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  1. Abstracted battle system

    Started by Galdred, 06-03-2019 09:04 PM
    abstracted, actions, army, battle, battles, campaign, campaigns, card, completely, computer, domains, heir, homebrew, influence, legion, level, mass, player, realm, rpg, rules, ruleset, simple, strategic, wargame, zodiac
    • Replies: 2
    • Views: 23,401
    Last Post: 09-01-2019 08:20 PM
    by Fizz  Go to last post
  2. Chapter 5

    Started by ploesch, 08-15-2006 06:40 AM
    3 Pages
    1 2 3
    abstracted, action, advancing, annual, appendix, area, assassination, building, chapter, character, cost, costs, craft, domain, domain action, entry, espionage, holding, inline, intelligence, king, level, money, native, performance, player, professions, purpose, race, result, results, reward, rule, skill, skills, spy, staff, strange, super, supernatural, surprise, trade, visit, wondering
    • Replies: 28
    • Views: 11,154
    Last Post: 09-05-2006 03:50 AM
    by kgauck  Go to last post
  3. Poll: Chap 6 - Should units be allowed to stack on the battlefield?

    Started by irdeggman, 09-20-2005 03:34 PM
    4 Pages
    1 2 3 ... 4
    ability, abstract, abstracted, allowed, army, attack, battle, battlefield, battles, brcs, change, chaos, combat, company, completely, cost, discussion, dnd, game, gaming, group, heir, hex, level, movement, picture, point, poll, power, proceed, scale, shot, simple, size, stack, super, sword, time, troop, turn, unit, units, valid, vote
    • Replies: 36
    • Views: 17,381
    Last Post: 04-24-2008 04:50 AM
    by Mirviriam  Go to last post
  4. The Heartland ruleset

    Started by Demonizer, 06-27-2005 12:30 PM
    3rd, 3rd edition, abstracted, administration, battle, battles, brcs, building, campaign, completely, copper, d20, decree, diplomacy, domain, guild, heartland, Heartlands, hosting, income, informing, land, leader, level, lord, mash, mod, Neverwinter Nights, nwn, pbem, point, province, public, purpose, rare, realm, regent, request, ruleset, savvy, setting, suitable, Tolkien, trade, unit, village, war, world
    • Replies: 2
    • Views: 4,089
    Last Post: 10-01-2005 01:00 PM
    by Demonizer  Go to last post
  5. Discussion on battle round length

    Started by irdeggman, 03-19-2005 12:56 PM
    2 Pages
    1 2
    abstracted, action, actions, adventure, army, arts, attack, battlefield, dangerous, discussion, enemy, fan, formation, intelligence, legion, level, map, movement, multiple, noting, performance, pikeman, point, poll, professional, result, retreat, round, rule, scale, series, shield, size, slow, speed, system, terrain, throw, time, times, troops, turn, unit, valid, vote, votes, voting
    • Replies: 16
    • Views: 5,519
    Last Post: 03-24-2005 06:10 PM
    by geeman  Go to last post
  6. Hero Units

    Started by Osprey, 03-17-2005 08:56 PM
    6 Pages
    1 2 3 ... 6
    ability, abstracted, ach, advancing, attack, balance, balanced, battlefield, bonus, brcs, building, champion, change, character, combat, damage, debate, disable, discussion, dragon, effect, effects, enemy, epic, events, favor, fighter, game, grim, group, handling, hero, lab, level, major, minor, mobile, morale, performance, place, point, potential, power, powerful, professional, purpose, revise, ruleset, running, scale, seperate, shot, skill, stag, substitute, super, timeline, translate, trip, turn, typing, unit, version
    • Replies: 56
    • Views: 17,127
    Last Post: 05-06-2005 04:02 PM
    by Osprey  Go to last post
  7. Birthright battle systems

