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Tag: action (for actions)

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  1. Rule Action

    Started by Olesens, 02-15-1999 03:11 PM
    action, borders, castle, court, culture, farming, gods, guild, guilds, human, law, level, military, obscure, provinces, realism, route, rule, rule action, source, standard, temple, trade, trade route, type, units, village, wizard
    • Replies: 2
    • Views: 6,293
    Last Post: 02-16-1999 06:05 AM
    by JulesMrshn@aol.co  Go to last post
  2. RE: Shield of Halaia

    Started by Peter Wiyda, 02-17-1999 10:56 PM
    action, attempt, class, cleric, collect, day, domain, espionage, fighter, guild, holding, holdings, holy, leader, master, morning, occupation, original, paladin, regent, rule, rules, shield, tip, turn
    • Replies: 0
    • Views: 6,449
    Last Post: 02-17-1999 10:56 PM
    by Peter Wiyda  Go to last post
  3. Playing the game they designed

    Started by JD Lail, 02-07-1999 11:53 PM
    action, agitate, average, colin, dealing, domains, effect, fortified, game, heir, holdings, landed, lost, power, regent, religion, small, state, time, troops, wizards
    • Replies: 0
    • Views: 4,318
    Last Post: 02-07-1999 11:53 PM
    by JD Lail  Go to last post
  4. Phooey on the rules

    Started by Jim Cooper, 11-04-1998 04:19 AM
    action, arms, baker, bebris, cooper, divine, domain, earth, fan, fantasy, game, guild, holding, influence, kings, McComb, medieval, nights, province, regency, regent, roleplay, route, rule, rulebook, time, world
    • Replies: 1
    • Views: 6,210
    Last Post: 11-04-1998 05:31 AM
    by DKEvermore@aol.co  Go to last post
  5. Mages and magicians on the batt

    Started by Kenneth Gauck, 11-04-1998 03:18 PM
    2 Pages
    1 2
    action, battlefield, battlespells, casting, combat, costs, enemy, favor, fun, hail, house, leader, level, locate, mage, mages, magic, magician, magicians, player, point, powerful, production, purpose, realm, regent, scene, shot, super, tribute, unit, warriors
    • Replies: 16
    • Views: 9,163
    Last Post: 11-09-1998 04:42 AM
    by Jonathan Ingram  Go to last post
  6. Muster Armies Action (was Merce

    Started by Craig Greeson, 11-07-1998 07:53 PM
    action, armies, arms, army, availability, building, change, conflicts, costs, device, domain, fan, follow, game, historical, mercenaries, military, morg, muster, plan, province, regent, ship, strategy, time, training, unit, units
    • Replies: 7
    • Views: 4,368
    Last Post: 11-08-1998 01:33 PM
    by Pieter Sleijpen  Go to last post
  7. Muster Armies Action

    Started by Kenneth Gauck, 11-07-1998 09:06 PM
    abstract, action, archers, availability, change, conflicts, construction, domain, elite, enemy, experience, fan, general, mercenaries, military, muster, original, pages, plan, province, raising, score, solution, staff, terrain, time, troop, type
    • Replies: 1
    • Views: 4,509
    Last Post: 11-07-1998 10:18 PM
    by Morg  Go to last post
  8. Muster Armies Action/Timing of

    Started by Craig Greeson, 11-08-1998 01:49 PM
    action, actions, arms, bonus, cooper, domain, effect, Europe, farming, feudalism, generally, gold, grand, grounds, lab, land, level, medieval, money, occupation, powerful, province, realm, rule, ruling, showing, speed, time, winter
    • Replies: 1
    • Views: 4,745
    Last Post: 11-08-1998 08:30 PM
    by Jim Cooper  Go to last post
  9. Muster Armies Action

    Started by JD Lail, 11-06-1998 07:33 AM
    action, armies, attack, cost, defense, elves, equipment, familiar, game, human, level, money, muster, physical, realms, reserve, round, rules, section, skills, suggestion, title, training, unit, units
    • Replies: 1
    • Views: 4,690
    Last Post: 11-08-1998 03:46 PM
    by Craig Greeson  Go to last post
  10. GB imbalance

    Started by Kenneth Gauck, 11-08-1998 11:21 PM
    action, bonus, change, char, cost, day, decree, expansion, game, guild, holding, land, medieval, modern, money, original, player, regent, rulebook, running, temple, time, true, turn, world
    • Replies: 0
    • Views: 4,839
    Last Post: 11-08-1998 11:21 PM
    by Kenneth Gauck  Go to last post
  11. Divesture

    Started by John, 11-30-1997 12:00 AM
    action, actions, andrew, blood, building, count, enemy, fun, game, generally, guild, guy, holding, land, law, pbems, power, priest, province, realm, regent, ruling, seas, simple, spells, war, weapon
    • Replies: 1
    • Views: 5,952
    Last Post: 11-10-1998 08:26 PM
    by Olesens  Go to last post
  12. Divesture...you mean Investure?

    Started by Pieter Sleijpen, 11-11-1998 10:56 AM
    action, actions, capture, cast, complete, free, game, guy, holding, pbems, players, priest, realm, restriction, ruling, simple, spells, weapon
    • Replies: 0
    • Views: 2,028
    Last Post: 11-11-1998 10:56 AM
    by Pieter Sleijpen  Go to last post
  13. SV: Divesture...you mean Investure?

    Started by Fredrik Lundberg, 11-11-1998 04:23 PM
    action, actions, alignment, allowed, capture, cast, complete, evil, free, game, guy, holding, pbems, players, priest, province, restriction, rps, ruling, simple, spells, weapon
    • Replies: 0
    • Views: 4,840
    Last Post: 11-11-1998 04:23 PM
    by Fredrik Lundberg  Go to last post
  14. Has anyone had problems ?

