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Tag: guild (for guilds)

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  1. Mage Regents was Fighter Regent

    Started by JD Lail, 01-01-2000 01:08 PM
    actions, attack, casting, domain, effect, guild, human, income, level, mage, magic, mass, money, power, powerful, rare, realm, regency, regent, rps, ruler, strength, temple, time, trade
    • Replies: 0
    • Views: 13,050
    Last Post: 01-01-2000 01:08 PM
    by JD Lail  Go to last post
  2. Who Can Create/Expand Holdings (was

    Started by Craig Greeson, 10-07-1998 01:27 AM
    area, campaigns, class, difference, guild, heir, holding, holdings, influence, investiture, landed, law, level, power, regent, rules, side, source, tap, temple, type, types, wizards
    • Replies: 0
    • Views: 2,109
    Last Post: 10-07-1998 01:27 AM
    by Craig Greeson  Go to last post
  3. Who Can Create/Expand Holdings

    Started by Gary V. Foss, 10-07-1998 06:26 AM
    allowed, benefit, blood, blood enemies, box, cast, description, domain, fighter, guild, holding, holdings, influence, lieutenant, mage, magic, powerful, purpose, regent, scion, source, spell, temple, type, wizard
    • Replies: 6
    • Views: 4,641
    Last Post: 10-07-1998 08:28 PM
    by Jim Cooper  Go to last post
  4. Who Can Create/Expand Holdings

    Started by Solmyr, 10-07-1998 09:02 PM
    ability, action, allowed, blooded, character, control, court, create or rule, god, guild, holding, holdings, influence, investiture, law, leader, loyal, money, regency, regent, ruled, scion, setting, ship, temple, trade
    • Replies: 5
    • Views: 3,321
    Last Post: 10-21-1998 06:08 AM
    by Ryan Freire  Go to last post
  5. Create Holding Q

    Started by Whalejudge@aol.co, 10-09-1998 07:21 AM
    attack, box, campaign, character, class, collecting, cooper, cost, domain, emperor, guild, holding, invest, investiture, level, non-regent, priest, prince, province, regent, rps, rule, scion, spell, step, turn
    • Replies: 6
    • Views: 3,513
    Last Post: 10-10-1998 07:49 AM
    by Jim Cooper  Go to last post
  6. The Gorgon`s Next Target

    Started by Whalejudge@aol.co, 10-24-1998 07:01 AM
    access, advancing, armies, awnshegh, blood, campaign, city, conquered, formation, gold, guild, gulf, human, influence, invasion, level, lost, magic, minor, original, prelude, prince, production, regent, ruins, siege, story, strike, vassal
    • Replies: 4
    • Views: 3,121
    Last Post: 10-26-1998 01:48 PM
    by DKEvermore@aol.co  Go to last post
  7. Most Brilliant of all the Dwarv

    Started by Kenneth Gauck, 10-25-1998 03:54 AM
    3rd, administration, advancing, arcane, army, arts, critical, diplomacy, formation, friends, future, grand, guild, intelligence, iron, law, level, loyalty, minor, philosophy, point, race, record, school, servant, state, strength
    • Replies: 0
    • Views: 4,741
    Last Post: 10-25-1998 03:54 AM
    by Kenneth Gauck  Go to last post
  8. My Campaign & Stuff (questions

    Started by Philip Burge, 08-16-1998 12:09 AM
    alliance, attack, campaign, city, death, domain, emperor, evil, game, guild, holy, level, magic, original, paladin, plague, plan, politics, power, powerful, raven, return, running, shadow, strike, throne, world
    • Replies: 0
    • Views: 4,729
    Last Post: 08-16-1998 12:09 AM
    by Philip Burge  Go to last post
  9. Classic Thieves guilds????

    Started by Jim Paterson, 08-24-1998 01:59 AM
    action, actions, city, classic, cover, espionage, guild, guilds, heir, holding, holdings, imperial, imperial city, law, rules, structure, thieves, time
    • Replies: 2
    • Views: 2,253
    Last Post: 08-25-1998 11:44 AM
    by Scott Koester  Go to last post
  10. Aerenwe as a starting kingdom

    Started by Stephen White, 09-04-1998 09:54 AM
    advice, aerenwe, alliance, art, assassination, assassins, attack, campaign, content, court, elves, group, guild, haven, head, heir, heirs, historic, kingdom, level, nations, plan, point, regency, ruins, surprise, temple, war
    • Replies: 2
    • Views: 4,752
    Last Post: 09-04-1998 08:27 PM
    by Lawrence Ruiz  Go to last post
    • Replies: 0
    • Views: 4,294
    Last Post: 09-16-1998 12:54 AM
    by enq@completesystems.com.  Go to last post
  11. The Shadow World and Ravenloft

    Started by VikusX@aol.co, 09-17-1998 04:10 AM
    action, blood, campaign, city, cold, continual, curse, curses, days, effect, festival, game, guild, king, magic, member, minor, money, place, player, powerful, random, regency, relic, running, shadow, staff, stone, trip, world
    • Replies: 1
    • Views: 2,652
    Last Post: 09-18-1998 09:58 PM
    by Blastin  Go to last post
  12. Taxes on Temples >6

    Started by James Ray, 07-12-1998 07:22 AM
    char, guild, holdings, law, levels, page, rulebook, taxation, temple
    • Replies: 0
    • Views: 2,059
    Last Post: 07-12-1998 07:22 AM
    by James Ray  Go to last post
  13. Gorgon attacks

