Tag: loyal

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  1. Llebruch

    Started by Rond0017, 05-11-2016 03:43 PM
    ancient, annwn, battle, cold, court, creatures, domain, elves, forest, gen, gnolls, head, head hunters, hunters, llebruch, loch, loyal, loyalty, nwn, orogs, plague, race, rumor
    • Replies: 0
    • Views: 634
    Last Post: 05-11-2016 03:43 PM
    by Rond0017  Go to last post


  2. Need advice for tabletop game I'm running.

    Started by CrimsonFoxGod, 04-15-2016 08:31 PM
    accepted, advice, ambitious, aubrae, background, baron, campaign, chamberlain, crown, duke, exile, game, king, knights, lord, loyal, loyalty, player, reputation, run, running, show, strength, sword, tabletop, throne, visit
    • Replies: 7
    • Views: 2,470
    Last Post: 04-18-2016 10:16 PM
    by CrimsonFoxGod  Go to last post
  3. excel Domain manager including most of Anuire regents

    Started by Nakraal, 05-02-2015 04:07 PM
    2 Pages
    1 2
    anuirean, attitude, change, code, corrections, domain, feedback, force, free, heir, holdings, holds, law, loyal, loyalty, navigate, plan, player, province, regent, roads, season, tab, trade, tutorial
    • Replies: 12
    • Views: 4,336
    Last Post: 09-29-2015 09:58 PM
    by Arius Vistoon  Go to last post
  4. Pathfinder - Buildings and Birthright

    Started by JakobLiar, 01-24-2015 10:36 PM
    2 Pages
    1 2
    ability, birthright, building, campaign, castles, city, cost, economy, fortification, game, haven, holding, kingdom, law, levels, loyal, loyalty, pathfinder, process, province, size, stack, system, time, understanding, version
    • Replies: 13
    • Views: 4,664
    Last Post: 07-09-2015 04:39 PM
    by Lord_Johnny  Go to last post
  5. What's the difference between henchmen and lieutenants?

    Started by Naughtical, 10-23-2013 01:01 PM
    2 Pages
    1 2
    action, actions, adventuring, book of regency, building, care, character, control, core, count, difference, domain, henchman, lieutenant, lieutenants, loyal, loyalty, player, realm, regency, regent, rps, rule, serve, time, title, turn
    • Replies: 10
    • Views: 1,530
    Last Post: 10-27-2013 07:43 PM
    by AndrewTall  Go to last post
  6. Great White Church

    Started by Marco Fossati, 04-02-2013 06:36 AM
    church, formation, friends, heir, loyal, loyalty, members, order, power, wealth, white witch, witch
    • Replies: 0
    • Views: 3,804
    Last Post: 04-02-2013 06:36 AM
    by Marco Fossati  Go to last post


  7. Upper Anuire Traders Dhoesone plots

    Started by AndrewTall, 01-19-2013 05:47 PM
    category, content, death, dependent, domain, druid, dukes, expansion, favor, gross, guild, guilder, hunters, influence, legendary, lost, loyal, plot, potential, power, royal, slay, time, tony, wiki
    • Replies: 0
    • Views: 783
    Last Post: 01-19-2013 05:47 PM
    by AndrewTall  Go to last post


  8. Like Father, Like Son

    Started by Delazar, 02-13-2012 01:28 PM
    adventuring, anuirean, building, campaign, care, character, claim, companion, dead, emperor, empire, free, game, girl, gun, king, land, leader, loyal, loyalty, mix, provinces, realm, regent, request, return, rule, ruling, sister, slave, suitable, vassal, woman
    • Replies: 7
    • Views: 1,385
    Last Post: 02-17-2012 11:08 PM
    by AndrewTall  Go to last post
  9. Lieutenant of two different regents

    Started by Vicente, 11-25-2011 04:33 PM
    2 Pages
    1 2
    ancient, areas, close, coats, conflict, domain, erm, event, god, holding, lieutenant, lord, loyal, loyalty, major, powerful, province, public, regent, rule, servant, serve, side, time, vassal, wisdom
    • Replies: 13
    • Views: 1,246
    Last Post: 12-18-2011 10:39 AM
    by Vicente  Go to last post
  10. Guild Products (was: - Alignment fl

    Started by Morg, 02-24-1999 06:34 PM
    ability, alignment, campaign, chaos, cost, deal, friends, game, grab, guild, income, loyal, loyalty, merchandise, original, pbem, policy, public, random, river, scenario, section, sequence, society, stone, time
    • Replies: 0
    • Views: 392
    Last Post: 02-24-1999 06:34 PM
    by Morg  Go to last post
  11. Alignment flawed? BR Guilders

    Started by Kenneth Gauck, 02-24-1999 03:49 AM
    ability, alignment, chaos, characters, deal, grab, guilder, lawful, loyal, loyalty, merchandise, order, organization, original, policy, public, quality, random, regent, regular, scenario, section, sequence, society, traders, weak
    • Replies: 1
    • Views: 370
    Last Post: 02-25-1999 01:54 PM
    by the Falcon  Go to last post
  12. I recant (sort of)

