Tag: advantage

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  1. Presenting... the 5E Guilder

    Started by Fizz, 10-17-2018 10:51 PM
    2nd, 5th, 5th edition, advantage, bonuses, capture, class, classes, edition, feedback, flavour, guilder, level, original, philosophy, presenting, proficiency, skills, standard, system, time, true, version, weapon, wiki
    • Replies: 2
    • Views: 5,301
    Last Post: 10-30-2018 12:08 PM
    by Sorontar  Go to last post
    • Replies: 3
    • Views: 2,632
    Last Post: 05-23-2012 03:18 PM
    by mikee  Go to last post
  2. Regents and trade routes

    Started by Vicente, 12-14-2011 04:16 PM
    2 Pages
    1 2
    advantage, brcs, domain, Europe, guild, holder, holding, holdings, landed, major, maps, provinces, public, range, regent, road, roads, route, routes, ruler, secret, strange, time, tool, trade, trade route, war
    • Replies: 11
    • Views: 3,083
    Last Post: 12-18-2011 10:45 AM
    by Vicente  Go to last post
  3. RE: Training and the Tyranny of Six

    Started by John E. Raymond, 04-18-1999 09:56 AM
    advantage, change, david, death, game, health, heir, player, point, rule, training
    • Replies: 0
    • Views: 901
    Last Post: 04-18-1999 09:56 AM
    by John E. Raymond  Go to last post
  4. Debt, Regency & Maintenance

    Started by Jeff Dunnett, 02-24-1999 03:15 PM
    advantage, adventure, army, bloodline, campaign, court, free, maintenance, map, march, place, powerful, realm, realms, regency, rule, shadow, small, spider, standard, time, true, unit
    • Replies: 0
    • Views: 1,840
    Last Post: 02-24-1999 03:15 PM
    by Jeff Dunnett  Go to last post
  5. Debt, Regency & Maintenance

    Started by the Falcon, 02-22-1999 12:23 PM
    advantage, areas, follow, forest, maintenance, player, players, realm, regency, spider, time, turns
    • Replies: 0
    • Views: 1,228
    Last Post: 02-22-1999 12:23 PM
    by the Falcon  Go to last post
  6. Elven Nobility

    Started by Brian, 01-28-1999 08:18 PM
    advantage, archduke, ariya, cast, cooper, cut, differences, follow, ghost, head, heir, holdings, law, leader, luck, nobility, paladin, player, priest, prince, provinces, realm, regency, regent, roe, show, spells, strategies, translate
    • Replies: 5
    • Views: 2,266
    Last Post: 01-30-1999 08:45 AM
    by Trizt  Go to last post
  7. Debt, Regency & Maintenance

    Started by, 02-19-1999 09:20 PM
    advantage, adventure, army, court, maintenance, march, realm, regency, rule, shadow, small, standard, time, unit
    • Replies: 0
    • Views: 1,367
    Last Post: 02-19-1999 09:20 PM
    by  Go to last post
  8. Debt, Regency & Maintenance

    Started by Pieter A de Jong, 02-19-1999 09:32 PM
    advantage, adventure, areas, army, bloodline, campaign, court, forest, maintenance, map, march, place, player, powerful, realm, realms, regency, rule, shadow, small, standard, time, true, turns, unit
    • Replies: 0
    • Views: 1,453
    Last Post: 02-19-1999 09:32 PM
    by Pieter A de Jong  Go to last post
  9. Debt, Regency & Maintenance

    Started by Daniel McSorley, 02-19-1999 09:53 PM
    advantage, areas, couple, follow, forest, maintenance, morning, night, player, realm, regency, spider, state, time, turns
    • Replies: 0
    • Views: 1,214
    Last Post: 02-19-1999 09:53 PM
    by Daniel McSorley  Go to last post
  10. Debt, Regency & Maintenance

    Started by Pieter A de Jong, 02-19-1999 10:07 PM
    advantage, areas, couple, experience, fast, fighting, follow, forest, maintenance, morning, move, night, player, realm, regency, spider, strike, time, turns, water
    • Replies: 0
    • Views: 1,373
    Last Post: 02-19-1999 10:07 PM
    by Pieter A de Jong  Go to last post
  11. What if...

