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Tag: change

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  1. Swanmay

    Started by The Olesens, 10-22-1998 10:06 PM
    ability, andrew, animal, change, deities, deity, ehrshegh, group, power, ross, time, winter, wolf
    • Replies: 1
    • Views: 2,554
    Last Post: 10-23-1998 03:26 AM
    by Lee  Go to last post
  2. Isn`t this a little ridiculous

    Started by John, 11-30-1997 12:00 AM
    active, board, campaigns, change, conclusion, cut, day, death, debate, effect, elf, elves, evil, folks, friends, gaming, gheallie, guys, human, humans, manslayer, ship, sides, size, tribes
    • Replies: 6
    • Views: 6,146
    Last Post: 10-18-1998 04:50 PM
    by Shadewulf@aol.co  Go to last post
  3. My Last Word on the GS.

    Started by Tim Nutting, 10-17-1998 08:46 PM
    accept, alignment, board, campaign, change, content, core, culture, debate, elves, evil, fan, fantasy, folks, game, heir, history, human, map, member, place, plane, policy, public, realms, setting, valid
    • Replies: 1
    • Views: 8,980
    Last Post: 10-18-1998 05:01 PM
    by Shadewulf@aol.co  Go to last post
  4. The GS of Lluabraight

    Started by Tim Nutting, 10-18-1998 10:30 PM
    actions, alignment, area, change, elves, evil, folks, game, generally, human, humans, land, lawful, lost, members, mercenaries, mercenary, motives, nick, night, shadow, time, village, white witch, witch, women, world
    • Replies: 7
    • Views: 6,411
    Last Post: 10-20-1998 10:17 PM
    by Tim Nutting  Go to last post
  5. Sorry :)

    Started by Tim Nutting, 10-18-1998 10:26 PM
    access, challenges, change, difference, ethics, friends, heir, honor, limited, recent, time, truth
    • Replies: 0
    • Views: 2,160
    Last Post: 10-18-1998 10:26 PM
    by Tim Nutting  Go to last post
  6. Gheallie Sidhe and Alignment OF

    Started by einarh@fagerborg.vgs.n, 10-16-1998 09:33 PM
    2nd, 3rd, alignment, America, armies, change, death, description, Europe, evil, fighting, gheallie, gheallie sidhe, greed, heir, master, nick, scale, technology, traders, tradition, units, unknown, war, world
    • Replies: 3
    • Views: 2,775
    Last Post: 10-19-1998 06:40 PM
    by Trizt  Go to last post
  7. TSR Buisiness

    Started by BenandAmy, 10-08-1998 03:21 AM
    ability, asks, box, change, cities, company, describe, expansions, experience, folder, future, gaming, group, growth, guess, lost, merchandise, money, novels, original, players, product, public, sea, time, town, true
    • Replies: 0
    • Views: 2,387
    Last Post: 10-08-1998 03:21 AM
    by BenandAmy  Go to last post
  8. Polymorph and Blood abilties

    Started by The Olesens, 09-15-1998 07:34 PM
    ability, attack, awnsheglien, blood, blood ability, caveat, change, class, days, effect, form, level, magic, permanent, process, rounds, rule, rules, spell, the wizard, throw, transfer, transformation, type, wizard
    • Replies: 1
    • Views: 4,237
    Last Post: 09-15-1998 11:20 PM
    by Mark A Vandermeulen  Go to last post
  9. RE: Unit Experience

    Started by Harding Nick MMUk, 09-02-1998 08:13 AM
    armies, change, evil, experience, field, morale, time, troops, unit, units
    • Replies: 0
    • Views: 1,476
    Last Post: 09-02-1998 08:13 AM
    by Harding Nick MMUk  Go to last post
  10. RE: Ars Magica in Birthright

    Started by #WONG HON MING#, 08-21-1998 09:22 AM
    3rd, change, conversion, game, group, major, system, version
    • Replies: 0
    • Views: 1,590
    Last Post: 08-21-1998 09:22 AM
    by #WONG HON MING#  Go to last post
  11. [BIRTHRIGHT] Mult- and Dual-cla

    Started by Gary V. Foss, 09-04-1998 10:17 PM
    2nd, 2nd edition, ability, anatomy, board, change, character, current, edition, experience, fan, fantasy, game, gaming, god, introduction, movie, multi, plot, point, power, proficiencies, realism, running, world
    • Replies: 0
    • Views: 4,573
    Last Post: 09-04-1998 10:17 PM
    by Gary V. Foss  Go to last post
  12. Steam...

    Started by Saberdrake@aol.co, 09-15-1998 06:12 PM
    ability, blooded, card, casting, Cerilia, change, class, craftsmen, folks, gaming, heir, humans, intelligence, level, low magic, mages, magic, plane, population, realm, score, spell, steam, technology, time, wizards, world
    • Replies: 2
    • Views: 2,091
    Last Post: 09-17-1998 12:16 PM
    by Gary V. Foss  Go to last post
  13. Was Guns - Now Wizards and Sour

    Started by Gary V. Foss, 08-26-1998 07:36 PM
    ability, blood, blood ability, campaign, campaigns, change, characters, close, control, energy, guns, holding, human, level, long life, loss, mage, magical, moment, money, nick, run, source, strength, suggestion, wizards
    • Replies: 3
    • Views: 2,704
    Last Post: 08-27-1998 06:49 AM
    by Gary V. Foss  Go to last post
  14. Elven alignment

