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  1. RE: Magic items in BR

    Started by craig@finance.econ.usyd., 06-03-1998 05:19 AM
    armies, battles, campaign, conflicts, elves, flight, gaming, generally, guess, humans, king, kingdoms, levels, magic, magic items, original, races, shadow, skill, staff, state, sword, time, warfare, world, worlds
    • Replies: 0
    • Views: 1,688
    Last Post: 06-03-1998 05:19 AM
    by craig@finance.econ.usyd.  Go to last post
  2. Mehigible and the Seas

    Started by The Olesen`s, 06-08-1998 07:13 PM
    2 Pages
    1 2
    ancient, anduria, animals, battle, battlefield, blooded, campaign, Cerilia, continent, creatures, death, divine, effect, essence, generally, gods, head, land, player, power, relic, sea, seas, side, source, stone, timelines, water, wizard
    • Replies: 14
    • Views: 9,147
    Last Post: 06-10-1998 10:01 AM
    by bloebick@juno.com (Benja  Go to last post
  3. Racial level limits in BR, why aren

    Started by Suiriene@aol.co, 06-10-1998 10:48 PM
    azhik, baruk, char, generally, guild, level, limits, racial, royal, thief, thieves, wondering
    • Replies: 0
    • Views: 1,960
    Last Post: 06-10-1998 10:48 PM
    by Suiriene@aol.co  Go to last post
  4. Racial level limits in BR, why

    Started by Gary V. Foss, 06-10-1998 11:15 PM
    3 Pages
    1 2 3
    ability, advantage, azhik, baruk, change, char, class, cooper, generally, guild, house, house rule, human, level, limits, nick, npcs, original, plan, players, racial, royal, rules, scores, thief, thieves, wondering
    • Replies: 20
    • Views: 9,881
    Last Post: 06-14-1998 05:08 AM
    by Shade  Go to last post
  5. Domain Turns

    Started by TheMotive@aol.co, 06-17-1998 07:23 PM
    actions, adventure, armies, campaign, characters, control, domain, effect, focus, formation, generally, heir, kingdom, kingdoms, player, players, rules, run, running, scene, sequence, side, stone, time, turn, turns
    • Replies: 1
    • Views: 2,147
    Last Post: 06-17-1998 09:21 PM
    by Phil Burge  Go to last post
  6. New Spells

    Started by Wrb41977@aol.co, 06-20-1998 08:31 PM
    annwn, box, cold, crack, creatures, crystal, damage, description, diamond, effect, experience, generally, glass, maximum, nwn, path, points, powerful, results, size, spell, the wizard, throws, time, wizard
    • Replies: 0
    • Views: 2,137
    Last Post: 06-20-1998 08:31 PM
    by Wrb41977@aol.co  Go to last post
  7. the Elves are gonna Rise Again!

    Started by Pieter A de Jong, 06-29-1998 09:15 PM
    2 Pages
    1 2
    area, armies, atlas, avatars, borders, complete, continual, diplomacy, elf, elves, emperor, flame, generally, gods, human, king, kninasi, lost, nick, planar, players, point, population, provinces, purpose, realm, rise, sea, super, war
    • Replies: 11
    • Views: 14,001
    Last Post: 07-01-1998 03:47 AM
    by Clayton F. Hinton  Go to last post
  8. Battle Mages

    Started by Bearcat, 11-30-1997 12:00 AM
    2 Pages
    1 2
    action, America, answer, avanil, battle, blooded, brotherhood, casting, Cerilia, chamberlain, control, diplomatic, discord, evil, farming, fighting, flame, generally, imperial, mage, mages, magic, nick, powerful, qadim, realm, regent, ring, running, time, visit, wizard
    • Replies: 12
    • Views: 6,401
    Last Post: 05-14-1998 01:15 PM
    by DKEvermore  Go to last post
  9. [Birthright] Azrai blood and PC

    Started by darkstar, 05-04-1998 05:16 PM
    ability, animals, awnsheghlien, azrai, blood, blood ability, bloodform, bloodline, bloodtheft, box, change, character, couple, difference, evil, generally, heir, hydra, monster, monsters, power, powerful, run, scion, sheghlien, tainted
    • Replies: 3
    • Views: 2,561
    Last Post: 05-04-1998 10:56 PM
    by Mark A Vandermeulen  Go to last post
  10. Vos Culture

    Started by Nathaniel Rushton, 04-24-1998 05:09 PM
    atlas, bard, culture, description, divination, formation, generally, gods, heir, history, klessberg, law, mages, magic, michael, page, point, powerful, race, ruins, section, super, tales, territory, time, vault, war, wondering
    • Replies: 9
    • Views: 6,650
    Last Post: 04-28-1998 12:55 AM
    by Sepsis  Go to last post
  11. Opposing or supporting a domain

    Started by simong@mech.uwa.edu.au, 04-23-1998 04:04 AM
    action, actions, administration, dealing, domain, game, games, generally, guilds, holdings, law, levels, magic, phone, province, public, regency, regent, shot, society, source, temple, the wizard, turn, type, types, wizard
    • Replies: 7
    • Views: 3,249
    Last Post: 04-24-1998 09:55 PM
    by Daniel McSorley  Go to last post
  12. Expansion on Exploratory Trade Acti

    Started by darkstar, 05-07-1998 03:57 PM
    ability, action, actions, attack, board, cards, couple, dangerous, domain, empire, game, generally, gold, income, inline, leader, major, maximum, news, pbem, pirate, province, random, regent, return, seas, setting, tax, trade, war
    • Replies: 0
    • Views: 1,637
    Last Post: 05-07-1998 03:57 PM
    by darkstar  Go to last post
  13. Roman military terminology (was