    Started by F J Hilbrandt Jr, 05-29-1997 05:26 PM
    abilities, advantage, awnsheghlien, city, day, guys, holding, imperial, imperial city, legendary, luck, monsters, muden, original, power, priest, projects, save, sheghlien, shot, source, spells, supernatural
    • Replies: 1
    • Views: 1,304
    Last Post: 01-05-1999 12:15 AM
    by MANTA  Go to last post
  12. Reliability of the Books in the

    Started by Kenneth Gauck, 11-07-1998 04:39 PM
    advantage, effects, experience, original, player, players
    • Replies: 0
    • Views: 781
    Last Post: 11-07-1998 04:39 PM
    by Kenneth Gauck  Go to last post
  13. Worst D&D experience ever

    Started by Tim Nutting, 11-07-1998 10:56 AM
    advantage, allowed, art, character, d&d, energy, experience, feedback, games, heir, level, players, skills, truth, wizard
    • Replies: 0
    • Views: 1,124
    Last Post: 11-07-1998 10:56 AM
    by Tim Nutting  Go to last post
  14. Fellow BRers: I need your brain

    Started by John, 11-30-1997 12:00 AM
    action, adult, advantage, application, balance, campaign, cooper, critical, domain, farming, fighter, friends, game, guardian, guild, holder, king, land, law, leader, merchant, nick, pirate, power, province, public, regent, route, rulebook, ruler, rules, seek, tab, trade, trade route, traders, tribute
    • Replies: 8
    • Views: 2,088
    Last Post: 10-05-1998 11:15 PM
    by Mark A Vandermeulen  Go to last post
  15. Detecting bloodlines/Regenc

    Started by Galwylin, 10-07-1997 10:23 PM
    ability, actions, advantage, bastard, bloodlines, born, character, cooper, curse, divine, domain, dungeons, envision, experience, free, game, gods, guardian, holder, house, influence, kings, level, power, purpose, regent, reputation, rps, rule, ruler, scene, scion, setting, strength, super, turn, village
    • Replies: 3
    • Views: 1,413
    Last Post: 10-08-1998 07:30 PM
    by Mark A Vandermeulen  Go to last post
  16. RE: Guns (long)

    Started by Harding Nick MMUk, 08-26-1998 11:11 AM
    advantage, adventurers, arms, creatures, damage, est, firearm, fun, guns, James, magical, powers, shadow, shadow world, shot, sign, silver, weapons, world
    • Replies: 0
    • Views: 866
    Last Post: 08-26-1998 11:11 AM
    by Harding Nick MMUk  Go to last post
  17. For those who want Elves to remain

    Started by, 06-30-1998 02:01 PM
    advantage, art, balance, book of magecraft, campaign, elves, game, heir, magecraft, magic, master, race
    • Replies: 0
    • Views: 755
    Last Post: 06-30-1998 02:01 PM
    by  Go to last post
  18. For those who want Elves to rem

    Started by Pieter A de Jong, 06-30-1998 04:43 PM
    advantage, art, balance, battle, book of magecraft, campaign, cast, cost, effects, elves, game, heir, magecraft, magic, major, master, race, realms, rule, suggestion
    • Replies: 1
    • Views: 923
    Last Post: 06-30-1998 09:29 PM
    by  Go to last post
  19. SV: For those who want Elves to rem

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    advantage, art, balance, bard, book of magecraft, campaign, complete, elves, game, handbook, heir, magecraft, magic, master, race, rule, rules
    • Replies: 0
    • Views: 1,018
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  20. SV: the Elves are gonna Rise Again!

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    advantage, cost, dwarven, elves, muster, mustering, raising, realms, rise, sword, tribes, units
    • Replies: 0
    • Views: 797
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  21. The Conquest of Anuire, some a

    Started by einarh@fagerborg.vgs.n, 07-08-1998 12:49 PM
    advantage, alliances, art, awnsheghlien, chaos, claim, conquest, current, decent, domains, emperor, heir, iron, iron throne, members, quest, rhoubhe, rulers, sheghlien, small, spider, story, throne, time
    • Replies: 0
    • Views: 963
    Last Post: 07-08-1998 12:49 PM
    by einarh@fagerborg.vgs.n  Go to last post
  22. Civ2 Application

    Started by The Olesens, 07-29-1998 12:28 PM
    2 Pages
    1 2
    advantage, application, building, cards, Cerilia, change, close, cooper, djapar, dragon, dragon isles, elephant, guns, holy, iron, isles, levels, map, nation, published, religious, solmyr, spelling, steal, units, war, warrior, workshop
    • Replies: 11
    • Views: 1,945
    Last Post: 07-30-1998 05:12 AM
    by Jim Cooper  Go to last post
  23. RE: [BIRTHRIGHT] -Conscription

    Started by Harding Nick MMUk, 08-04-1998 04:15 PM
    advantage, archers, battle, changed, cost, crown, day, decree, government, invasion, laws, levies, longbow, loyal, loyalty, medieval, newspaper, point, province, shoot, society, troops, universal, war, world
    • Replies: 0
    • Views: 1,011
    Last Post: 08-04-1998 04:15 PM
    by Harding Nick MMUk  Go to last post
  24. RE: Regarding Magic

    Started by Jonathan Picklesimer, 06-26-1998 04:22 PM
    accept, access, acquire, action, advantage, availability, casting, college, concern, formation, game, guilder, heir, influence, level, magic, money, pack, player, restriction, shop, spells, state, time, type, wizards
    • Replies: 0
    • Views: 1,077
    Last Post: 06-26-1998 04:22 PM
    by Jonathan Picklesimer  Go to last post
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