    Started by Solmyr, 08-31-1998 01:12 PM
    2 Pages
    1 2
    ach, alignment, box, card, cardsheet, change, commoners, elves, empire, humans, James, king, lawful, leader, lost, member, members, point, power, rhoubhe, roe, ruins, ruins of empire, rulers, solmyr, super, time, tree, tuarhieval
    • Replies: 16
    • Views: 6,226
    Last Post: 09-08-1998 08:28 AM
    by Tim Nutting  Go to last post
  15. RE: Mapping of Cerilia in CC2

    Started by Kariu, 09-18-1998 03:54 PM
    artist, borders, brand, bright, campaign, cartographer, cc2, change, coast, computer, contest, core, earth, fighting, game, gold, graphics, hero, map, mass, original, plan, project, quality, rules, time, version, worlds
    • Replies: 0
    • Views: 2,542
    Last Post: 09-18-1998 03:54 PM
    by Kariu  Go to last post
  16. Paladins for Everyone (long)

    Started by James Ray, 09-21-1998 08:08 AM
    2 Pages
    1 2
    ability, alignments, allowed, ambitious, bonus, campaign, change, class, core, days, game, gaming, generally, generic, holder, holy, house, James, law, magic, oriental, philosophy, politics, school, skills, tea, tree, version, world
    • Replies: 15
    • Views: 6,012
    Last Post: 09-25-1998 12:09 AM
    by Daniel McSorley  Go to last post
  17. Ars Magica in Birthright

    Started by Oyvind Gronnesby, 08-20-1998 03:47 PM
    3rd, challenge, change, conversion, game, group, major, secrets, system, version
    • Replies: 1
    • Views: 2,174
    Last Post: 08-21-1998 06:20 PM
    by prtr02@scorpion.nspco.co  Go to last post
  18. Faiths & Assassinations

    Started by Tim Nutting, 09-23-1998 08:22 PM
    action, change, claim, core, day, dead, deal, deities, eble, empire, enemy, form, game, gaming, god, history, holy, human, imperial, king, nobility, power, regent, reputation, story, temple, war
    • Replies: 0
    • Views: 1,525
    Last Post: 09-23-1998 08:22 PM
    by Tim Nutting  Go to last post
  19. Untappable Sources Redux

    Started by JD Lail, 09-10-1998 09:31 AM
    3rd, action, answer, asked, attempting, building, change, couple, dead, discussion, forge, level, mage, magic, major, nick, original, power, powerful, province, realm, regency, regent, rulebook, temple, time, undead
    • Replies: 0
    • Views: 1,463
    Last Post: 09-10-1998 09:31 AM
    by JD Lail  Go to last post
  20. Genocide spell?

    Started by Paal Wilhelm Wilhelmsen, 08-30-1998 08:27 PM
    bonus, campaign, change, character, d20, days, deployment, discussion, disease, effect, effects, field, influence, mage, magical, patches, physical, plague, run, running, siege, spell, spells, time, type, weapon
    • Replies: 0
    • Views: 2,223
    Last Post: 08-30-1998 08:27 PM
    by Paal Wilhelm Wilhelmsen  Go to last post
  21. [AusBDSM] my `battered` fri

    Started by carla@maxisp.com.a, 08-13-1998 05:14 AM
    change, clan, day, deal, death, earth, games, general, heir, picking, spirit, throw, times, types, world
    • Replies: 0
    • Views: 4,918
    Last Post: 08-13-1998 05:14 AM
    by carla@maxisp.com.a  Go to last post
  22. Battle Card Woes

    Started by Ronnie Livingston, 07-27-1998 03:28 PM
    battle, battles, card, cards, change, char, entry, formation, players, point, random, raw, roads, rules, run, side, system, tool, troop, units
    • Replies: 0
    • Views: 2,054
    Last Post: 07-27-1998 03:28 PM
    by Ronnie Livingston  Go to last post
  23. Battle Card Woes

    Started by =?iso-8859-1?Q?Gu=F0mund, 05-27-1998 04:34 PM
    action, background, battle, battles, card, cards, change, char, deal, diplomacy, entry, field, formation, mix, original, players, point, random, roads, rules, run, time, tool, troop, units, version
    • Replies: 2
    • Views: 4,620
    Last Post: 07-28-1998 02:44 PM
    by breye@earthlink.net  Go to last post
  24. Civ2 Application

    Started by The Olesens, 07-29-1998 12:28 PM
    2 Pages
    1 2
    advancing, advantage, application, building, cards, Cerilia, change, close, cooper, djapar, dragon, dragon isles, elephant, guns, holy, iron, isles, levels, map, nation, published, religious, solmyr, spelling, steal, units, war, warrior, workshop
    • Replies: 11
    • Views: 4,529
    Last Post: 07-30-1998 05:12 AM
    by Jim Cooper  Go to last post
  25. Alternity rules (quite long)

    Started by Trizt, 07-22-1998 11:10 AM
    2nd, alternity, attacking, bonus, bonuses, change, char, critical, d20, damage, dealing, description, effects, fading, fighting, forge, martin, monster, results, score, skills, strength, sword, task, version, weapon
    • Replies: 1
    • Views: 5,489
    Last Post: 07-23-1998 09:45 AM
    by James Ray  Go to last post
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