    Started by mg26, 05-08-1998 01:42 PM
    2nd, 3rd, area, army, city, crown, erm, fighter, generally, legion, level, maximum, michael, military, mustering, population, power, professional, status, tax, temple, training, tribes, veteran, war, world
    • Replies: 5
    • Views: 3,551
    Last Post: 05-11-1998 07:20 PM
    by Ryan B. Caveney  Go to last post
  14. clerics vs. wizards, necromancy (wa

    Started by Ryan B. Caveney, 05-13-1998 12:29 AM
    access, asks, benefits, class, completely, cycle, dead, discussion, draft, follow, generally, grounds, growth, human, lawful, nature, necromancy, original, plan, powerful, powers, school, society, strongest, undead, version, worship
    • Replies: 0
    • Views: 2,294
    Last Post: 05-13-1998 12:29 AM
    by Ryan B. Caveney  Go to last post
  15. SV: elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-14-1998 12:17 AM
    ability, allowed, area, attack, balance, divine, game, generally, imperial, intelligence, mage, magic, manual, missile, monster, point, population, province, regent, spellcasters, strike, tribute, unit, version, weapon, world
    • Replies: 0
    • Views: 1,751
    Last Post: 05-14-1998 12:17 AM
    by Fredrik Lundberg  Go to last post
  16. mages GB`s

    Started by Ryan B. Caveney, 05-18-1998 01:41 AM
    adventure, brotherhood, clan, control, convert, court, dependent, domain, domains, generally, level, mages, magical, money, place, province, regency, regent, rule, source, spell, spirit, stone, tax, trade, wizards
    • Replies: 4
    • Views: 7,998
    Last Post: 05-19-1998 04:42 AM
    by Gary V. Foss  Go to last post
  17. Warcards rant, part Duh.

    Started by James Ruhland, 05-25-1998 11:06 PM
    ability, archers, army, battle, cards, char, conduct, force, game, generally, limited, mass, miniatures, move, nature, point, random, rant, results, side, slow, system, units, warcards, warfare
    • Replies: 4
    • Views: 2,729
    Last Post: 05-27-1998 12:01 AM
    by veryfastperson@juno.com  Go to last post
  18. Adurian Empires: Realm of Bu`Zian

    Started by darkstar, 03-20-1998 02:19 PM
    attack, bloodline, building, city, cliff, cold, completely, couple, dangerous, days, deep, device, domain, future, generally, gold, inline, level, money, nature, plan, power, powerful, project, province, realm, regent, religion, running, settlement, waters
    • Replies: 0
    • Views: 1,803
    Last Post: 03-20-1998 02:19 PM
    by darkstar  Go to last post
  19. Investitures

    Started by jonathan.w.ingram@exgate, 03-24-1998 11:13 PM
    alter, blood, blooded, bloodline, book of priestcraft, character, commoner, craft, decent, derivation, generally, heir, heirs, investiture, major, minor, original, priestcraft, purpose, rare, regent, rules, score, section, strength, time
    • Replies: 1
    • Views: 2,225
    Last Post: 03-25-1998 02:24 AM
    by Memnoch  Go to last post
  20. Monetary requirements for Lieutenan

    Started by Bryan Palmer, 03-26-1998 11:07 PM
    attempt, characters, developed, folks, gaming, generally, guilder, henchman, lieutenant, quality, rare, scale, state, trade, type
    • Replies: 0
    • Views: 1,894
    Last Post: 03-26-1998 11:07 PM
    by Bryan Palmer  Go to last post
  21. Monetary requirements for Lieut

    Started by Drake90094, 03-27-1998 02:22 AM
    campaign, characters, class, damage, description, developed, domain, folks, gaming, generally, guilder, henchman, lieutenant, npcs, priest, quality, rare, rulebook, rules, scale, trade, type, values, warcards
    • Replies: 1
    • Views: 2,039
    Last Post: 03-31-1998 05:25 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
  22. Unblooded Rulers

    Started by Undertaker, 04-25-1997 04:58 AM
    3 Pages
    1 2 3
    actions, adurian, areas, army, bloodline, bonus, couple, discussion, form, generally, guild, holding, intelligence, land, law, leader, level, power, realm, regency, religion, rps, ruler, ruling, running, storyline, unblooded, visit, wizard
    • Replies: 21
    • Views: 6,464
    Last Post: 04-08-1998 06:26 AM
    by Eric Dunn  Go to last post
  23. Greetings

    Started by Morgramen & the Lady Fae, 04-06-1998 12:34 AM
    advice, balance, campaign, folks, game, general, generally, house, levels, provinces, regency, rule, rules, ruling, seeking, solution, system, times, type
    • Replies: 2
    • Views: 1,660
    Last Post: 04-06-1998 01:49 AM
    by James Ruhland  Go to last post
  24. Adurian Empires - Dara

    Started by darkstar, 04-06-1998 08:52 AM
    ability, administration, bloodline, borders, boy, building, children, city, couple, current, dangerous, days, evil, farming, generally, gold, head, inline, level, magic, map, minor, paladin, pirate, place, power, realm, return, rps, ruins, skills, trade, village, worship
    • Replies: 0
    • Views: 4,537
    Last Post: 04-06-1998 08:52 AM
    by darkstar  Go to last post
  25. Level of power & population.

    Started by Mark A Vandermeulen, 02-08-1998 01:39 AM
    action, campaign, completely, crisis, deal, events, experience, farming, generally, guild, level, master, original, plan, player, population, power, project, province, random, realm, regent, rule, ruling, time, trade, true
    • Replies: 0
    • Views: 1,382
    Last Post: 02-08-1998 01:39 AM
    by Mark A Vandermeulen  Go to last post
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