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Dwarven Cosmology
Creation:
In the great before, Chronos and Cosmos begat many children. First born
were the twins Anduiras and Cyril. Anduiras was made the sovereign ruler
of the universe and Cyril was his servant, who was given powers of creation.
Next born was Magic, and she was granted powers of renewal of life and
was made to assist Cyril in the creation. Then Matter was born, who completed
the creation and gave it substance.
Matter created the inner cosmos to provide
materials for the creation.
Anduiras and Cyril created the other gods
with assistance from the forces. Magic determined to create a perfect
wife for her brother and they created Basaļa. Basaļa did love magic but
was too devoted to her husband Andurias, and too much like him to satisfy
Magic's creative spirit, and so they created Vorynn. Chaos helped create
Brenna. Matter assisted in the creation of Reynir in the image of Cyril,
and Masela in the image of Anduiras. Evil disguised herself as Anduiras
and with Cyril created Azrai, the whole circumstance of which was not
understood until Azrai fled after his creation. Cyril created the world,
and in so doing, became the world.
Chaos seduced Magic and during their brief
affair, they created the Elves, after which Chaos passed into the form
of the force by which we now call him.
Matter was delighted with the creation of
firmament and with the god Reynir, and wished to create more, but Cyril
had departed to become the world. Evil, tricked him into creating fire,
and Chaos tricked him into making air to feed the fire. Matter, realizing
what he had done sought out Cosmos, who proposed creating Moradin to harness
fire and air. This Moradin did by creating the forge. Chronos proposed
that Moradin be given a wife who would record the deed of harnessing fire
and air, and Matter and Cosmos
created Berronar. Matter attempted to create Abbathor, to be a servant
of Moradin, but Evil corrupted Abbathor and Moradin petitioned Cosmos
and Matter to create Dumathoin and Vergadain to counter the powers of
Abbathor.
After which, Cosmos became the structure
of the universe.
Evil created the non-human pantheons to combat
the gods already created, corrupted a few from others creations, then
gave way into the force by which we know her name.
In order to strengthen the forces of good,
Magic, Chronos, Anduiras and Matter made two more pantheons.
Magic and Chronos created the Gnome pantheon,
and passed into the forces by which we know them. This race did not survive
the Shadow war and was extinct before the Battle of Mount Deismaar.
Anduiras and Matter, perhaps the most powerful
of the beings, already began passing into the forces which they would
become, but before they were finished, had enough power of creation to
create the Halflings. Then Matter joined Cyril and gave the world and
universe matter.
Chaos and Evil hated the creation and fought
Cosmos and Chronos and their children. Their battle created the outer
universe where the gods dwell. Chaos was an unreliable ally and betrayed
Evil, though was never an ally of the others.
Anduiras became the laws of nature which
governed all other forces. He was noble and warlike and always defended
his rule by acts of courage and battle, imposing law where submission
did not occur. Reynir served his noble lord as master of the land and
its produce. Brenna served as the guardian of order. Vorynn possessed
domain over magic and knowledge. Masela devoted herself to Anduiras as
his champion. Basaļa, the wife of Anduiras offered him companionship,
advice, and counsel.
Moradin was likewise made noble and warlike,
and charged with dominance over fire and air and given powers of creation
so that he might maintain this dominance. He created the forge, where
he trapped fire, and billows, where he trapped air. There he made them
his servants. Berronar had been charged with the task of keeping the record
of Moradin's creation of the forge, and so took to upon herself the task
of recording all of the universe. Chronos had also desired that Berronar
be created as a consort to Moradin, and Berronar upheld the role faithfully,
and championed the role of partner. Abbathor had been corrupted by evil,
but he was created
to be Moradin's servant and to create materials from which Moradin might
craft what he would. But, now he had no will to create, and used his powers
only to take for himself what he desired. His mastery over materials had
been perverted into pure greed. Moradin had pertitioned for the creation
of Dumathoin and Vergadain to thwart Abbathor. Dumathoin was granted the
powers of creation so as to supply the materials Moradin desired, and
Vergadin was charged to watch over the wealth of the world so that it
might be guarded and preserved in the hands of the the gods, and where
it was lost, that it might be recovered.
Azrai hid himself in the shadow of the creation, where the gods did not
find him. From there he watched their activities.
When Anduiras encountered Moradin, they each asserted that they were the
more noble and the better warrior. Anduiras called upon Reynir and Moradin
called upon Dumathoin for the means to defeat the other. Reynir and Dumathoin
summoned up metals from the earth. Reynir fashioned a sword for Anduiras
and Moradin crafted himself an axe. They battled until both warriors recognized
that the other was his equal and both pledged loyalty to the other as
equal chiefs. Anduiras granted Moradin sovereignty over any lands he desired,
and Moradin walked the upon the world, desiring the mountains as his own.
