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Tag: realism

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  1. D&D cartoon- live

    Started by Fizz, 05-27-2019 12:47 AM
    acrobat, action, car, cartoon, challenge, characters, d&d, heir, mechanical, original, realism, save, show, skill
    • Replies: 5
    • Views: 21,884
    Last Post: 06-05-2019 10:55 AM
    by Galdred  Go to last post
  2. Rule Action

    Started by Olesens, 02-15-1999 03:11 PM
    action, borders, castle, court, culture, farming, gods, guild, guilds, human, law, level, military, obscure, provinces, realism, route, rule, rule action, source, standard, temple, trade, trade route, type, units, village, wizard
    • Replies: 2
    • Views: 6,289
    Last Post: 02-16-1999 06:05 AM
    by JulesMrshn@aol.co  Go to last post
  3. Those pesky peasant uprising &

    Started by Jim Cooper, 01-20-1999 09:27 PM
    average, blood, campaign, game, gods, guess, guys, heir, level, noble, peasant, pesky, players, range, realism, regular, run, strange, world
    • Replies: 0
    • Views: 2,141
    Last Post: 01-20-1999 09:27 PM
    by Jim Cooper  Go to last post
  4. Those pesky peasant uprising &

    Started by DKEvermore@aol.co, 01-20-1999 02:04 PM
    average, cooper, culture, cultures, current, history, level, peasant, pesky, players, realism, standard, time, world
    • Replies: 0
    • Views: 2,092
    Last Post: 01-20-1999 02:04 PM
    by DKEvermore@aol.co  Go to last post
  5. RE: Mariage, childeren and blood st

    Started by Silveras, 11-14-1998 07:41 PM
    application, attempting, blood, blooded, campaign, document, dungeon, effect, family, formula, game, generation, growth, investiture, lieutenant, maximum, multi, original, realism, realm, setting, social, transfer, type, understanding, vision
    • Replies: 0
    • Views: 5,638
    Last Post: 11-14-1998 07:41 PM
    by Silveras  Go to last post
  6. [BIRTHRIGHT] Mult- and Dual-cla

    Started by Gary V. Foss, 09-04-1998 10:17 PM
    2nd, 2nd edition, ability, anatomy, board, change, character, current, edition, experience, fan, fantasy, game, gaming, god, introduction, movie, multi, plot, point, power, proficiencies, realism, running, world
    • Replies: 0
    • Views: 4,547
    Last Post: 09-04-1998 10:17 PM
    by Gary V. Foss  Go to last post
  7. Build College and philosophical obs

    Started by Jonathan Picklesimer, 05-08-1998 07:26 PM
    anduria, churches, college, cooperating, debate, earth, effect, function, god, history, influence, nature, nobility, observations, politics, priest, realism, rebel, religions, rournil, war, world, worlds
    • Replies: 0
    • Views: 1,728
    Last Post: 05-08-1998 07:26 PM
    by Jonathan Picklesimer  Go to last post
  8. Pointless asside: The Screed Co

    Started by James Ruhland, 05-26-1998 12:46 AM
    4 Pages
    1 2 3 ... 4
    access, armies, army, azrai, battle, brotherhood, care, completely, cooper, culture, fan, fantasy, free, fun, gaming, guess, guilder, heir, James, level, magic, point, production, professional, public, realism, setting, spells, unit, units, wars
    • Replies: 31
    • Views: 8,419
    Last Post: 06-01-1998 03:46 PM
    by darkstar  Go to last post
  9. AD&D and realism

    Started by Trizt, 01-30-1998 08:59 PM
    change, languages, nick, realism, rules, story, times
    • Replies: 0
    • Views: 1,362
    Last Post: 01-30-1998 08:59 PM
    by Trizt  Go to last post
  10. New Member Introduction

    Started by c558382@showme.missouri., 01-08-1998 08:47 AM
    area, azhik, campaign, completed, game, game mechanics, government, historical, history, illuminati, introduction, joined, level, member, modern, natural, players, politics, realism, religion, run, specialty, time, tribute, veteran
    • Replies: 1
    • Views: 2,480
    Last Post: 01-08-1998 05:05 PM
    by Rich Baker  Go to last post
  11. Military questions

    Started by Bearcat, 11-30-1996 12:00 AM
    army, average, battles, campaign, char, conflict, cost, country, domain, field, form, formula, income, military, province, quality, rarity, realism, run, running, simple, size, standard, troops, visit, war
    • Replies: 2
    • Views: 2,289
    Last Post: 11-02-1997 08:19 AM
    by HSteiner1@aol.co  Go to last post
  12. Rules Changes

    Started by Bearcat, 11-30-1996 12:00 AM
    abilities, action, area, areas, blood, change, domain, espionage, free, gods, maintenance, page, performance, permanent, plan, player, provinces, realism, rules, run, running, sea, siege, spell, spy, thief, turn, visit
    • Replies: 3
    • Views: 2,471
    Last Post: 10-31-1997 02:39 AM
    by Lee  Go to last post
  13. Poll: Should units be allowed to stack