    Started by The Jew, 03-08-2005 04:32 PM
    7 Pages
    1 2 3 ... 7
    abstracted, advancing, America, application, artillery, battle, born, building, change, changed, community, complete, completely, complex, concern, concerns, conversion, convert, cost, couple, description, draft, equipment, feature, fun, handling, head, hydra, leader, level, major, melee, missile, mobile, playtesters, proceed, professional, public, purpose, rewrite, scale, shot, skirmishers, som, supernatural, surprise, time, train, training, translate, trip, type, version, vision, weapon
    • Replies: 69
    • Views: 22,557
    Last Post: 04-16-2005 07:33 PM
    by irdeggman  Go to last post
  8. Poll: What types of magic should there be in the BRCS?

    Started by irdeggman, 02-26-2005 04:42 PM
    6 Pages
    1 2 3 ... 6
    2nd edition, abstracted, appendix, asks, balanced, battle, battlefield, battlespells, bonus, brcs, campaign, character, combat, community, completely, costs, current, damage, description, dnd, effect, effects, enhancement, handling, hydra, influence, integrate, intermingling, king, level, magic, map, mobile, multiple, place, plan, poll, powerful, powers, professional, realm, realm magic, resolution, ruleset, scale, section, seek, setting, skill, spell, staff, standard, stat, super, supernatural, trip, type, valid, variation, version, vote, voting, wand
    • Replies: 52
    • Views: 16,706
    Last Post: 03-15-2005 04:50 PM
    by geeman  Go to last post
  9. Battle and Realm Magic

    Started by irdeggman, 02-15-2005 04:51 PM
    9 Pages
    1 2 3 ... 9
    abstracted, acquire, action, America, annual, application, arcane, artillery, banner, bastard, battle, born, building, Cerilia, champion, character, combat, control, damaged, day, deal, domain, dream, duane, effect, effects, enemy, enjoyable, feat, fire, formation, generally, havoc, head, highlight, holding, influence, integrate, intelligence, leader, level, magic, mass, maximum, mix, mobile, modern, performance, pesky, place, potential, power, proceed, professional, purpose, ranger, realm, retreat, section, setting, shot, siege, simulacrum, slave, source, spell, spellcaster, staff, suitable, super, surprise, temple, trip, type, unit, valid, variation, wand, war, witness
    • Replies: 80
    • Views: 22,586
    Last Post: 02-26-2005 12:20 AM
    by The Jew  Go to last post
  10. Chap 5,6 & etc- alternative Cost/Maintanance denominations

    Started by Cuchulainshound, 09-11-2006 07:59 PM
    3 Pages
    1 2 3
    2nd, 2nd edition, abstracted, action, actions, art, artwork, asset, assets, brcs, Cerilia, character, coin, copper, cost or maintanance, currency, current, cute, denomination, device, domain, domain level, free, guess, hex, irdeggman, James, level, levels, mechanic, mile, miles, original, purpose, rule, rules, scene, soem, spreadsheet, super, troop, troops, type, types, usage, values, vanish
    • Replies: 28
    • Views: 10,772
    Last Post: 09-29-2006 06:47 PM
    by ploesch  Go to last post
  11. Inspirations for BR Campaigns.

    Started by geeman, 09-19-2006 07:36 AM
    2 Pages
    1 2
    abstracted, ach, action, actions, America, arc, asks, background, campaign, campaigns, care, claim, claims, collect, collection, conflict, couple, domain, domain level, dynasty, effect, game, gaming, highlight, kingdom, land, leader, level, martin, mix, nature, order, power, public, reputation, retreat, rome, scene, season, seasons, series, state, storyline, town, war
    • Replies: 18
    • Views: 9,920
    Last Post: 10-16-2006 01:51 PM
    by Hrandal  Go to last post
  12. Poll: What level do you prefer?

