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Tag: weapon

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  1. [BIRTHRIGHT] Campaign idea....

    Started by George Koch, 02-25-1998 12:47 AM
    armor, campaign, churches, classes, control, damage, event, gaming, girl, group, haven, horse, land, level, lost, nights, noble, paladins, players, round, rules, simple, story, strength, test, time, weapon
    • Replies: 1
    • Views: 2,729
    Last Post: 02-26-1998 09:47 PM
    by George Koch  Go to last post
  2. Weapon Stats in Rulebook

    Started by John, 11-30-1997 12:00 AM
    ability, advantage, areas, artist, bastard, bonuses, chain, combat, conclusion, damage, feedback, fighter, game, martial, military, ring, rulebook, shot, source, speed, stats, strength, strike, sword, tome, typo, weapon, weapons
    • Replies: 6
    • Views: 3,392
    Last Post: 03-04-1998 06:29 PM
    by prtr02@scorpion.nspco.co  Go to last post
  3. Weapon Style - The Warder`s Blade

    Started by Tim Nutting, 01-21-1998 10:15 AM
    alter, attack, class, damage, guard, heir, human, nature, organization, ranger, rangers, secret, seperate, series, society, standard, sword, swords, time, usable, warrior, weapon
    • Replies: 0
    • Views: 1,651
    Last Post: 01-21-1998 10:15 AM
    by Tim Nutting  Go to last post
  4. Alternate Parrying

    Started by Tim Nutting, 01-21-1998 10:04 AM
    2nd, actions, alter, balancing, character, combat, cost, couple, defensive, game, heir, house, level, magic, master, melee, place, player, round, shield, skill, strange, strike, substitute, sword, weapon
    • Replies: 1
    • Views: 1,618
    Last Post: 01-21-1998 11:25 AM
    by Jaime T. Matthew  Go to last post
  5. Magic in Cerilia

    Started by dragon, 01-21-1998 11:48 AM
    arts, battle, blood, bonus, claims, combat, dagger, death, effects, encounter, forest, game, history, magic, magic items, minor, moon, power, rare, terror, true, unique, vision, weapon, world
    • Replies: 0
    • Views: 2,055
    Last Post: 01-21-1998 11:48 AM
    by dragon  Go to last post
  6. Weapon Style - The Warder`s Bla

    Started by voelkman, 01-22-1998 08:45 AM
    bodyguards, box, cast, couple, effect, effects, evil, heir, investiture, king, mages, magic, members, point, power, purpose, range, realm, regent, spells, task, transfer, vassalage, warcards, weapon, wizards
    • Replies: 1
    • Views: 1,414
    Last Post: 01-27-1998 01:26 PM
    by Manfred V=?ISO-8859-1?Q?  Go to last post
    • Replies: 0
    • Views: 1,517
    Last Post: 01-22-1998 09:51 PM
    by jonathan.w.ingram@exgate  Go to last post
  7. Paladins: Regency & Ruornil

    Started by c558382@showme.missouri., 01-26-1998 04:36 PM
    3rd, azrai, campaign, casting, character, cleric, day, dead, edition, evil, faith, henchman, level, magic, player, power, ranger, regency, shadow, spider, throws, time, undead, weapon, weapons, world
    • Replies: 0
    • Views: 1,804
    Last Post: 01-26-1998 04:36 PM
    by c558382@showme.missouri.  Go to last post
  8. RE: Unit w/Dwarven Plate

    Started by c558382@showme.missouri., 01-26-1998 06:43 PM
    armor, army, cities, cost, costs, country, elite, fan, free, level, mercenaries, modern, muster, point, province, regent, rulebook, size, time, training, troop, type, unit, weapon, world
    • Replies: 0
    • Views: 1,609
    Last Post: 01-26-1998 06:43 PM
    by c558382@showme.missouri.  Go to last post
  9. Witch`s Spells

    Started by Mark A Vandermeulen, 01-28-1998 10:59 PM
    ability, actions, beauty, bloodline, bonuses, character, crisis, curses, days, dead, death, deep, evil, game, holy, king, locate, major, nightmare, original, place, retreat, running, spectral, spell, strength, substitute, sword, weapon, weapons, world
    • Replies: 0
    • Views: 1,916
    Last Post: 01-28-1998 10:59 PM
    by Mark A Vandermeulen  Go to last post
  10. RE: Number of True Mages

    Started by jonathan.w.ingram@exgate, 01-29-1998 08:28 PM
    areas, chamberlain, city, class, college, continent, count, day, developed, empire, kingdom, levels, mage, mages, magicians, map, original, project, run, sorcery, spell, spellcasters, time, true, weapon
    • Replies: 0
    • Views: 1,696
    Last Post: 01-29-1998 08:28 PM
    by jonathan.w.ingram@exgate  Go to last post
  11. RE: Number of True Mages

    Started by David Keyser, 01-30-1998 12:53 AM
    chamberlain, city, class, day, empire, levels, mage, mages, run, running, spell, time, true, weapon
    • Replies: 0
    • Views: 1,252
    Last Post: 01-30-1998 12:53 AM
    by David Keyser  Go to last post
  12. RE: Number of True Mages

    Started by Bearcat, 11-30-1997 12:00 AM
    area, chamberlain, class, day, empire, levels, mage, mages, original, run, spell, time, true, visit, weapon
    • Replies: 0
    • Views: 2,933
    Last Post: 11-30-1997 12:00 AM
    by Bearcat  Go to last post
  13. RE: Number of True Mages

