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  1. [BIRTHRIGHT] -Metric elves

    Started by Kenneth Gauck, 02-27-1999 01:59 PM
    America, balance, change, characters, day, difference, elves, forge, form, goal, heir, kings, medieval, miles, modern, original, plane, players, size, system, time, village
    • Replies: 0
    • Views: 7,713
    Last Post: 02-27-1999 01:59 PM
    by Kenneth Gauck  Go to last post
  2. Our annual flame-fest - Good po

    Started by Jim Cooper, 02-27-1999 07:11 AM
    america, annual, change, claim, cooper, difference, flame, form, free, gold, ground, heir, point, rules, state, war
    • Replies: 3
    • Views: 8,844
    Last Post: 02-28-1999 04:25 AM
    by Daniel McSorley  Go to last post
  3. BR Official Adventures

    Started by Sindre Berg, 02-20-1999 01:55 PM
    avanil, bastard, bonus, boy, campaign, casting, change, completely, diplomacy, equipment, game, king, level, mage, major, modules, planar, power, powerful, regent, running, setting, size, spell, staff, sword, villain, war
    • Replies: 2
    • Views: 10,221
    Last Post: 02-26-1999 12:34 AM
    by Robert Trifts  Go to last post
  4. No html!!

    Started by darkstar, 02-23-1999 01:03 AM
    box, change, cut, future, request, rules
    • Replies: 0
    • Views: 1,598
    Last Post: 02-23-1999 01:03 AM
    by darkstar  Go to last post
  5. Training and the Tyranny of Six

    Started by Gary V. Foss, 04-16-1999 10:01 PM
    3 Pages
    1 2 3
    3rd, annual, asks, board, care, change, costs, creature, days, edition, friends, game, gaming, handling, human, intelligence, king, level, maximum, player, rare, rule, setting, size, skills, strength, strongest, time, training
    • Replies: 21
    • Views: 19,874
    Last Post: 04-20-1999 12:57 AM
    by Alaric  Go to last post
  6. Just what we all wanted - yet more

    Started by Jim Cooper, 03-21-1999 10:45 AM
    action, actions, azrai, change, cold, curse, death, divine, earth, effect, energy, essence, evil, gen, investiture, original, powerful, random, rising, scion, shadow, spell, strike, sun, type, vision
    • Replies: 0
    • Views: 8,359
    Last Post: 03-21-1999 10:45 AM
    by Jim Cooper  Go to last post
  7. Unofficial Newsgroup for Birthright

    Started by Craig Dalrymple, 03-23-1999 03:59 AM
    change, dead, guy, slow, unofficial
    • Replies: 0
    • Views: 1,718
    Last Post: 03-23-1999 03:59 AM
    by Craig Dalrymple  Go to last post
  8. Some mindless bantering I thoug

    Started by darkstar, 04-08-1999 12:35 AM
    alter, campaign, cc2, change, core, houses, morg, rules, scale, times, tree
    • Replies: 0
    • Views: 4,260
    Last Post: 04-08-1999 12:35 AM
    by darkstar  Go to last post
  9. I`ll take Birthright Mythology and

    Started by Jim Cooper, 04-10-1999 01:22 AM
    Aebrynis, area, azrai, boy, challenge, change, cold, dead, divine, empire, envision, evil, god, history, human, magic, minor, native, nature, place, planar, power, powers, rulebook, shadow, spell, title, witness, world
    • Replies: 0
    • Views: 5,082
    Last Post: 04-10-1999 01:22 AM
    by Jim Cooper  Go to last post
  10. A Newbie

    Started by MrSpears@aol.co, 04-13-1999 01:16 AM
    box, change, complete, couple, est, formation, game, guys, members, naval, order, ring, rules, system, world
    • Replies: 3
    • Views: 2,651
    Last Post: 04-13-1999 04:23 AM
    by darkstar  Go to last post
  11. On Topic: Vampire`s Hold Adventure

    Started by Robert Trifts, 03-01-1999 08:07 AM
    2nd, alliance, campaign, change, character, count, days, death, formation, guard, guilder, locate, masse, menu, news, pdf, race, regent, running, ship, sneak, speed, strange, strength, tighmaevril, trade, trip, true, village
    • Replies: 0
    • Views: 9,410
    Last Post: 03-01-1999 08:07 AM
    by Robert Trifts  Go to last post
  12. "Power" in BR (was Azrai`s Serv

    Started by Craig Greeson, 03-04-1999 01:58 PM
    3rd, ability, actions, azrai, banner, change, cooper, critical, effect, game, generic, goals, guild, intelligence, land, level, loyalty, major, monster, plan, power, powerful, powers, prince, raven, scene, setting, skills, skirmishers, spellcasters, unit
    • Replies: 0
    • Views: 9,083
    Last Post: 03-04-1999 01:58 PM
    by Craig Greeson  Go to last post
  13. RE: bloodtheft

    Started by enq@completesystems.com., 02-27-1999 04:57 AM
    blood, bloodtheft, Cerilia, change, clerics, deities, hammer, heir, original, weapons
    • Replies: 0
    • Views: 1,794
    Last Post: 02-27-1999 04:57 AM
    by enq@completesystems.com.  Go to last post
  14. Loyalty Rules