This Anduiras gave to Moradin as a gift. Moradin, who until now had had
no part in the world, but had been master of the elements, gave as gifts
to Anduiras fire and air, which he had captured, and water, which he had
created to tame fire. In this way they sealed their bond.
Anduiras desired to honor his wife, and created for her a great palace
of fire, which would move so as to observe all of the world, and in this
way she would always delight in an ever-changing scene. To maintain and
control this palace, he gave his wife, Basaļa, mastery over fire. To Masela,
his champion, he gave the secrets of water and mastery over half of the
world. To demonstrate to all who was master over her part, she filled
it with water. Anduiras gave the rest of the world to Reynir, to whom
Matter had given mastery over earth at his creation. This he filled with
life, covering the world with fertile soils which bore great forests.
Vorynn was fasinated by the great palace which Anduiras had given to Basaļa,
and its power to oberseve the whole of creation. So, Anduiras created
such a palace for Vorynn, but to preserve the honor reserved for his wife,
made it of fine marble, and not fire, so that it would not light the sky,
except as it was itself lit by Basaļa's own palace, elsewhere in the sky.
In addition, he placed Voyrnn's palace lower in the heavens, but that
suited Voyrnn as his view was improved by the measure. When Abbathor realized
he could steal from the camp of Moradin only with great effort, he began
to steal from the camp of Anduiras. So Anduiras called upon Brenna, his
patron of order, to watch over the wealth of the world so that it might
be guarded and preserved in the hands of the the gods, and where it was
lost, that it might be recovered, as Moradin had charged Vergadin to do.
In order to preserve this wealth, Brenna, who had been created with the
help of Chaos, kept the character of the great order a secret, and strove
to hide the wealth with cunning.
Thus the gods had all gained mastery over some part of the world and its
opperations. Except for Azrai, who lusted after the whole of it.
Moradin and Anduiras saw the elves upon creation
and called upon them to worship them, but the elves did not. Wishing neither
to offend Magic or Chaos, both gods determined to create their own races
to whorship them, and in this way make themselves more powerful. Moradin
created his race in his forge and tempered them in the center of the world.
From there they struggled to the surface, and the weak among them perished.
Andurias decided not to fashion his race alone, as Moradin was doing,
but to seek
the advice of his servants. Because he took some part of all of their
advice, the race he created was very versitile. When Magic, saw what was
happening, she protested. Anduiras resolved to placate his sister by promising
to place his race in only half the world. This she accepted, as she knew
Moradin's race would not venture far from his mountains. The place where
Anduiras placed his race was then known as Andu, after him. The other
land was called Cerilia, after his twin brother. At least one other place
existed, but its name has been lost.
Azrai cursed the creation as his makers Evil
and Chaos had done before him. Now he commanded his servants, Kartathok,
Torazon, and Yeenoghu to form servants of their own and then to make races
to rival those of elves, dwarves and humans. This they did do. Kartathok's
goblins made emnity with the elves, Torazon's orogs warred with the dwarves,
and Yeenoghu's gnolls, fought with humans.
At this time, Moradin and Berronar had their
first child, Torvald, to whom Moradin delegated the powers of justice
so that he might devote more time to prosecuting the wars of his people.
Moradin came to feel that his race of dwarves needed so much of him as
their god of war, with the orog threat, that he was not devoting enough
of his power to his spheres of sovereignty and creation. So, to assist
him as an exclusive war god, Moradin created Clangeddin. Berronar suggested
as well that a god be created to collect the knowledge of the world for
the use of the dwarves. So, Moradin created Muamman, who would patronize
dwarves among the elves and humans where they would collect their knowledge.
Some time after this, Moradin and Berronar gave birth to Kalvia, a daughter.
Kalvia invented the bow and shared its secrets with the dwarves for their
protection, for war, and for hunting.
Kalvia eventually married Clangeddin and they begat Nikor, Kurag, and
Raeg (Victory, Courage, and Rage). Moradin and Berronar also gave birth
to Laduguer, Zohra, Zahra, and Kalmirn. Laduguer, however, desired to
usurp his brother Torvald's place in his father's service. Laduguer felt
that Torvald was too accepting of weakness, to tolerent of failure, and
too much like their mother. Laduguer possessed a dark view of Moradin.
He idolized his father's qualities as an uncomprimising, harsh judge who
demanded merit
and only rewarded work. Laduguer, though, rewarded only that work done
under the harshest conditions. Eventually he came to belive that his father,
and all the gods with him, had grown soft, and then lazy, indolent and
feckless. Moradin would not reject Torvald, and remained a fair judge
who valued the qualities of his wife, Berronar. Moradin and Laduguer broke
and Laduguer sought his own domain in the outer planes where the force
of Evil was strongest. Laduguer had always found in Moradin's test of
his
creation, demanding the dwarves mine to the surface from the center of
the world, the greatest and most noble test. So, those dwarves who followed
him were commanded to return to the depths of the earth and to forge a
life without the comforts and ease of the surface world.
