Crusaders
This little article introduces the Crusader priest into the Birthright setting.
In a World where Fighter Regents lead great armies into battle, Priestly patriarchs control
temple networks, and guilders seek to increase their profits through trade, and Wizard
Regents command great magic, all that was missing is the Crusader.
Crusader
Ability Requirements: Wisdom 9
Strength 12
Charisma 12
Prime Requisites: Wisdom, Strength
Races Allowed: Human, Dwarf, Half-Elf
In BIRTHRIGHT Crusaders who are Priest Regents control Law Holdings rather than a Temple
Network. They are priests who lead warriors into battle for religious causes, or in a
Holy War. The domains they control are known as Crusader States, and are often governed
under a theocratic monarchy. Except for granted spells, all Crusaders follow the
restrictions and benefits found in Player's Option®: Spells and Magic.
As for Paladins, only two Nationalities may produce Crusaders: the Anuireans and the
Khinasi. These Crusaders must serve a deity, and this deity is often restricted to
three choices. Anuirean crusaders may choose to follow Haelyn or Cuiraécen. Khinasi
crusaders may choose to be disciples of Halaïa (Haelyn) or Avani. The Crusader's
choice of selection will affect his personal attitudes, spell selection, and power.
Crusader regents may begin play with 2d6+10 fanatical bodyguards. He also starts
with 2d4 acolytes (zero level priests) who serve as his administrative staff. At 8th
level, the crusader regent will effectively gain an extra Unit of fanatical
infantry. This unit of fanatics are loyal to the crusader regent and will withstand
any morale checks (ie, they will stay in formation and will not retreat), as they
believe their king to be the Chosen of Haelyn (Halaïa), Avani, or Cuiraécen.
A Non-regent crusader gains 2d6+5 bodyguards, temple soldiers, or acolytes as needed.
In addition, in place of the normal 20-200 fanatical followers found in PO:S&M,
the crusader receives a single company of soldiers as detailed in table 5 in the
Birthright Rulebook. Non-regent crusaders may also be recruited by any regent
to form a Crusader Cavalry Unit, as described below.
Crusaders and Regency
Crusaders collect Law regency equal to that of a Warrior, but can collect only
Temple regency equal to half the holding's level, rounded up. This reflects the control
the crusader has over his Crusader State.
Example: Duke Brian of Elinie is a first level crusader with a bloodline score of 25.
His domain consists of 7 provinces whose ratings do total up to 20 points. He controls
15 levels of law holdings scattered through those provinces. He also controls a temple
network in Elinie, equaling 10 points. Therefore, he collects 20 points because he had
to divide 10 to 5. Since his bloodline score is equal to 25, he gains only 25 regency
points.
Crusaders and the Powers of Cerilia
Crusaders of Haelyn: Haelyn's Crusaders are recognized as just warriors and
leaders who have heads on their shoulders. They also respected for calling crusades
in order to fight Evil. Haelyn's crusaders seek to defeat Evil and bring order where
ever evil and/or chaos concentrates in a domain using a justified Holy Crusade. They
are Lawful Good. They also receive the weapon benefits of a paladin of Haelyn. Special
Note: Haelyn's crusaders will not conquer a realm that is of any good alignment.
Haelyn Crusader Spheres of Magic: Major: All, Combat, Guardian,
Healing, War, Law Minor: Elemental (Air), Divination, Necromantic
Crusaders of Cuiraécen: Cuiraécen's crusaders are chaotic. Crusades led by
Chaotic Good crusaders are more often to preserve the people's freedom of choice rather
than to defeat evil. These crusaders will primary combat a Lawful Evil or Chaotic
Evil realm. Crusades led by a Chaotic Evil crusader is often for the killing and
slaughter and glory of War.
Cuiraécen Crusader Spheres of Magic: Major: All, Combat, Healing,
Guardian, War, Chaos Minor: Weather, Elemental (Air or Water), Protection
Crusaders of Avani: Avani's crusaders participate in Jihads. Unlike the
free roving champions who are Avani's Paladins, Avani's crusaders are organized to
protect the realms so as to preserve the Khinasi's love of reason and logic. When a
Jihad is called, these crusaders will lead Avani's holy armies for that purpose.
All of Avani's crusaders are Lawful.
Her Lawful Good crusaders will not occupy a domain, but her Lawful Evil crusaders will.
Avani Crusader Spheres of Magic: Major: All, Divination, Elemental
(Fire), Combat, Healing, War, Law Minor: Charm, Creation, Thought
Suitable Crusader States
Anuire |
Khinasi |
Medoere |
Ariya |
Elinie |
Zikala |
Diemed |
Binsada |
Endier |
Khourane |
New Units
Crusader Infantry |
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Move: 2 |
Melee: 3 |
Defense: 1 |
Charge: 3 |
Morale: X |
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Icon: X |
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1 Hit: |
2 Hits: |
Melee: 2 |
Melee: 1 |
Charge: 2 |
Charge: 1 |
Crusader Cavalry |
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Move: 3 |
Melee: 4 |
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Defense: 3 |
Charge: 4 |
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Morale: X U |
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Icon: X |
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1 Hit: |
2 Hits: |
3 Hits: |
Melee: 3 |
Melee: 2 |
Melee: 1 |
Charge: 3 |
Charge: 2 |
Charge: 1 |
Fanatic Infantry |
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Move: 2 |
Melee: 3 |
Defense: 2 |
Missile: 2 |
Morale: X |
Fights to the death and for the glory of their regent. Will never route or retreat. |
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Icon: X |
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1 Hit: |
2 Hits: |
Melee: 2 |
Melee: 1 |
Missile: 1 |
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Special Notes: The fanatic infantries are considered to be Special Units.
Mustering a unit of fanatical infantry requires a Base Move of 4, a Muster Cost of 8, and
a Maintenance Cost of 1. Requirements are L(4), and can be raised by any temple or law
holding of level 4 or better. Units of this type cannot be trained.
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