Search:

Tag: human (for humans)

Page 4 of 44 1 2 3 4 5 6 7

Search: Search took 0.60 seconds; generated 37 minute(s) ago.

  1. Debt, Regency & Maintenance

    Started by Daniel McSorley, 02-19-1999 10:30 PM
    close, experience, fast, fighting, forest, heir, human, iron, iron throne, maintenance, move, place, regency, state, strike, throne, water
    • Replies: 0
    • Views: 5,866
    Last Post: 02-19-1999 10:30 PM
    by Daniel McSorley  Go to last post
  2. Debt, Regency & Maintenance

    Started by Olesens, 02-19-1999 10:40 PM
    close, defense, experience, fast, fighting, forest, goblinoids, heir, human, iron, iron throne, maintenance, move, place, regency, strike, throne, water
    • Replies: 0
    • Views: 6,387
    Last Post: 02-19-1999 10:40 PM
    by Olesens  Go to last post
  3. Debt, Regency & Maintenance

    Started by Mark A Vandermeulen, 02-19-1999 11:09 PM
    areas, combat, experience, family, fast, fighting, forest, forge, human, magical, maintenance, move, pen, realm, regency, state, strategies, strike, time, true, water
    • Replies: 0
    • Views: 4,268
    Last Post: 02-19-1999 11:09 PM
    by Mark A Vandermeulen  Go to last post
  4. Alternative Magic Systems for B

    Started by Tim Nutting, 10-31-1998 07:48 AM
    2 Pages
    1 2
    blood, blood score, char, divination, handbook, human, illusion, lord, magic, powerful, powers, province, psionics, qadim, race, realm, shadow, shadow world, sorcerer, source, spell, stone, the wizard, true, wizard, world
    • Replies: 15
    • Views: 8,582
    Last Post: 11-03-1998 03:12 AM
    by Kenneth Gauck  Go to last post
  5. Non Human Provinces

    Started by JD Lail, 11-03-1998 02:32 AM
    azhik, baruk, char, dwarven, human, humans, maximum, province, provinces, race, rulebook, secrets
    • Replies: 0
    • Views: 2,276
    Last Post: 11-03-1998 02:32 AM
    by JD Lail  Go to last post
  6. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 5,635
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
  7. Muster Armies Action

    Started by JD Lail, 11-06-1998 07:33 AM
    action, armies, attack, cost, defense, elves, equipment, familiar, game, human, level, money, muster, physical, realms, reserve, round, rules, section, skills, suggestion, title, training, unit, units
    • Replies: 1
    • Views: 4,695
    Last Post: 11-08-1998 03:46 PM
    by Craig Greeson  Go to last post
  8. RE: Elven Birth Control

    Started by enq@completesystems.com., 11-10-1998 11:15 PM
    australia, captured, control, elf, elves, fun, gaming, gheallie, human, humans, member, night, scenario, spell, suggestion, territory
    • Replies: 0
    • Views: 6,426
    Last Post: 11-10-1998 11:15 PM
    by enq@completesystems.com.  Go to last post
  9. RE: Elven Birth Control

    Started by einarh@fagerborg.vgs.n, 11-11-1998 08:33 AM
    captured, control, elf, fun, gaming, gheallie, human, humans, member, night, scenario, spell, suggestion, territory
    • Replies: 0
    • Views: 7,063
    Last Post: 11-11-1998 08:33 AM
    by einarh@fagerborg.vgs.n  Go to last post
  10. RE: Elven Birth Control

    Started by JD Lail, 11-08-1998 05:13 PM
    captured, control, fun, gheallie, gheallie sidhe, human, member, soul
    • Replies: 0
    • Views: 4,673
    Last Post: 11-08-1998 05:13 PM
    by JD Lail  Go to last post
  11. Elven Levy

    Started by prtr02@scorpion.nspco.co, 11-17-1998 08:09 PM
    ach, art, dead, elves, free, game, haven, heir, human, kingdom, levies, military, muster, place, raven, rule, stats, tribes, units, warcard
    • Replies: 2
    • Views: 4,760
    Last Post: 11-20-1998 10:09 AM
    by Trizt  Go to last post
  12. Country/Army Morale (was: Faiths &

    Started by The Olesens, 09-25-1998 01:34 AM
    archers, area, army, attacking, attacks, change, church, country, death, faiths, game, human, kingdom, lost, loyal, loyalty, morale, mounted, pikemen, point, regent, ruled, size, templars, unit
    • Replies: 0
    • Views: 2,533
    Last Post: 09-25-1998 01:34 AM
    by The Olesens  Go to last post
  13. Alignments and Holy Men

    Started by Galwylin, 09-25-1998 07:01 AM
    advanced, alignment, alignments, box, days, describe, dirty, discussion, evil, game, glory, holy, human, land, lost, moment, nation, nobility, noble, power, ruling, serving, society, time, war
    • Replies: 1
    • Views: 2,655
    Last Post: 09-25-1998 07:40 AM
    by Craig Dalrymple  Go to last post
  14. Mage Regents was Fighter Regent

    Started by JD Lail, 01-01-2000 01:08 PM
    actions, attack, casting, domain, effect, guild, human, income, level, mage, magic, mass, money, power, powerful, rare, realm, regency, regent, rps, ruler, strength, temple, time, trade
    • Replies: 0
    • Views: 13,050
    Last Post: 01-01-2000 01:08 PM
    by JD Lail  Go to last post
  15. Moral Standards.

