings doing in what is
now the Shadow World prior to Deissmar? What was it like? Was it a happy
mirror of Cerilia? Or did it take on the Cerilian shape after Azrai washed
over it, perverting it with his essence? I think their pre-Deissmar origins
will speak volumes about the halflings as a people, and why they are so
different from the standard portrayl.
Rich:
The short answer: I don’t know. I think that a long time ago the Shadow World was
the realm of faerie, both wondrous and terrifying. Fay, in other words. Something
beautiful would be miraculously beautiful in the fay realm; something dark would
be horribly dark in the fay realm. It was a place of extremes, a place where mortal
limitations could be exceeded. Then Azrai’s taint poisoned the place, so that the
glimmers of beauty died and the place was nothing but the perils and dangers of
the very darkest and most disturbing faerie realm imaginable.
Question 11:
He's the most powerful Awnsheghlien out there. He "grows" and then
"harvests" bloodlines for the sheer thrill of it. He hungers for the Iron
Throne. In truth, with the current political environment, there is very
little to stop him from taking it. I'm talking about good old Rock Butt; the
Gorgon. Can you give us an inside peek into his motives? Why hasn't he taken
the Throne and the Empire and subjugated Anuire? While the regents will
"unify" to fight him, they'll likely stab each other in the back to end up
the next Emperor after the battle, and most likely cause their own downfall
because of this. What is the Gorgon after?
Rich:
The Gorgon wants what his brothers have: the love, honor, respect, and glory that he
feels should have been his. And he missed his chance more than fifteen hundred years
ago. Roele’s dead, the founder of an empire that still remains powerful even in its
decay, and Haelyn is a god, forever beyond Raesene’s reach. Think of the worst
mistake, the most painful missed opportunity you ever had in your life, and magnify
it tenfold. Then imagine that you’ve got centuries to brood about what you could have had.
So where does he go from here? I’m not sure. I can see three tactics: One, bring to
ruin all that Roele built. Not very satisfying, but better than nothing. Raesene took
a shot at this five hundred years ago by luring Michael Roele to his death.
Two, become a god so that he might finally settle his age-old quarrel with Haelyn and take
his rightful place as the King of All. Not very practical, but that might not stop a
megalomaniac like Raesene. Harvesting bloodlines might be the means to that end, and who
knows how close he might be now? Maybe he wants Anuire to be gathered under one great king
again so that he can bridge the final gap with one more slaying.
Three, realize that it’s all beyond his reach now and explode in a rage of godlike
proportions. Plunge into a pit of terror, self-despite, violence, and brutality the likes
of which the world has never seen. Take out your frustrations by beating the stuffing out
of anything that crosses his path and break little children’s toys just to be mean. When
Raesene determines that option two is not going to work (it may or may not, that’s the
DM’s call) this might be the result.
Question 12:
Now for the final question: Birthright has a great following on the
internet. The Birthright Mailing list is, hands down, the best list I have
ever been on (related to gaming) as far as the general maturity of the
participants, and their passion for what they are discussing. We all want to
see a resurgence of the game, and have tried to take on actions as
individuals and as a group to show TSR that we want BR to be the NEXT
setting that is looked at after 3E is released and the training wheels are
taken off of it. We even have a web page (www.birthright.net)
that is houses the remnant's of the Birthright Netbook, and Morg's
Adytum, in addition to anything else BR related that can be found and either
hosted or linked to. All in all, I'd say the Cerilians on the Internet are a
very passionate people and are doing a lot to try to show that passion,
fervor, and potential for new product.
Flattery aside, do you think we have a chance? Is there anything we are
doing that is NOT helping, though we think it is? Is there anything we are
not doing that we should be? Or, put simply: How best can we represent our
desire to have Birthright back in print , and who needs to see this desire,
and willingness to spend money?
Rich:
Is there a chance? Of course there is. An intellectual property never really dies.
TSR/WotC has brought back games that I was sure that I’d never see again. BIRTHRIGHT
is too valuable a property to vanish completely into the night, never to be seen
again. That value is comprised of the world’s quality and unique characteristics,
the number of fans who want to see it again, and the number of new fans who would
love to see it for the first time even if they don’t know that’s what they want yet.
That said, I don’t think it would be realistic to look for a new issue of the
BIRTHRIGHT set in the 2000 or 2001 product years. There are simply more attractive
opportunities ahead of Cerilia, at least from a business standpoint. After that, well,
who knows? We don’t know what we’re doing for 2002 or 2003, and by the time we decide
what those years will look like, the entire industry could look very different.
The worst-case scenario: You’ve seen the last of BIRTHRIGHT.
The best-case scenario that I could reasonably imagine: BIRTHRIGHT comes out as a
Campaign Option book, kind of like the Council of Wyrms. It would be a one-shot
sourcebook, setting, and adventure, not the beginning of a whole new product line.
We support it with DUNGEON adventures, and we support a group of fans in maintaining
a top-notch website where BR fans can find new source material and a community of
fellow BR enthusiasts.
The best way to convince our business managers that this is a good idea is to show
them that there is a real, live audience for this game. Talk it up, run convention
events, keep the list alive and busy, post on message boards, submit DRAGON and DUNGEON
articles. And, on occasion, pester guys like Jim Butler, Ryan Dancey, Keith Strohm,
and Peter Adkison, telling them how much you want to see BIRTHRIGHT again.
In any event, I would encourage anyone waiting for more BIRTHRIGHT to take the material
we’ve given you so far and make it your own. Decide for your own game what the Gorgon’s
up to and what the Shadow World is like. Use the existing material as a skeleton or
guide and drive the setting any way you want to go. Ultimately, that’s what we want you
to do with any game we publish: Have fun and use it as a springboard for your imagination.
Well kids, there you have it. The words and glory of Rich Baker! I hope that my
questions and especially his answers were of some use to you, and your campaigns.
I would ask that all of you take his last comments to heart and make this setting
their own. As you develop more, share it with the rest of us.
Interview done by
Grimwell, Cerilian Sage
aka
Craig T. Dalrymple
|
|