    Started by DKEvermore@aol.co, 07-14-1998 08:23 PM
    3 Pages
    1 2 3
    abilities, alliance, anuirean, army, attack, attacks, awnshegh, borders, campaigns, care, characters, cost, country, couple, elf, friends, grounds, guild, head, holdings, hotgb, kingdoms, michael, noble, purpose, resources, slave, stone, temple, time, units, veteran
    • Replies: 20
    • Views: 6,312
    Last Post: 07-16-1998 09:43 AM
    by James Ray  Go to last post
  14. [BIRTHRIGHT] Home grown rules

    Started by Jim Paterson, 08-06-1998 12:38 PM
    actions, allowed, blood, bonus, campaign, d20, festival, forge, god, gold, grown, guild, holy, income, level, magic, map, maximum, rare, realm, regency, rule, strength, tax, trade
    • Replies: 0
    • Views: 3,878
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  15. Home grown rules

    Started by Jim Paterson, 08-06-1998 09:39 PM
    effect, equivalent, gold, grown, guild, holding, level, magic, map, modules, player, players, point, province, realm, route, routes, rule, rules, source, spells, the wizard, trade, winter, wizard
    • Replies: 1
    • Views: 4,230
    Last Post: 08-06-1998 09:56 PM
    by Jim Paterson  Go to last post
  16. more questions

    Started by Aedan Dosier, 08-10-1998 04:18 PM
    aegis, answer, claim, collect, collection, control, count, day, domain, empire, enemy, foreign, free, guild, holdings, lieutenant, original, province, provinces, regent, ruins, ruins of empire, rulebook, tribute, vassalage
    • Replies: 1
    • Views: 2,278
    Last Post: 08-11-1998 04:10 PM
    by Memnoch  Go to last post
  17. Law Claim Question

    Started by Vic, 07-16-1998 02:20 PM
    actions, chamberlain, city, claim, claims, domain, domian, form, gold, guild, heartland, heir, holder, holding, holdings, imperial, imperial city, land, law, law holding, lose, order, outfitters, power, province, routes, rule, tax
    • Replies: 3
    • Views: 3,082
    Last Post: 07-19-1998 12:19 PM
    by James Ray  Go to last post
  18. RE: Trade Routes (long winded - sor

    Started by Kariu, 06-01-1998 12:57 PM
    actions, building, current, custom, decree, diplomacy, domain, game, gaming, generally, gold, guild, holding, hosting, import, income, level, map, pbem, point, raising, random, realm, rebellion, setting, tax, trade, war
    • Replies: 0
    • Views: 4,452
    Last Post: 06-01-1998 12:57 PM
    by Kariu  Go to last post
  19. Espoinage and Rangers

    Started by The Olesen`s, 06-04-1998 11:35 AM
    action, enemy, espionage, free, guild, law, level, modifiers, province, ranger, rangers, round, spy, troop, troops, wilder
    • Replies: 0
    • Views: 2,131
    Last Post: 06-04-1998 11:35 AM
    by The Olesen`s  Go to last post
  20. QBasic BR and Suiriene

    Started by The Olesen`s, 06-04-1998 12:32 AM
    blood, bloodline, board, class, cover, domain, guild, holding, income, inline, level, loyalty, major, menu, minor, paladin, plague, population, production, province, rebellion, restored, ruling, score, source, temple, throne, trade, version
    • Replies: 1
    • Views: 2,469
    Last Post: 06-04-1998 01:02 AM
    by The Olesen`s  Go to last post
  21. Trade Routes

    Started by Kent Troughton, 06-03-1998 10:53 PM
    2nd, application, asked, box, campaign, control, dungeons, effect, guild, handling, holding, holdings, house, original, page, pbems, point, province, regent, route, routes, rule, rules, times, trade, trade route, transfer, type
    • Replies: 7
    • Views: 3,448
    Last Post: 06-04-1998 05:45 PM
    by Clayton F. Hinton  Go to last post
  22. RE: Trade Routes (long winded - sor

    Started by Peter Hodge, 06-02-1998 12:25 AM
    actions, anuirean, application, army, campaign, custom, day, diplomacy, discord, domain, dragon, espionage, evil, gaming, guild, law, level, map, money, original, pbem, point, raising, realm, rulebook, trade, type, village
    • Replies: 0
    • Views: 2,200
    Last Post: 06-02-1998 12:25 AM
    by Peter Hodge  Go to last post
  23. Province level divisions

    Started by Bearcat, 11-30-1997 12:00 AM
    art, campaign, dangerous, folks, form, game, game mechanics, guild, hero, holdings, king, land, law, level, levels, major, maximum, peach, place, plan, players, plot, province, provincial, rival, settlement, source, village, visit
    • Replies: 4
    • Views: 4,008
    Last Post: 05-31-1998 09:06 PM
    by DavTyr@aol.co  Go to last post
  24. Racial level limits in BR, why aren

    Started by Suiriene@aol.co, 06-10-1998 10:48 PM
    azhik, baruk, char, generally, guild, level, limits, racial, royal, thief, thieves, wondering
    • Replies: 0
    • Views: 1,964
    Last Post: 06-10-1998 10:48 PM
    by Suiriene@aol.co  Go to last post
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