    Started by Tim Nutting, 01-14-1999 08:20 AM
    actions, adjustment, building, city, cover, debate, el-hadid, fortified, guild, holding, imperial, level, loyal, loyalty, martial, occupation, pbem, prince, realm, reputation, running, sin, source, spell, time, tony, unit, weak
    • Replies: 4
    • Views: 463
    Last Post: 01-16-1999 04:15 AM
    by Memnoch  Go to last post
  13. War & loyalty

    Started by Pieter Sleijpen, 01-14-1999 12:35 PM
    America, ancient, armies, difference, effect, enemy, foreign, house, influence, loyal, loyalty, medieval, morale, pbem, plane, rulers, rules, shoot, spelling, victory, war, wars
    • Replies: 0
    • Views: 306
    Last Post: 01-14-1999 12:35 PM
    by Pieter Sleijpen  Go to last post
  14. War & loyalty

    Started by Tim Nutting, 01-15-1999 01:13 AM
    actions, agitate, army, champion, conflict, domain, enforce, espionage, events, evil, free, game, guess, liberation, loyal, loyalty, money, nation, original, picture, province, random, regent, section, task, war, warhammer
    • Replies: 0
    • Views: 352
    Last Post: 01-15-1999 01:13 AM
    by Tim Nutting  Go to last post
  15. War & loyalty

    Started by Kenneth Gauck, 01-15-1999 03:49 AM
    America, campaign, class, death, effect, fighting, honor, influence, loyal, loyalty, modern, morale, nobility, perpetual, plane, product, range, rulers, shoot, strange, victory, volunteers, war, wars, weather
    • Replies: 0
    • Views: 318
    Last Post: 01-15-1999 03:49 AM
    by Kenneth Gauck  Go to last post
  16. War & loyalty

    Started by, 01-15-1999 04:17 AM
    loyal, loyalty, standard, time, war
    • Replies: 0
    • Views: 306
    Last Post: 01-15-1999 04:17 AM
    by  Go to last post
  17. Loyalty Rules

    Started by Sindre Berg, 01-15-1999 03:34 PM
    action, change, collected, current, landed, law, level, levels, loyal, loyalty, modifier, original, pbems, players, provinces, rare, regency, regent, rise, round, rule, rules, turn, units, warfare
    • Replies: 4
    • Views: 456
    Last Post: 01-17-1999 06:24 PM
    by Lee  Go to last post
  18. RE: Loyalty Rules

    Started by #WONG HON MING#, 01-17-1999 05:58 AM
    assistance, change, collected, computer, domain, effects, forge, free, function, landed, law, law holding, level, levels, loyal, loyalty, priest, province, provinces, rule, rules, turn, units, vision, war
    • Replies: 0
    • Views: 486
    Last Post: 01-17-1999 05:58 AM
    by #WONG HON MING#  Go to last post
  19. Artifacts of Cerilia

    Started by Olesens, 01-30-1999 03:15 AM
    area, chamberlain, collection, crown, description, druid, elf, emperor, favor, gems, history, imperial, loyal, manslayer, page, players, power, powers, rare, regent, seeking, state, summon, unique, western
    • Replies: 2
    • Views: 390
    Last Post: 02-01-1999 02:17 PM
    by  Go to last post
  20. Re[1]: Blood ability levels (was: R

    Started by Temujin, 01-29-1999 08:02 PM
    ability, blood, blood ability, bloodline, bloodline strength, custom, differences, domain, general, level, loyal, loyalty, major, member, minor, point, rule, score, sheghlien, solmyr, strength, tainted, transfer, true, type
    • Replies: 0
    • Views: 335
    Last Post: 01-29-1999 08:02 PM
    by Temujin  Go to last post
  21. English Counts

    Started by Kai Beste, 01-25-1999 09:30 AM
    arms, baron, changed, conquered, count, crown, describe, domain, graf, history, king, land, leader, loyal, marquis, member, military, native, noble, power, rank, regent, social, status, title, translate, translation
    • Replies: 3
    • Views: 350
    Last Post: 01-26-1999 03:41 PM
    by Jeff Dunnett  Go to last post
  22. Nationalism?

    Started by, 01-20-1999 07:05 AM
    average, campaign, character, clan, country, domain, family, games, government, heir, king, land, loyal, loyalty, military, money, nobility, player, ruler, standard, tax, time, true, war, warlord
    • Replies: 2
    • Views: 438
    Last Post: 01-20-1999 02:27 PM
    by Trizt  Go to last post
  23. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 392
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
  24. Is this too real, or could this

    Started by Kenneth Gauck, 11-01-1998 05:42 PM
    2 Pages
    1 2
    actions, battle, battles, capture, commoners, court, custom, events, folks, game, holding, land, loyal, loyalty, medieval, money, muster, nobles, player, plot, process, public, regent, reputation, rules, times, units
    • Replies: 13
    • Views: 621
    Last Post: 11-03-1998 11:03 AM
    by  Go to last post
  25. Question Regarding Mercenaries

    Started by, 11-06-1998 04:13 PM
    archers, baroness, blooded, bodyguards, control, cooper, crossbows, direction, family, fiction, fighter, follow, group, head, leader, level, loyal, mercenaries, non-regent, orog, place, regent, sign, time, training, unblooded, units, warriors
    • Replies: 6
    • Views: 615
    Last Post: 11-08-1998 07:23 PM
    by Kenneth Gauck  Go to last post
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