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  1. Variable Investure (was: Shield

    Started by Daniel McSorley, 02-15-1999 12:33 AM
    action, deal, erm, events, formula, free, gold, income, master, money, random, regent, shield, state, turn
    • Replies: 0
    • Views: 4,240
    Last Post: 02-15-1999 12:33 AM
    by Daniel McSorley  Go to last post
  2. GB imbalance (was: Muster Armie

    Started by Pieter Sleijpen, 11-08-1998 09:29 PM
    armies, bonus, country, game, guild, land, money, muster, player, run, small, temple, turn
    • Replies: 0
    • Views: 1,994
    Last Post: 11-08-1998 09:29 PM
    by Pieter Sleijpen  Go to last post
  3. Muster Armies Action

    Started by JD Lail, 11-06-1998 07:33 AM
    action, armies, attack, cost, defense, elves, equipment, familiar, game, human, level, money, muster, physical, realms, reserve, round, rules, section, skills, suggestion, title, training, unit, units
    • Replies: 1
    • Views: 4,690
    Last Post: 11-08-1998 03:46 PM
    by Craig Greeson  Go to last post
  4. Muster Armies Action/Timing of

    Started by Craig Greeson, 11-08-1998 01:49 PM
    action, actions, arms, bonus, cooper, domain, effect, Europe, farming, feudalism, generally, gold, grand, grounds, lab, land, level, medieval, money, occupation, powerful, province, realm, rule, ruling, showing, speed, time, winter
    • Replies: 1
    • Views: 4,745
    Last Post: 11-08-1998 08:30 PM
    by Jim Cooper  Go to last post
  5. "realistic" roleplay

    Started by Kenneth Gauck, 11-05-1998 02:56 AM
    accept, application, games, guys, historical, history, money, original, roleplay, side, source, times
    • Replies: 0
    • Views: 2,394
    Last Post: 11-05-1998 02:56 AM
    by Kenneth Gauck  Go to last post
  6. Courts

    Started by Whalejudge@aol.co, 11-03-1998 04:17 PM
    actions, bonus, cost, court, courts, diplomatic, fading, guild, holding, king, leader, level, mage, moment, money, picture, place, province, regent, rules, source, status, stronghold, temple, true, wizard
    • Replies: 1
    • Views: 8,013
    Last Post: 11-03-1998 07:31 PM
    by Trizt  Go to last post
  7. Courts

    Started by Pieter Sleijpen, 11-03-1998 09:33 AM
    actions, court, courts, diplomacy, emperor, guild, heir, holding, inn, landed, level, limited, moment, money, players, rangers, regent, rise, routes, rulers, rules, source, temple, trade, wizard
    • Replies: 0
    • Views: 4,215
    Last Post: 11-03-1998 09:33 AM
    by Pieter Sleijpen  Go to last post
  8. Is this too real, or could this

    Started by Kenneth Gauck, 11-01-1998 05:42 PM
    2 Pages
    1 2
    actions, battle, battles, capture, commoners, court, custom, device, events, folks, game, holding, land, loyal, loyalty, medieval, money, muster, nobles, plan, player, plot, process, public, regent, reputation, rules, times, units
    • Replies: 13
    • Views: 10,679
    Last Post: 11-03-1998 11:03 AM
    by HSteiner1@aol.co  Go to last post
  9. Sea Trade Routes

    Started by Eric, 10-31-1998 04:17 AM
    costs, heir, land, level, money, nations, original, player, provinces, regent, river, rivers, route, routes, rule, rules, save, sea, ship, spider, time, trade, trade route, upkeep, water
    • Replies: 2
    • Views: 7,244
    Last Post: 10-31-1998 11:48 PM
    by Craig Dalrymple  Go to last post
  10. GB imbalance

    Started by Kenneth Gauck, 11-08-1998 11:21 PM
    action, bonus, change, char, cost, day, decree, expansion, game, guild, holding, land, medieval, modern, money, original, player, regent, rulebook, running, temple, time, true, turn, world
    • Replies: 0
    • Views: 4,839
    Last Post: 11-08-1998 11:21 PM
    by Kenneth Gauck  Go to last post
  11. Dare I say, 0 level Characters?

    Started by MANTA, 11-27-1998 07:09 PM
    ability, arts, background, boy, campaign, completely, cooper, day, game, grown, holding, king, level, minor, money, morg, nightmare, pbem, power, province, regency, skill, source, spell, tribute, world, worlds
    • Replies: 5
    • Views: 9,777
    Last Post: 11-28-1998 10:35 PM
    by Gary V. Foss  Go to last post
  12. Fw: Smuggling

    Started by MANTA, 11-28-1998 04:23 PM
    alert, application, areas, armies, collect, cost, count, guess, guild, heir, level, market, maximum, military, modification, money, order, round, route, routes, rule, rules, run, trade, trade route
    • Replies: 2
    • Views: 6,029
    Last Post: 11-28-1998 09:10 PM
    by Crossfell@aol.co  Go to last post
  13. Destroying faith and economy

    Started by Pieter Sleijpen, 01-10-1999 01:20 AM
    2 Pages
    1 2
    action, America, borders, born, consequences, cooper, economy, effects, enemy, evil, faith, fighting, gold, guess, hammer, income, leader, lost, loyalty, martin, money, public, ranger, realm, rebellion, regent, satan, scene, secret, shot, siege, staff, suggestion, temple, time, trade, unit, upkeep, village, visit
    • Replies: 14
    • Views: 6,216
    Last Post: 01-16-1999 04:01 AM
    by Blastin  Go to last post
  14. Guilds represented abstractly