    Started by irdeggman, 03-04-2005 01:14 PM
    2 Pages
    1 2
    ability, abstract, allowed, army, attack, attention, battle, battlefield, character, combat, company, conduct, creatures, critical, defensive, direction, elite, epic, event, fan, fire, form, formation, general, handling, humans, irdeggman, king, leader, leadership, level, magic, mix, modification, morale, move, occupy, performance, quality, realism, rules, scale, siege, simple, size, skill, som, stack, strength, super, train, troop, unit, units
    • Replies: 15
    • Views: 5,247
    Last Post: 03-22-2005 02:27 AM
    by irdeggman  Go to last post
    • Replies: 15
    • Views: 14,375
    Last Post: 03-16-2010 03:20 AM
    by JakobLiar  Go to last post
  14. Fantasy and Domain-level themes

    Started by Birthright-L, 10-20-2006 05:02 PM
    accept, adventure, adventures, arrow, arthur, attack, attacking, blog, care, claim, claims, clothing, domain, duke, fan, fantasy, game, gaming, grounding, heir, human, interactive, level, lost, magic, martin, original, player, players, point, power, purpose, realism, rule, source, substitute, trip, village, world
    • Replies: 4
    • Views: 3,102
    Last Post: 10-22-2006 07:41 PM
    by kgauck  Go to last post
  15. Domain rules

    Started by mhelles, 03-25-2003 09:20 PM
    5 Pages
    1 2 3 ... 5
    administration, army, atlas, benefit, bonuses, building, chapter, character, characters, classes, collecting, collection, cost, d20, device, diplomacy, dnd, domain, expense, feats, formation, heir, income, leader, levels, magic, magic items, maintenance, modifier, order, player, point, politics, present, proceed, production, racial, raw, readers, realism, realm, rebellion, regency, regent, rule, scion, siege, simple, skill, skills, source, spreadsheet, statistics, suitable, system, types, typo, upcoming, valid, wizards
    • Replies: 41
    • Views: 12,486
    Last Post: 05-08-2003 01:57 PM
    by Green Knight  Go to last post
  16. Does anybody agree that...

    Started by Perhelion, 11-23-2001 11:16 AM
    2 Pages
    1 2
    active, alam, Anuire, armies, Avan, balance, campaign, chamberlain, champion, cost, couple, diem, empire, fun, gold, group, imperial, lab, library, players, politics, power, powerful, powers, realism, rule, rules, secret, source, storyline, strength, time, valid
    • Replies: 17
    • Views: 6,446
    Last Post: 12-07-2001 12:23 AM
    by Magian  Go to last post
  17. Diplomacy

    Started by Lawgiver, 12-05-2001 06:46 AM
    3 Pages
    1 2 3
    Alamie, alliance, alliances, Anuire, box, change, changed, close, diplomacy, domain, domains, enemy, fast, friend, friends, game, maximum, negotiate, negotiation, night, NPC, plan, player, potential, power, realism, resource, roleplay, rule, rules, shot, storyline, sun, time, tuor, turn, war
    • Replies: 20
    • Views: 17,085
    Last Post: 03-09-2002 06:46 AM
    by Mithrandir  Go to last post
  18. Feeding The Gorgon War Machine????

    Started by TheChamberlain, 10-20-2003 10:35 AM
    ability, armies, army, azik, baruk, campaign, chamberlain, cities, city, coast, crown, current, description, direction, empire, feed, fields, free, game, gnoll, Gorgon, guilds, holdings, level, major, mighty, military, native, NPC, original, orog, orogs, player, population, professional, range, realism, resource, resources, run, running, section, slave, stone, tribes, troop, war, weapons, wizards
    • Replies: 4
    • Views: 2,631
    Last Post: 10-20-2003 06:09 PM
    by Osprey  Go to last post
  19. What do you like best in the birthright campaign ?

    Started by Azrai, 07-24-2002 12:22 PM
    2 Pages
    1 2
    ability, adventure, azrai, bloodline, board, campaign, combat, cost, cut, day, east, eastern, fan, fantasy, game, monster, monsters, politics, realism, realm, regency, rule, ruling, run, running, setting, ship, spell, spells, time, trip, wizards, world, worlds
    • Replies: 10
    • Views: 8,445
    Last Post: 07-25-2002 10:40 PM
    by Temujin  Go to last post
  20. Hidden game mechanics? = increased realism ?

    Started by Noquar, 01-02-2009 07:35 AM
    2 Pages
    1 2
    arts, bonus, bonuses, born, boy, building, combat, community, copper, dangerous, deal, domain, experience, fighting, game, hide, holding, level, martial, master, maximum, mechanic, nicks, place, plan, power, powerful, professional, random, realism, reputation, savvy, score, shorthand, size, sword, test, train, training, turn, war
    • Replies: 11
    • Views: 9,167
    Last Post: 01-07-2009 11:00 PM
    by Noquar  Go to last post
Results 1 to 21 of 24
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