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Tag: magic items

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  1. 5ebrcs

    Started by Sorontar, 07-07-2014 03:59 AM
    article, campaign, category, classes, coast, comprehensive, conversion, document, draft, dragons, ebrcslogo, edition, feats, magic, magic items, monsters, pages, png, races, rules, setting, skills, spells, type, version, wiki, wizards
    • Replies: 0
    • Views: 1,340
    Last Post: 07-07-2014 03:59 AM
    by Sorontar  Go to last post

    Wiki:
    Template

  2. My Idea of Low Magic

    Started by Kenneth Gauck, 02-21-1999 03:36 AM
    attack, bonuses, campaign, captured, day, dead, deal, difference, healing, levels, low magic, magic, magic items, multi, players, plot, power, published, standard, story, surprise, tool, transfer, type, water, weapon
    • Replies: 3
    • Views: 1,056
    Last Post: 02-22-1999 06:46 PM
    by prtr02@scorpion.nspco.co  Go to last post
  3. Why experience for Regents?

    Started by DKEvermore@aol.co, 01-22-1999 02:42 PM
    2 Pages
    1 2
    actions, army, balance, blooded, bonuses, campaign, castle, class, experience, favourite, forge, game, heir, magic, magic items, money, pbem, power, powerful, regent, regular, reward, side, small, time
    • Replies: 10
    • Views: 1,661
    Last Post: 01-25-1999 04:52 PM
    by Jeff Dunnett  Go to last post
  4. Gems of Arborea

    Started by Olesens, 01-17-1999 01:52 PM
    andrew, box, elves, folks, forge, formation, gems, grand, guys, magic, magic items, mistress, point, power, province, provinces, section, simple, source, values
    • Replies: 6
    • Views: 1,103
    Last Post: 01-19-1999 05:32 AM
    by Tim Nutting  Go to last post
  5. Spells & Magic

    Started by Pieter A de Jong, 08-19-1998 10:29 PM
    2nd, access, campaign, combat, converting, current, divination, follow, formation, heir, level, magic, magic items, magicians, permanency, powerful, powers, rules, school, setting, skills, spells, teleport, universal
    • Replies: 0
    • Views: 603
    Last Post: 08-19-1998 10:29 PM
    by Pieter A de Jong  Go to last post
  6. Steam...

    Started by lyndon@pobox.com (Lyndon, 09-15-1998 01:04 PM
    actions, advanced, barbarians, Cerilia, computer, dream, earth, emperor, form, fun, game, gold, hero, history, lab, magic, magic items, place, players, population, production, spellcasters, stone, technology, throne, transportation, wizard, worlds
    • Replies: 0
    • Views: 717
    Last Post: 09-15-1998 01:04 PM
    by lyndon@pobox.com (Lyndon  Go to last post
  7. Here`s A Question for y`all ! :)

    Started by Jim Cooper, 07-28-1998 09:35 PM
    ability, alignment, blood ability, divine, essence, magic, magic items, scion, spells
    • Replies: 0
    • Views: 600
    Last Post: 07-28-1998 09:35 PM
    by Jim Cooper  Go to last post
  8. Here`s A Question for y`all !

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, alignment, area, blood, blood ability, blooded, description, divination, divine, divinity, essence, form, game, mage, magic, magic items, magical, magician, powers, rule, scion, setting, spell, spells, unblooded, visit
    • Replies: 3
    • Views: 1,063
    Last Post: 09-01-1998 03:28 AM
    by DavTyr@aol.co  Go to last post
  9. Blood is thicker then...

    Started by Sepsis, 07-29-1998 04:03 AM
    ability, alignment, area, art, blood, blood ability, blooded, bloodline, cooper, death, divine, essence, magic, magic items, magical, original, province, road, ruin, scion, spell, spells, state, sun, survival, vault, war
    • Replies: 0
    • Views: 675
    Last Post: 07-29-1998 04:03 AM
    by Sepsis  Go to last post
  10. Magic items (Was:Here`s A Quest

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, alignment, area, blooded, bloodline, character, divine, divinity, essence, god, magic, magic items, magical, modifier, mortal, player, power, powerful, quest, rule, setting, skill, the wizard, throw, visit, wizard
    • Replies: 1
    • Views: 916
    Last Post: 07-29-1998 06:25 PM
    by morgramen  Go to last post
  11. RE: Magic items in BR

    Started by Shaun Hodgson, 06-03-1998 04:30 AM
    armies, campaign, elves, flight, gaming, guess, heir, humans, king, kingdoms, magic, magic items, original, races, settings, shadow, skill, small, source, staff, state, sword, time, warfare, wizards, world
    • Replies: 0
    • Views: 659
    Last Post: 06-03-1998 04:30 AM
    by Shaun Hodgson  Go to last post
  12. RE: Magic items in BR

    Started by craig@finance.econ.usyd., 06-03-1998 05:19 AM
    armies, battles, campaign, conflicts, elves, flight, gaming, generally, guess, humans, king, kingdoms, levels, magic, magic items, original, races, shadow, skill, staff, state, sword, time, warfare, world, worlds
    • Replies: 0
    • Views: 606
    Last Post: 06-03-1998 05:19 AM
    by craig@finance.econ.usyd.  Go to last post
  13. RE: Magic items in BR

    Started by Nathaniel Rushton, 06-08-1998 03:44 PM
    availability, bard, earth, general, gods, haven, law, lost, low magic, magic, magic items, michael, power, races, skill, skills, tales, world
    • Replies: 0
    • Views: 622
    Last Post: 06-08-1998 03:44 PM
    by Nathaniel Rushton  Go to last post
  14. RE: Oops missed one somehow...