    Started by Sindre Berg, 11-12-1998 11:28 PM
    action, advice, arts, battles, bonus, campaign, change, game, guild, house, maintenance, mustering, player, players, point, rival, rounds, rule, ruler, rules, side, strike, time, turn, wondering
    • Replies: 1
    • Views: 4,653
    Last Post: 11-13-1998 11:02 AM
    by Pieter Sleijpen  Go to last post
  15. CP`s and BR

    Started by hdc and Spud, 11-18-1998 09:23 PM
    abilities, action, article, average, campaign, character level, characters, class, conversion, design, dragons, level, lurker, original, picking, plan, player, points, proficiencies, proficiency, skills, system, track, type, version, wars
    • Replies: 6
    • Views: 3,843
    Last Post: 11-19-1998 12:23 AM
    by Olesens  Go to last post
  16. Warding Effects (was: Ward thos

    Started by Olesens, 11-27-1998 01:17 PM
    action, actions, area, collect, contest, decree, domain, effects, flaws, fortification, free, gold, holdings, income, kingdom, lord, muster, pbem, province, regent, routes, season, troops, turn, turns
    • Replies: 2
    • Views: 6,971
    Last Post: 11-27-1998 06:48 PM
    by BenandAmy  Go to last post
  17. Smuggling

    Started by Gary V. Foss, 11-28-1998 12:55 AM
    2 Pages
    1 2
    action, adventure, armies, asks, building, count, domain, domain action, envision, espionage, guys, handling, heir, holder, land, market, maximum, military, mobile, navy, pirate, province, regent, regular, round, route, routes, rule, sea, ship, trade, trade route, witness
    • Replies: 12
    • Views: 11,769
    Last Post: 12-01-1998 10:53 PM
    by Mark A Vandermeulen  Go to last post
  18. Rules questions -Wraith

    Started by Hjelme, 12-28-1998 08:48 AM
    action, aglondier, allowed, army, diplomacy, guild, income, level, loyal, loyalty, money, place, province, realm, roads, route, routes, rulebook, ruler, rules, time, trade, trade route, trading, wondering
    • Replies: 4
    • Views: 5,205
    Last Post: 12-28-1998 04:18 PM
    by Memnoch  Go to last post
  19. Rules questions -Wraith

    Started by Whalejudge@aol.co, 12-28-1998 05:30 PM
    action, allowed, average, control, diplomacy, gold, guild, holding, holdings, income, king, land, limited, loyalty, production, province, realm, regency, regent, route, rule, rules, sea, trade, trade route, war
    • Replies: 1
    • Views: 5,528
    Last Post: 12-29-1998 07:02 AM
    by Tim Nutting  Go to last post
  20. BR economics (What IS Rule?)

    Started by Kenneth Gauck, 12-29-1998 06:16 AM
    action, army, combat, complete, core, elite, empire, equipment, fighting, guilder, magic, military, original, player, point, purpose, raising, rule, running, seek, setting, shield, size, sword, time, trade, true
    • Replies: 2
    • Views: 6,593
    Last Post: 12-30-1998 04:02 AM
    by Kenneth Gauck  Go to last post
  21. Vassalage Arrangements

    Started by Herald Williams, 01-03-1999 07:43 PM
    2 Pages
    1 2
    action, actions, advice, allowed, benefits, bloodline, bloodline strength, campaign, collect, completely, crisis, deal, debate, domain, farm, group, holding, James, loyal, mix, points, regent, standard, strength, time, turn, vassalage, vision
    • Replies: 18
    • Views: 5,237
    Last Post: 01-05-1999 08:44 AM
    by Binagran  Go to last post
  22. Destroying faith and economy

    Started by Pieter Sleijpen, 01-10-1999 01:20 AM
    2 Pages
    1 2
    action, America, borders, born, consequences, cooper, economy, effects, enemy, evil, faith, fighting, gold, guess, hammer, income, leader, lost, loyalty, martin, money, public, ranger, realm, rebellion, regent, satan, scene, secret, shot, siege, staff, suggestion, temple, time, trade, unit, upkeep, village, visit
    • Replies: 14
    • Views: 6,216
    Last Post: 01-16-1999 04:01 AM
    by Blastin  Go to last post
  23. Occupying own province

    Started by Pieter Sleijpen, 01-11-1999 12:29 PM
    action, armies, castle, completely, contest, domain, domain action, enemy, fortified, level, occupation, province, provinces, rule, rulebook, rules, section, siege, standard, time, transfer, true, type, unit, useless, warfare
    • Replies: 2
    • Views: 2,742
    Last Post: 01-12-1999 06:55 AM
    by JulesMrshn@aol.co  Go to last post
  24. Destroying faith and econom

    Started by zero@wiredweb.com, 01-11-1999 09:55 PM
    action, destroying, difference, enemy, faith, hammer, pbem, provinces, rules, small, state, title, transfer, type, war
    • Replies: 0
    • Views: 1,724
    Last Post: 01-11-1999 09:55 PM
    by zero@wiredweb.com  Go to last post
  25. Destroying faith and economy et

    Started by Kenneth Gauck, 01-11-1999 10:34 PM
    action, Cerilia, churches, contest, day, death, decree, domain, economy, events, experience, faith, game, god, holding, original, population, regent, religion, settlement, ship, shoot, strength, strike, temple, test, time, true
    • Replies: 0
    • Views: 5,656
    Last Post: 01-11-1999 10:34 PM
    by Kenneth Gauck  Go to last post
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