    Started by Kenneth Gauck, 01-09-1999 02:11 AM
    3 Pages
    1 2 3
    areas, building, campaign, control, cooper, cover, day, design, economy, effect, expansion, game, guild, guilds, money, pages, palaces, player, production, professional, routes, rules, sequence, staff, strength, structure, super, time, trade, units, valid, world
    • Replies: 21
    • Views: 11,259
    Last Post: 01-13-1999 02:29 AM
    by Lee  Go to last post
  15. Rules questions -Wraith

    Started by Hjelme, 12-28-1998 08:48 AM
    action, aglondier, allowed, army, diplomacy, guild, income, level, loyal, loyalty, money, place, province, realm, roads, route, routes, rulebook, ruler, rules, time, trade, trade route, trading, wondering
    • Replies: 4
    • Views: 5,205
    Last Post: 12-28-1998 04:18 PM
    by Memnoch  Go to last post
  16. Tax rates (What IS Rule?)

    Started by Kenneth Gauck, 12-28-1998 04:52 AM
    gen, income, medieval, money, population, rule, tax
    • Replies: 0
    • Views: 1,787
    Last Post: 12-28-1998 04:52 AM
    by Kenneth Gauck  Go to last post
  17. Cultural Progression of Cerilia

    Started by Daniel McSorley, 12-24-1998 07:20 AM
    advanced, Aebrynis, andu, anuirean, century, crossbows, cultural, device, empire, Europe, fencing, fighting, flavour, group, haven, houses, interplay, iron, magic, medieval, millen, money, overlords, performance, pirate, public, renaissance, shadow, speed, technology, time, tribes, wacky, war, weapon
    • Replies: 6
    • Views: 8,238
    Last Post: 12-30-1998 06:11 PM
    by Morg  Go to last post
  18. Naval combat

    Started by Pieter Sleijpen, 12-17-1998 06:20 PM
    accessory, baker, battles, box, campaign, cards, Cerilia, cities, clans, combat, deal, dragon, formation, guess, introduction, king, money, naval, rules, seas, setting, ship, sun, supplement, type, war, warcards, weapons
    • Replies: 5
    • Views: 7,929
    Last Post: 12-17-1998 09:06 PM
    by TOMMY.ASHTON@asu.ed  Go to last post
  19. Brecht Regency & Poor Old Gorgy

    Started by Jim Cooper, 12-15-1998 09:27 PM
    accepted, agitate, allowed, building, day, deal, domain, economy, evil, friends, Grevesmühl, guilder, level, loyalty, money, pirate, place, player, power, province, realm, regency, regent, rps, servant, tax, war, waters
    • Replies: 0
    • Views: 4,432
    Last Post: 12-15-1998 09:27 PM
    by Jim Cooper  Go to last post
  20. Brecht Regency

    Started by Morg, 12-15-1998 03:30 PM
    building, cast, chaos, claim, control, day, eble, enforce, Grevesmühl, guys, holdings, hotgb, humans, law, level, money, morg, order, point, provinces, regency, rps, rule, ruler, showing, survival, tax, time, upkeep
    • Replies: 4
    • Views: 4,653
    Last Post: 12-16-1998 03:51 PM
    by Pieter Sleijpen  Go to last post
  21. Nature of good and evil

    Started by BenandAmy, 10-12-1998 05:38 PM
    accepted, balance, care, character, consequences, death, discussion, est, evil, family, goals, god, house, king, major, money, nature, order, philosophy, point, religion, religions, sword, time, true, valid
    • Replies: 5
    • Views: 2,880
    Last Post: 10-15-1998 11:04 PM
    by Kenneth Gauck  Go to last post
  22. TSR Buisiness

    Started by BenandAmy, 10-08-1998 03:21 AM
    ability, asks, box, change, cities, company, describe, expansions, experience, folder, future, gaming, group, growth, guess, lost, merchandise, money, novels, original, players, product, public, sea, time, town, true
    • Replies: 0
    • Views: 2,370
    Last Post: 10-08-1998 03:21 AM
    by BenandAmy  Go to last post
  23. Who Can Create/Expand Holdings

    Started by Solmyr, 10-07-1998 09:02 PM
    ability, action, allowed, blooded, character, control, court, create or rule, god, guild, holding, holdings, influence, investiture, law, leader, loyal, money, regency, regent, ruled, scion, setting, ship, temple, trade
    • Replies: 5
    • Views: 3,316
    Last Post: 10-21-1998 06:08 AM
    by Ryan Freire  Go to last post
  24. RE: birthright-digest V1998 #366

    Started by sbt, 10-07-1998 10:03 PM
    2nd, 3rd, abomination, area, bloodline, bonus, cards, change, class, copy, core, costs, crisis, derivation, domain, download, edition, gamer, king, land, manual, money, power, product, regency, ruling, setting
    • Replies: 0
    • Views: 2,492
    Last Post: 10-07-1998 10:03 PM
    by sbt  Go to last post
  25. BR Cancellation

    Started by Galwylin, 10-07-1997 07:54 PM
    3 Pages
    1 2 3
    3rd, appendix, area, asks, board, box, campaign, cards, copy, edition, expansions, experience, folder, game, gamer, lost, money, news, nick, original, place, players, product, production, province, purpose, scout, sea, setting, time, true
    • Replies: 23
    • Views: 38,228
    Last Post: 01-02-2000 03:15 AM
    by JD Lail  Go to last post
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