    Started by Peter Hodge, 06-10-1998 12:55 PM
    application, article, campaign, cast, dragon, dragon magazine, dwarven, fan, forge, hammer, magazine, magic, magic items, original, recent, transfer, type, weapons, wizards
    • Replies: 0
    • Views: 619
    Last Post: 06-10-1998 12:55 PM
    by Peter Hodge  Go to last post
  15. Warlock of the Stonecrowns

    Started by jrob6@student.monash.edu, 05-04-1998 11:35 PM
    armour, awnshegh, campaign, class, close, concern, continent, convert, formation, james, low magic, magic items, magical, modules, players, point, power, published, setting, standard, summoning, time, treasure, warlock, wizard, worlds
    • Replies: 2
    • Views: 1,045
    Last Post: 05-06-1998 08:52 PM
    by bloebick@juno.com (Benja  Go to last post
  16. Dark Elves/Elves in the Shadow

    Started by Craig Greeson, 03-18-1998 01:49 PM
    accepted, armor, azrai, beings, cities, days, elf, fighting, goals, loyal, loyalty, magic, magic items, manslayer, masse, product, retreat, shadow, shadow world, skin, society, understanding, upcoming, vision, weapons, world
    • Replies: 2
    • Views: 1,074
    Last Post: 03-20-1998 09:52 AM
    by Terari  Go to last post
  17. Andurian Language

    Started by Kyle Foster, 04-09-1998 10:05 AM
    America, ancient, andu, anduria, celtic, coast, cultures, deep, developed, east, elves, empire, experience, fashionable, fire, guess, holy, imperial, language, magic, magic items, medieval, native, south, southern, world
    • Replies: 7
    • Views: 1,176
    Last Post: 04-10-1998 07:35 PM
    by tiphareth  Go to last post
  18. RE: Magical Items

    Started by Pieter A de Jong, 04-13-1998 03:34 PM
    action, campaign, current, guide, level, mages, magic, magic items, magical, permanency, permanent, priest, process, rare, realms, regent, rules, spell, spells, supplement, temporary, time, wizard
    • Replies: 0
    • Views: 579
    Last Post: 04-13-1998 03:34 PM
    by Pieter A de Jong  Go to last post
  19. Monuments & Flying Units

    Started by George Koch, 04-13-1998 05:03 PM
    action, benefits, building, college, compliment, cost, deal, domain, mage, magic, magic items, monuments, npcs, players, realm, results, speed, time, times, turn, unit, units
    • Replies: 0
    • Views: 545
    Last Post: 04-13-1998 05:03 PM
    by George Koch  Go to last post
  20. Monuments & Flying Units

    Started by bloebick@juno.com (Benja, 04-13-1998 08:16 PM
    access, balance, building, campaigns, college, construction, deal, domain, free, low magic, mage, magic, magic items, monuments, realm, run, speed, spells, time, times, turn, unit, units
    • Replies: 0
    • Views: 507
    Last Post: 04-13-1998 08:16 PM
    by bloebick@juno.com (Benja  Go to last post
  21. RULES: Gorgon

    Started by John, 11-30-1997 12:00 AM
    2 Pages
    1 2
    ambitious, blood, blood enemies, castle, computer, computer game, dream, game, holding, holdings, kingdom, level, magic, magic items, members, plot, regent, retreat, rules, scion, shadow, shadow world, skills, time, weapons, wizard, world
    • Replies: 17
    • Views: 1,768
    Last Post: 02-24-1998 05:13 AM
    by Bryan Ruther  Go to last post
  22. RE: Beating the Magic Limitation

    Started by Matthew Speer, 01-28-1998 02:38 PM
    3rd, answer, crossover, diamond, evil, ground, guess, horrible, illusion, level, mage, mages, magic, magic items, magicians, monster, player, points, powerful, project, ruled, rules, spells, staff, thief, thieves, usable
    • Replies: 0
    • Views: 689
    Last Post: 01-28-1998 02:38 PM
    by Matthew Speer  Go to last post
  23. RE: Beating the Magic Limitation

    Started by Mark A Vandermeulen, 01-28-1998 06:32 PM
    3rd, cast, illusion, level, magic, magic items, magical, magicians, original, powerful, ruled, side, spells, thieves, usable, wizards
    • Replies: 0
    • Views: 659
    Last Post: 01-28-1998 06:32 PM
    by Mark A Vandermeulen  Go to last post
  24. More Magical Weapons

    Started by prtr02@scorpion.nspco.co, 02-02-1998 05:01 PM
    artifact, campaign, decision, discussion, est, games, heir, level, magic, magic items, magical, money, permanent, players, power, powerful, spells, stats, weapon, weapons
    • Replies: 2
    • Views: 692
    Last Post: 02-02-1998 10:22 PM
    by AnRPGamer@aol.co  Go to last post
  25. Magic in Cerilia

    Started by dragon, 01-21-1998 11:48 AM
    arts, battle, blood, bonus, claims, combat, dagger, death, effects, encounter, forest, game, history, magic, magic items, minor, moon, power, rare, terror, true, unique, vision, weapon, world
    • Replies: 0
    • Views: 642
    Last Post: 01-21-1998 11:48 AM
    by dragon  Go to last post
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