    Started by Sindre Berg, 01-15-1999 03:34 PM
    action, change, collected, current, landed, law, level, levels, loyal, loyalty, modifier, original, pbems, players, provinces, rare, rebellion, regency, regent, rise, round, rule, rules, turn, units, warfare
    • Replies: 4
    • Views: 8,231
    Last Post: 01-17-1999 06:24 PM
    by Lee  Go to last post
  15. RE: Loyalty Rules

    Started by #WONG HON MING#, 01-17-1999 05:58 AM
    assistance, change, collected, computer, domain, effects, forge, free, function, landed, law, law holding, level, levels, loyal, loyalty, priest, province, provinces, rebellion, rule, rules, turn, units, vision, war
    • Replies: 0
    • Views: 4,859
    Last Post: 01-17-1999 05:58 AM
    by #WONG HON MING#  Go to last post
  16. peasent uprising

    Started by Kenneth Gauck, 01-17-1999 09:41 PM
    advancing, alert, blessed, change, contest, crown, day, divine, events, evil, feudalism, forge, god, kings, nobility, original, power, powers, rebellion, rule, slave, tax, theory, time, training, true, type, unblooded, war
    • Replies: 0
    • Views: 4,769
    Last Post: 01-17-1999 09:41 PM
    by Kenneth Gauck  Go to last post
  17. Those Darn Vos

    Started by Jim Cooper, 01-20-1999 03:52 AM
    attack, campaign, change, code, conduct, cooper, cultures, evil, familiar, follow, game, generally, goblins, guess, heir, honor, lawful, leadership, migration, orogs, proceed, random, realm, regent, society, step, story, time
    • Replies: 5
    • Views: 8,446
    Last Post: 01-20-1999 09:07 PM
    by Jim Cooper  Go to last post
  18. status of knights

    Started by Kenneth Gauck, 01-24-1999 04:55 AM
    ability, art, cash, change, class, commoners, duke, emperor, family, heir, knight, knights, military, nobles, original, plan, point, process, purpose, revised, social, status, step, world
    • Replies: 0
    • Views: 6,523
    Last Post: 01-24-1999 04:55 AM
    by Kenneth Gauck  Go to last post
  19. RE: Guilds too powerful -- a simple

    Started by Shaun Hodgson, 01-29-1999 06:06 AM
    change, formula, gold, guilds, holdings, income, landed, levels, maintenance, original, point, powerful, province, regent, road, rps, simple, territory, trade, trade route, turn, wealth
    • Replies: 0
    • Views: 2,670
    Last Post: 01-29-1999 06:06 AM
    by Shaun Hodgson  Go to last post
  20. The Future of the Multiverse

    Started by Olesens, 01-26-1999 08:50 PM
    3rd, andrew, answer, century, Cerilia, change, country, days, death, earth, effect, flight, future, general, heir, magic, medieval, nation, plan, purpose, setting, side, slave, stag, standard, technology, time, weapons, world, worlds
    • Replies: 9
    • Views: 6,060
    Last Post: 01-28-1999 10:10 PM
    by Jim Cooper  Go to last post
  21. Forsaken Priests (long)

    Started by Pieter Sleijpen, 02-11-1999 10:51 AM
    ability, armor, attack, change, character, class, current, day, death, deities, divine, dream, evil, experience, god, handbook, level, minor, plague, point, powers, time, war, weapon, worship
    • Replies: 2
    • Views: 6,032
    Last Post: 02-12-1999 11:59 AM
    by the Falcon  Go to last post
  22. Mental Effects of Awnsheglienism

    Started by Olesens, 02-17-1999 08:22 PM
    adventures, awnsheglien, azrai, bloodform, change, conflict, current, effects, evil, lawful, page, paladin, plan, player, spell, throw, time
    • Replies: 0
    • Views: 7,203
    Last Post: 02-17-1999 08:22 PM
    by Olesens  Go to last post
  23. RE: Mental Effects of Awnsheglienis

    Started by Peter Wiyda, 02-17-1999 11:02 PM
    abilities, ability, actions, azrai, badger, blood ability, bloodform, bloodlines, change, control, copy, darkness, deep, divine, effects, evil, kings, mage, original, ranger, ruled, scion, scions, trait, transformation, unknown
    • Replies: 0
    • Views: 5,195
    Last Post: 02-17-1999 11:02 PM
    by Peter Wiyda  Go to last post
  24. Guilds too powerful -- a simple fix

    Started by Jonathan Ingram, 01-29-1999 05:50 AM
    change, claim, formula, guilds, holdings, income, levels, powerful, province, regent, route, simple, territory, trade, trade route, wealth
    • Replies: 0
    • Views: 2,904
    Last Post: 01-29-1999 05:50 AM
    by Jonathan Ingram  Go to last post
  25. The weather in Talanie

    Started by John, 11-30-1998 12:00 AM
    America, change, climate, coast, cold, cold rider, dangerous, david, deep, effect, effects, field, gulf, horses, houses, influence, island, major, miles, night, priest, seas, source, south, transportation, weather
    • Replies: 5
    • Views: 9,818
    Last Post: 03-03-1999 08:26 PM
    by Jeff Dunnett  Go to last post
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