    Started by kgauck, 10-03-2006 07:05 PM
    5 Pages
    1 2 3 ... 5
    abstracted, acquire, adventure, answer, app, art, asked, asks, building, campaign, character, characters, class, creature, creatures, d20, device, disable, dnd, domain, encounter, enjoyable, event, events, feat, feats, formation, fun, henchman, identify, interactive, kgauck, king, level, major, minor, mix, point, points, poll, purpose, range, skill, super, system, test, translate, turn
    • Replies: 49
    • Views: 18,229
    Last Post: 04-25-2007 12:23 PM
    by Ariadne  Go to last post
  13. What do you find most/least enjoyable about Birthright?

    Started by Rowan, 08-04-2016 03:13 PM
    2 Pages
    1 2
    abstracted, active, adventure, birthright, blood, campaign, court, domain, domain level, enjoyable, fun, game, ground, hold, level, magic, pbp, place, player, players, powers, resolve, rules, setting, time, world
    • Replies: 10
    • Views: 42,526
    Last Post: 11-19-2017 12:51 PM
    by Green Knight  Go to last post
  14. Pathfinder's Ultimate Campaign's war rules

    Started by Lee, 03-23-2015 01:13 AM
    abilities, abstracted, armies, battle, battlefield, brcs, campaign, group, import, kingdom, kingmaker, level, mass, path, pathfinder, players, powerful, provinces, published, realm, rule, rules, ruleset, size, time, war
    • Replies: 0
    • Views: 19,362
    Last Post: 03-23-2015 01:13 AM
    by Lee  Go to last post
  15. Ruling Diffrence?

    Started by The Olesen`s, 04-10-1998 12:51 AM
    abstracted, andrew, borders, building, castle, character, costs, gold, guess, guide, heir, knights, level, lord, muster, olesen, piece, regular, rps, ruler, rulers, rules, ruling, small, tip, troops, water, wondering
    • Replies: 6
    • Views: 3,589
    Last Post: 04-11-1998 01:18 AM
    by James Ruhland  Go to last post
  16. Chapter five/Ruling a domain/Domain action rounds

    Started by Sorontar, 08-12-2009 11:48 AM
    abstracted, actions, administration, asks, availability, bloodline, brcs, campaign, care, character, class, completely, contest, criminal, d20, diplomacy, domain, dynasty, guild, level, loyalty, plan, point, production, public, rare, realm, rebellion, regent, reputation, scene, shadow, throne, trade, village, war
    • Replies: 0
    • Views: 67,162
    Last Post: 08-12-2009 11:48 AM
    by Sorontar  Go to last post
  17. A Hypothetical: Doing away with the provinces...

    Started by Gwrthefyr, 03-27-2010 02:44 PM
    2 Pages
    1 2
    ability, abstracted, advancing, America, Anuire, avanil, borders, born, claim, collection, faith, handling, head, holder, holding, hypothetical, influence, land, magic, manual, map, maximum, military, mix, money, parity, png, potential, power, province, purpose, race, resource, river, sea, siege, tax, taxation, time, trade, type, Victoria, village
    • Replies: 18
    • Views: 12,844
    Last Post: 06-04-2010 04:54 PM
    by Gwrthefyr  Go to last post
  18. Poll: How do you play Birthright?

    Started by Elton Robb, 09-26-2008 03:54 AM
    4 Pages
    1 2 3 ... 4
    abstracted, action, actions, adventure, background, campaign, conduct, cover, dming, domain, domain level, equivalent, event, events, future, game, gaming, heir, influence, interactive, level, mix, pbem, pbems, phone, player, potential, project, random, run, scene, storyline, tabletop, time, timeline, world
    • Replies: 30
    • Views: 25,637
    Last Post: 10-03-2008 08:00 PM
    by irdeggman  Go to last post
  19. Project: Economics and demography from the ground up

    Started by Beruin, 05-21-2007 02:50 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 115
    • Views: 45,643
    Last Post: 08-03-2007 10:26 PM
    by kgauck  Go to last post
  20. Detailed info on individuals within a unit

