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  1. Bang!

    Started by James Ruhland, 01-08-1998 12:21 AM
    2 Pages
    1 2
    artillery, bang, boy, building, campaign, chemical, combat, damage, familiar, favor, form, formation, fortification, gunpowder, hale, handling, intelligence, James, knight, lifetime, lord, mighty, monster, mounted, nobles, performance, pikemen, plan, race, save, score, shot, siege, stone, training, weapons, world
    • Replies: 19
    • Views: 14,230
    Last Post: 01-14-1998 02:28 PM
    by Trizt  Go to last post
  2. RE: Bang!

    Started by John Campbell, 01-08-1998 05:26 PM
    arms, arrow, bang, combat, damage, fire, force, guns, lifetime, missile, nobles, save, score, training, weapons
    • Replies: 0
    • Views: 1,622
    Last Post: 01-08-1998 05:26 PM
    by John Campbell  Go to last post
  3. Dwarves

    Started by DURKS 95, 01-08-1998 07:46 PM
    azhik, baruk, battles, benefit, card, computer, computer game, damage, dwarven, forge, game, group, magic, orogs, page, piece, rules, system, units, values, war card, warcards, warriors, weapons, wondering
    • Replies: 6
    • Views: 3,401
    Last Post: 04-13-1998 02:41 AM
    by Kev McW  Go to last post
  4. RE: Bang!

    Started by c558382@showme.missouri., 01-08-1998 08:44 PM
    armor, arms, army, arrow, bang, campaigns, combat, crossbows, damage, fighting, fire, force, guns, human, lifetime, longbow, magic, missile, nobles, rise, save, score, structure, training, weapons
    • Replies: 0
    • Views: 1,646
    Last Post: 01-08-1998 08:44 PM
    by c558382@showme.missouri.  Go to last post
  5. RE: Bang!

    Started by John Campbell, 01-08-1998 09:48 PM
    arms, army, arrow, bang, campaigns, combat, costs, crossbows, damage, fighting, fire, guns, human, lifetime, longbow, magic, missile, move, nobles, rise, save, score, structure, training, weapons
    • Replies: 0
    • Views: 1,646
    Last Post: 01-08-1998 09:48 PM
    by John Campbell  Go to last post
  6. RE: Bang!

    Started by Sepsis, 01-12-1998 05:53 PM
    attacks, balancing, bang, battlefield, completely, cost, damage, death, diplomatic, game, gunpowder, magic, minor, player, province, purpose, regent, sorcery, state, sun, sword, true, war, warfare, weapons, weather
    • Replies: 0
    • Views: 1,832
    Last Post: 01-12-1998 05:53 PM
    by Sepsis  Go to last post
  7. Questions,Rome

    Started by Clint, 01-13-1998 12:02 PM
    armor, army, building, chain, changed, city, combat, cost, damage, deal, dragon, empire, equipment, head, history, mash, native, point, process, professional, rank, rome, run, setting, siege, swords, technology, time, types, weapon, weapons
    • Replies: 6
    • Views: 3,161
    Last Post: 01-13-1998 08:21 PM
    by E Gray  Go to last post
  8. repost of Alternate AC chart

    Started by c558382@showme.missouri., 01-14-1998 12:01 AM
    3rd, ability, arms, attack, bonuses, class, combat, critical, dagger, damage, deal, effect, familiar, fighting, hide, level, mage, manual, power, results, revised, shield, size, speed, sword
    • Replies: 0
    • Views: 2,218
    Last Post: 01-14-1998 12:01 AM
    by c558382@showme.missouri.  Go to last post
  9. New Realm Spells Pt. 2

    Started by Craig Greeson, 11-09-1997 07:47 PM
    animals, area, attack, card, combat, damage, gold, holding, level, magic, powerful, province, realm, regency, results, shield, source, spell, statistics, sword, time, travel, turn, unit, war
    • Replies: 0
    • Views: 2,970
    Last Post: 11-09-1997 07:47 PM
    by Craig Greeson  Go to last post
  10. New Realm Spells

    Started by Craig Greeson, 11-09-1997 07:21 PM
    allowed, area, average, beings, borders, campaign, costs, damage, divination, domain, elf, gold, level, magic, mass, morale, point, powerful, province, realm, source, spell, transfer, type, unit, usable
    • Replies: 0
    • Views: 1,911
    Last Post: 11-09-1997 07:21 PM
    by Craig Greeson  Go to last post
  11. New Realm Spell

    Started by Jan P. M. Arnoldus, 10-07-1997 03:30 PM
    bloodability, bloodline, bloodline derivation, book of magecraft, damage, derivation, effect, gem, level, magecraft, major, realm, spell, throw, unknown
    • Replies: 0
    • Views: 1,968
    Last Post: 10-07-1997 03:30 PM
    by Jan P. M. Arnoldus  Go to last post
  12. Easy War Method