The races of Kartathok, Torazon, and Yeenoghu
were inferior to the elves, dwarves, and humans. As they proved superior
to the evil races, Azrai plan failed. So Azrai turned to another scheme.
He corrupted some of the humans and used them to attack themselves. Then
as some fled the corruption and escaped to Cerilia, Azrai turned humans
and elves against each other.
When ever peace would grow between humans and elves, Azrai would use weak
humans and elves to violate the agreements. Azrai tried to use humans
to venture as well into the mountains, but while there was some skirmishing
between humans and dwarves, the pact swore by Anuiras and Moradin was
invincible, and their races did not war upon each other in the same genocidal
fashion, limiting themselves to limited wars over hills, and mines, and
farms, never questioning the right of the other to live in its own lands.
In their wars with the elves, the humans were able to call upon their
gods in battle and were able to learn the secrets of magic as well
through the aid of Vorynn and Basaļa. Magic, seeing what Azrai was doing,
declared she would not take sides to protect her elves, and permited Basaļa,
to bring her tribe, the Basarji to Cerilia to aid the humans, so that
Azrai might not succede in his plan to destroy the races.
The elves were nearly extinguished, and the
humans dominated Cerilia. This angered Chaos, who hated the creation of
everything except his elves. Indifferent in the beginning, the success
of the humans put Chaos in an ackward situation. Either Choas could abandon
his neutrality and and join Anduiras, or he could return to his old ally
Evil. For reasons known only to Chaos, he returned to Evil and broght
with him a plan. He would give the elves over to Evil and to Azrai, if
a final and climactic battle could be fought to steal creation away from
Anduiras and Moradin and grant it to Azrai. They conspired.
First, Azrai presented himself to those races created by his servants,
the goblins, orogs, and gnolls. Next, Azrai visited the Vos, the humans
living in the most northern regions. Never realizing that Azrai was the
Shadow from whom they had fled generations ago, they succumbed to his
offers of stength and power. Vorynn, seeing his people become corrupted
as the Empires of Andu had become, he withdrew from them powers of divination
and illusion. This did not sway the Vos as their neighbors, the humanoids
knew
the mace and sword and they fell to Azrai. Then Azrai went among the elves
and Dwarves. Chaos brought the elves to Azrai, but the dwarves remained
true to Moradin's way of cooperation with humans. Only Laduguer was willing
to join Azrai with his dwarves. The elves burned with revenge and prepared
for a great war.
The Anuirean, Rjuven, Brecht, Basarji, and Masetians united to face the
forces of the shadow. When the dwarves saw the whole body of dwarvenoid
races joining to destroy the humans, they knew that the humans were infinitely
preferable to the orogs and the others and joined the humans against the
orogs, goblins, gnolls, elves and Vos and the long corrupt empires of
Andu.
Anuiras had as his champions twin brothers, reminiscent of himself and
his twin, Cyril. These twins leading the Anuireans, Halyn and Roele led
the whole assembled tribes as well. Erik was the high druid leading the
forces of the Rjuven under the twins. Nesirie was the captain of the Mastian
fleet serving Anuiras. Ruornil, one of the most respected wizards in Cerilia,
was a Vos who remained true to the knowlegde of Vorynn, and whose arcane
knowledge of the Shadow proved invaluable. Sera was the guild master who
represented the Brecht at the war counsils of the twin bothers.
Avani was the Khinasi scholar and wizard who oversaw the twin's sieges
and engineering.
On the side of the foul Shadow, Belinik, the chosen champion of Azrai
led the Vos and commanded the whole dark army. However, Belinik delgated
direct control of his Vos forces to their high priest, Kriesha. Azrai's
third champion was the older brother of the twins, Haelyn and Roele, Black
Prince Raesene, who led a great band of warriors and magicians in the
elite corps of the Shadow's army. Rhuobhe Manslayer lead the elves under
Azrai's army, serving as second in command under Belinik, though Prince
Raesene was the commander of the battlefield. The goblin king Talkazr
commanded both the goblins and gnolls under Belinik.
The forces of the Shadow generally proved superior to the human and dwarven
force. In a deperate moment the moment of decision came at Mount Deismaar.