    Started by Sir Tiamat, 05-14-2007 01:21 PM
    3 Pages
    1 2 3
    ability, abstracted, attack, battle, battles, beauty, building, character, collect, collection, device, effect, effects, enemy, form, game, gaming, gold, level, magic, map, medieval, pbem, pillage, power, purpose, run, running, solmyr, theory, unit, units, veteran, warrior, weapon, weapons, world
    • Replies: 20
    • Views: 8,474
    Last Post: 05-15-2007 07:48 PM
    by Jaleela  Go to last post
  21. Poll: Domain Actions - Attitude Effects

    Started by irdeggman, 10-16-2004 04:06 PM
    4 Pages
    1 2 3 ... 4
    abstracted, action, andu, attack, attitude, building, campaign, describe, description, domain, effect, guild, heir, holding, holdings, homebrew, level, loyal, loyalty, mix, morale, noting, NPC, npcs, order, original, poll, province, public, purpose, rebellion, regent, reputation, ruler, score, spreadsheet, substitute, system, transform, transformation, truth
    • Replies: 34
    • Views: 12,452
    Last Post: 12-01-2004 11:49 PM
    by irdeggman  Go to last post
  22. mechanics vs. narration

    Started by anacreon, 08-10-2004 08:27 AM
    2nd, 2nd edition, abstracted, action, actions, application, brcs, campaign, campaigns, caveat, core, domain, epic, fiction, flow, game, holding, law, lost, loyalty, martial, mechanic, movie, player, players, province, regent, rule, rules, scene, setting, story, sun, times, TSR, unique, world
    • Replies: 8
    • Views: 4,364
    Last Post: 08-15-2004 07:32 AM
    by anacreon  Go to last post
  23. Good D20 products for Birthright

    Started by soudhadies, 06-13-2004 10:38 PM
    abstracted, blood, campaign, champion, character, characters, class, collection, crew, d20, domain, dynasties and demagogues, dynasty, fan, fantasy, feat, feats, field, fields, fields of blood, fun, game, games, haven, lord, magic, magical, medieval, player, power, product, retreat, society, stone, war, world
    • Replies: 4
    • Views: 3,254
    Last Post: 06-14-2004 11:38 PM
    by Magian  Go to last post
  24. anything on dwarves

    Started by marcum uth mather, 10-30-2002 08:16 PM
    13 Pages
    1 2 3 ... 13
    3rd, 3rd edition, abilities, abolish, abstracted, accessory, ach, acquire, adjustment, adult, agenda, America, application, asks, attack, balanced, Baruk-Azhik, bastard, beauty, bonus, born, boy, building, champion, change, char, character, city, class, continual, d20, design, device, dexterity, disable, dnd, dwarf, ecl, edition, equipment, feats, flaws, girl, group, guarantee, guy, head, intelligence, king, leader, level, magic, major, mash, member, migration, mix, modification, nick, NPC, performance, pesky, player, point, power, present, professional, public, purpose, race, range, ranger, relic, reputation, rule, scene, score, shot, skill, stat, statistics, stone, storage, strength, surprise, test, valid, wander
    • Replies: 124
    • Views: 34,650
    Last Post: 12-06-2002 08:02 PM
    by ryancaveney  Go to last post
  25. Military Deployment

    Started by Lord Rahvin, 10-29-2002 02:17 AM
    2 Pages
    1 2
    abstract, abstracted, access, application, area, army, balance, battle, battlefield, blessed, borders, building, card, conflicts, control, cost, current, damage, days, deployment, domain, enemy, function, game, guard, holder, intelligence, law, level, lost, military, multiple, nightmare, politics, power, powerful, province, purpose, realm, royal, scout, shot, skills, speed, state, strategy, strike, suitable, surprise, tax, terrain, time, training, troop, type
    • Replies: 15
    • Views: 7,273
    Last Post: 11-04-2002 08:43 PM
    by geeman  Go to last post
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