    Started by Darkstar, 10-08-1997 01:43 AM
    archers, attack, battle, box, crown, damage, darkness, death, defence, defense, follow, haven, melee, missile, moment, morning, mounted, page, result, simple, system, unit, units, values, war
    • Replies: 1
    • Views: 2,634
    Last Post: 10-08-1997 01:35 PM
    by Glenn Robb  Go to last post
  13. New Army Units, Orog & Goblins

    Started by Darkstar, 08-15-1997 01:21 PM
    advancing, animals, answer, army, attack, bow, combat, crown, damage, dead, domain, evil, fighting, human, knight, land, leader, master, missile, population, recent, siege, slave, spear, speed, statistics, sword, tribes, war, weapons
    • Replies: 0
    • Views: 2,376
    Last Post: 08-15-1997 01:21 PM
    by Darkstar  Go to last post
  14. New Priest Realm Spell

    Started by Brandon Quina, 08-19-1997 02:57 PM
    damage, defence, destroying, divine, divine wrath, effects, enemy, group, heir, holding, level, levels, news, points, pour, power, priest, provinces, realm, regent, spell, throw, units
    • Replies: 1
    • Views: 2,135
    Last Post: 12-01-1997 04:09 AM
    by Scotty  Go to last post
  15. Swords of Quality

    Started by Sepsis, 09-03-1997 12:50 AM
    arms, bonuses, class, dagger, damage, death, dwarf, elite, family, fashion, forge, game, king, magic, money, original, province, reputation, shield, speed, strength, suitable, sun, type, war, warrior, weapons
    • Replies: 0
    • Views: 1,639
    Last Post: 09-03-1997 12:50 AM
    by Sepsis  Go to last post
  16. Dwarven Source Levels

    Started by Harri Kemppainen, 11-30-1996 12:00 AM
    1997, acquire, actions, area, areas, beauty, care, cities, city, construction, damage, dwarven, effect, flow, formation, grounds, heir, influence, land, level, levels, magic, magical, nature, race, ruling, source, stone, weapons
    • Replies: 9
    • Views: 4,483
    Last Post: 09-14-1997 08:05 PM
    by CRaSH oVeRRiDe  Go to last post
  17. Another Humanoid Magic Item

    Started by Sepsis, 09-08-1997 12:57 AM
    alignment, cold, creature, damage, day, death, earth, evil, form, gaseous, level, lost, magic, province, raising, save, spell, state, strike, sun, time, title, tribes, true, world
    • Replies: 0
    • Views: 1,579
    Last Post: 09-08-1997 12:57 AM
    by Sepsis  Go to last post
  18. Yet Another Humanoid Magic Item

    Started by Sepsis, 09-08-1997 05:09 PM
    ability, active, blood, casting, creature, damage, death, effect, function, humanoid, influence, limited, magic, place, power, province, psionics, restriction, score, staff, state, storyline, sun, survival, time, unique, war
    • Replies: 1
    • Views: 1,758
    Last Post: 09-09-1997 05:32 PM
    by Sepsis  Go to last post
  19. Evil Characters (was PC Awnsheg

    Started by Brandon Quina, 08-02-1997 07:59 PM
    awnsheghlien, bloodform, character, characters, damage, evil, game, lawful, pick, powerful, ruin, scene, sheghlien, turn
    • Replies: 0
    • Views: 1,410
    Last Post: 08-02-1997 07:59 PM
    by Brandon Quina  Go to last post
  20. Nagling

    Started by Sepsis, 08-09-1997 04:31 PM
    blessed, bonus, conflict, creature, damage, day, dead, death, effect, giant, king, mage, natural, northern, ogre, province, simple, state, stone, strength, sun, survival, titan, true, warrior, weapon
    • Replies: 0
    • Views: 2,027
    Last Post: 08-09-1997 04:31 PM
    by Sepsis  Go to last post
  21. Psionic Repair Damage

    Started by Arjan, 11-05-2011 01:01 AM
    d20, damage, power, psionic, redirect
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  22. Nonlethal Damage

    Started by Arjan, 11-05-2011 01:01 AM
    d20, damage, redirect, rules
    • Replies: 0
    • Views: 1
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  23. Penetrate Damage Reduction

    Started by Arjan, 11-05-2011 01:01 AM
    d20, damage, epic, feat, redirect
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  24. Lingering Damage

    Started by Arjan, 11-05-2011 01:01 AM
    d20, damage, epic, feat, redirect
    • Replies: 0
    • Views: 0
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

  25. Increased Damage Reduction

    Started by Arjan, 11-05-2011 01:01 AM
    ability, d20, damage, divine, redirect
    • Replies: 0
    • Views: 1,726
    Last Post: 11-05-2011 01:01 AM
    by Arjan  Go to last post

    Wiki:
    Main

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