The clash on the slopes of the mountain was truly epic. Man and monster
battled in vain to attempt triumph. Despite the skill and bravery of many
Cerilain warriors, it seemed sunset would see the defeat of the army of
Anuiras and Moradin. However, within the army of Azrai, the elven queen
of the Aelvinwode, Tuar realized they were fighing on the wrong side
of this battle. Through stirring oratory she convinced most of her army
to follow her across the lines to join the humans agains the Shadow. Rhuobhe
was unswayed and his followers stayed to fight the elves of Tuar. It was
then that Haelyn saw his moment of opportunity and he made his way across
the battle to Raesene. Higher upon the slopes of Deismaar, the gods themselves
took physical form to defeat Azrai. They poured every energy into the
effort to destroy the shadow that had fallen across Cerilia. In
the final moments of the battle, all the gods had been killed, except
Anuiras and the two gods from the dwarven camp, Moradin and Clangeddin.
At Anuiras's insistance, Moradin and Clangeddin combined to drive the
gods Kartathok, Torazon, and Yeenoghu from the field, while he, Anuiras
faced Azrai alone. During that fight Anuiras and Azrai destroyed each
other while Moradin and Clangeddin put the dwarvenoid gods to rout. The
destruction of the gods caused such an explosion that Mount Diesmarr was
destroyed creating what is now known as the Straits of Aerele, seperating
the lands of Audu and Cerilia.
In their close proximity to the gods, their greatest champions had absorbed
the devine essence released by their destruction. The forces of Cosmos
and Chronos raised the heros to replaced their vanished offspring. Haelyn
assumed Anduiras' reign over nobility and war; Erik the druid ruling the
woods and streams in Reynir's stead; Sera taking the place of Brenna as
goddes of fortune; Avani taking the mantle of Basaļa; the Vos warriors
Kriesha and Belinik absorbing the powers of Azrai to become the Ice Lady
and the Prince of Terror; Nesirie absorbing the powers of Masela and gaining
power over the sea; Ruornil inheriting the magic of Vorynn.
Other champions, such as Roele and Mjö?vitnir Rockhammer found themselves
imbuded with Anduirias' bloodline. Many of the minions of Azrai fought,
and they discovered that they could rip the godly power from their enemies.
They soon would call this bloodtheft. The minions of Azrai hid out, emerging
occastionally to kill those who carried divine bloodlines, using the power
to keep themselves alive and twisted. Among these were the Kraken, Ghost,
Raven, and others. The elves were the first to notice this phenomena and
called the abominations "blood of darkness", or awnsheghlien.
The mightliest of these was the Gorgon, formerly the half-brother of Haelyn
and Roele, Raesne.
After Deismaar, Moradin and Berronar gave birth to Mirvald, Diirinka,
Sivia, Diinkarazan, Kalgraf, and Dugmaren. With Azrai destroyed and the
dwarvenoid races thrown back, the younger children of Moradin were less
warlike and stern and tended more toward civilization and sophistication.
Mirvald oversees the functions of marriage, partnership, and home. Diirinka
was
chaotic and exploratory, concerned with the unknown, an inveterate aquirer
of useless knowledge, an experimenter and fiddler who pursued knowledge
for its own sake. Something of an errant, he turned toward the force of
magic, which had been foreign to the creation of Moradin and his pantheon
and all his works. Moradin and Berronar disapproved and Diirinka withdrew,
resentful. Sivia defends the equality of all dwarves. When Diinkarazan
also tended to embrace the forces of Chaos, Diirinka convinced him to
run
off with him to the planes where the Force of Evil was strongest. There
they might ally with their brother, Laduguer, and become more powerful
than Moradin. Young and inexperienced deities, they were enticed by Ilsensine,
the illithid god. In his own quest for power, Diirinka betrayed his brother,
Diinkarazan, to Ilsensine who imprisoned and tormented him.
Diirinka was rejected by Laduguer for his act of betrayal, but was seduced
by Chaos and settled where Chaos and Evil were united. There, Chaos presented
Magic to Diirinka and Magic showed Diirinka knowledge and gave him gifts
foreign to Moradin.
Berronar, now having lost three children to Evil doted over her children.
Kalgraf was devoted to his mother and became the patron of community.
Dugmaren, Berronar's last child was most dear to her and she spoiled and
indulged him. Even when he became interested in knowledge neglected by
the dwarves, she favored him. Moradin was forceful, as always, and strictly
forbid his unconventional ways, and continually pushed upon Dugmaren the
failure of his brothers to safely defy the established forces.
For some time, Dugmaren remained a devoted scholar in his mother's pattern.
Indeed, by Moradin's force of will, Dugmaren was subject to his mother's
high standards and his sibling's watchful eyes. After an exceptionally
long apprenticeship, Dugmaren struck out on his own. Having been so often
warned by the example of his fallen siblings, he desired to know what
went wrong with their growth. This led him, much to the consternation
of Moradin, to the embrace of Chaos, however, he always rejected Evil
as the downfall of his siblings.
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