    Started by Neil Barnes, 01-30-1998 02:08 PM
    city, clean, day, empire, experience, immortal, levels, lord, mage, mages, magician, rumours, run, scenario, spell, spells, time, true, warrior, weapon
    • Replies: 0
    • Views: 1,610
    Last Post: 01-30-1998 02:08 PM
    by Neil Barnes  Go to last post
  14. Spear of Curing

    Started by Wrb41977@aol.co, 01-31-1998 12:25 AM
    battle, campaign, cast, century, churches, civil, conflict, critical, curing, kings, legend, legendary, lost, magical, major, myth, order, original, orthodox, paladins, pesky, power, return, staff, suitable, times, truth, warriors, weapon
    • Replies: 4
    • Views: 4,013
    Last Post: 02-05-1998 04:24 AM
    by Robert Harper  Go to last post
  15. Magical Items

    Started by Wrb41977@aol.co, 01-31-1998 08:35 PM
    alignment, azrai, beings, combat, damage, dead, effect, evil, form, gem, level, major, markov, minor, monster, occupy, powers, save, sword, temple, time, true, turn, wand, weapon, weapons
    • Replies: 0
    • Views: 2,108
    Last Post: 01-31-1998 08:35 PM
    by Wrb41977@aol.co  Go to last post
  16. Magical Bows

    Started by Wrb41977@aol.co, 02-01-1998 06:07 AM
    ach, adventure, bint, bonus, bow, cast, city, copper, death, elves, ibn, imperial, imperial city, level, lord, mage, magical, point, power, ring, seek, strike, tip, vampire, weapon
    • Replies: 0
    • Views: 1,810
    Last Post: 02-01-1998 06:07 AM
    by Wrb41977@aol.co  Go to last post
  17. Mace of Aldrud

    Started by Bearcat, 11-30-1997 12:00 AM
    ability, adventure, area, balanced, campaign, city, day, flame, game, heir, mage, magic, magical, major, point, poison, powerful, powers, province, rogue, slow, unique, visit, wand, weapon, weapons
    • Replies: 1
    • Views: 2,079
    Last Post: 02-02-1998 04:40 AM
    by Wrb41977@aol.co  Go to last post
  18. More Magical Weapons

    Started by prtr02@scorpion.nspco.co, 02-02-1998 05:01 PM
    artifact, campaign, decision, discussion, est, games, heir, level, magic, magic items, magical, money, permanent, players, power, powerful, spells, stats, weapon, weapons
    • Replies: 2
    • Views: 1,939
    Last Post: 02-02-1998 10:22 PM
    by AnRPGamer@aol.co  Go to last post
  19. S&p/c&t/s&m

    Started by Druid, 02-05-1998 12:36 AM
    box, campaign, character, characters, critical, discussion, enhance, flavour, game, gaming, grand, heir, house, level, mage, original, players, point, power, powerful, rules, spell, standard, true, weapon
    • Replies: 0
    • Views: 1,535
    Last Post: 02-05-1998 12:36 AM
    by Druid  Go to last post
  20. Here`s an item for ya...

    Started by Bondman, 02-06-1998 12:51 AM
    active, ancient, bloodline, bonuses, campaign, city, coin, content, day, deep, domain, gold, king, level, luck, powers, regent, ruins, shop, strange, sword, tighmaevril, time, true, weapon
    • Replies: 1
    • Views: 2,176
    Last Post: 02-06-1998 05:31 PM
    by gandalf  Go to last post
  21. Magical Weapons

    Started by Waise Azimi, 02-06-1998 02:06 PM
    dragonlance, fun, glory, gods, magical, power, stone, story, swords, unique, weapon, weapons, world
    • Replies: 0
    • Views: 1,454
    Last Post: 02-06-1998 02:06 PM
    by Waise Azimi  Go to last post
  22. Adurian Dragons & other things.

    Started by Darkstar, 11-22-1997 07:13 AM
    actions, born, challenge, class, completely, current, dangerous, effect, emperor, empire, evil, generally, gold, lore, magic, money, monster, native, point, powerful, religion, return, ruins, seas, spell, tribes, wastes, weapon, weapons
    • Replies: 0
    • Views: 1,595
    Last Post: 11-22-1997 07:13 AM
    by Darkstar  Go to last post
  23. [BIRTHRIGHT] New Character Action

    Started by Agis, 12-04-1997 07:41 PM
    action, administration, bonus, building, campaign, character, commoners, court, dirty, elves, expert, king, kingdoms, level, levels, lieutenant, lieutenants, magic, maps, players, quality, realms, regent, siegecraft, thief, weapon
    • Replies: 0
    • Views: 2,045
    Last Post: 12-04-1997 07:41 PM
    by Agis  Go to last post
  24. Questions,Rome

    Started by Clint, 01-13-1998 12:02 PM
    armor, army, building, chain, changed, city, combat, cost, damage, deal, dragon, empire, equipment, head, history, mash, native, point, process, professional, rank, rome, run, setting, siege, swords, technology, time, types, weapon, weapons
    • Replies: 6
    • Views: 3,143
    Last Post: 01-13-1998 08:21 PM
    by E Gray  Go to last post
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