    Started by Gary V. Foss, 10-09-1998 02:29 AM
    actions, alignment, attacks, background, cast, character, children, civil, cute, dead, elf, evil, future, guys, hero, historical, holding, human, movie, philosophy, point, reign, shop, shot, status, women, world
    • Replies: 0
    • Views: 3,808
    Last Post: 10-09-1998 02:29 AM
    by Gary V. Foss  Go to last post
  16. Moral Standards.

    Started by Galwylin, 10-09-1997 12:45 PM
    acquire, alignment, answer, attacks, bastard, church, complete, conquer, cover, cute, debate, evil, goblins, history, holding, human, nature, original, player, point, potential, proceed, race, realm, reign, shop, shot, sin, story, territory, true
    • Replies: 4
    • Views: 6,478
    Last Post: 10-11-1998 06:18 PM
    by Tim Nutting  Go to last post
  17. RE: Moral Standards.

    Started by enq@completesystems.com., 10-09-1998 06:17 AM
    acquire, alignment, alignments, answer, application, campaign, church, conquer, cover, discussion, evil, fun, game, goblins, group, historical, history, human, king, modern, moment, players, races, transfer, true, type, world
    • Replies: 0
    • Views: 2,464
    Last Post: 10-09-1998 06:17 AM
    by enq@completesystems.com.  Go to last post
  18. The Return!

    Started by Galwylin, 10-10-1997 03:55 AM
    alter, articles, baker, battle, brand, chain, domain, dungeon, folks, free, game, greed, human, magic, maps, nonhuman, players, ravenloft, realm, rule, rules, spell, standard, suitable, supplement, warcards
    • Replies: 6
    • Views: 5,459
    Last Post: 10-14-1998 12:59 PM
    by DKEvermore@aol.co  Go to last post
  19. Alignment (Again?!) - What is t

    Started by Tim Nutting, 10-11-1998 06:55 PM
    action, alignment, allowed, awnshegh, borders, dead, evil, fighting, formation, game, house, human, lost, manslayer, military, noble, power, race, realm, rising, seperate, skills, throne, version, war, world
    • Replies: 0
    • Views: 1,832
    Last Post: 10-11-1998 06:55 PM
    by Tim Nutting  Go to last post
  20. Ancient elven realm spell

    Started by Frederic Lavallee, 10-14-1998 02:10 PM
    ancient, casting, construction, cost, effect, form, group, human, influence, king, level, maintenance, permanent, point, rare, realm, route, rps, secret, simple, source, spell, stone, structure, time, trade, transportation
    • Replies: 0
    • Views: 2,246
    Last Post: 10-14-1998 02:10 PM
    by Frederic Lavallee  Go to last post
  21. Shadow Moon? (Was: Ed`s Alternate C

    Started by Morg, 10-14-1998 06:13 PM
    area, azrai, blood, campaign, cold, day, dead, dragon, evil, game, human, king, movie, pbem, power, production, purpose, race, regency, rule, seek, shadow, shield, source, tolkien, undead, version, world
    • Replies: 0
    • Views: 2,462
    Last Post: 10-14-1998 06:13 PM
    by Morg  Go to last post
  22. Rjurik units

    Started by Whalejudge@aol.co, 10-15-1998 12:52 AM
    access, baron, box, costs, crossbows, dragons, errata, fan, gheallie, gheallie sidhe, goblins, guardian, human, maintenance, members, muster, orogs, place, skull, swords, unit, units
    • Replies: 1
    • Views: 2,392
    Last Post: 10-15-1998 02:54 PM
    by darkstar  Go to last post
  23. Isn`t this a little ridiculous

    Started by John, 11-30-1997 12:00 AM
    active, board, campaigns, change, conclusion, cut, day, death, debate, effect, elf, elves, evil, folks, friends, gaming, gheallie, guys, human, humans, manslayer, ship, sides, size, tribes
    • Replies: 6
    • Views: 6,122
    Last Post: 10-18-1998 04:50 PM
    by Shadewulf@aol.co  Go to last post
  24. My Last Word on the GS.

    Started by Tim Nutting, 10-17-1998 08:46 PM
    accept, alignment, board, campaign, change, content, core, culture, debate, elves, evil, fan, fantasy, folks, game, heir, history, human, map, member, place, plane, policy, public, realms, setting, valid
    • Replies: 1
    • Views: 8,957
    Last Post: 10-18-1998 05:01 PM
    by Shadewulf@aol.co  Go to last post
  25. The GS of Lluabraight

    Started by Tim Nutting, 10-18-1998 10:30 PM
    actions, alignment, area, change, elves, evil, folks, game, generally, human, humans, land, lawful, lost, members, mercenaries, mercenary, motives, nick, night, shadow, time, village, white witch, witch, women, world
    • Replies: 7
    • Views: 6,399
    Last Post: 10-20-1998 10:17 PM
    by Tim Nutting  Go to last post
Results 76 to 100 of 1083
Page 4 of 44 1 2 3 4 5 6 7
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.