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Tag: balance

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  1. Fellow BRers: I need your brain

    Started by John, 11-30-1997 12:00 AM
    action, adult, advantage, application, balance, borders, campaign, cooper, critical, domain, farming, fighter, friends, game, guardian, guild, holder, hotgb, king, land, law, leader, merchant, nick, pirate, power, province, public, regent, route, rulebook, ruler, rules, savvy, seas, seek, tab, trade, trade route, traders, tribute
    • Replies: 8
    • Views: 8,958
    Last Post: 10-05-1998 11:15 PM
    by Mark A Vandermeulen  Go to last post
  2. Nature of good and evil

    Started by BenandAmy, 10-12-1998 05:38 PM
    accepted, balance, care, character, consequences, death, discussion, est, evil, family, goals, god, house, king, major, money, nature, order, philosophy, point, religion, religions, sword, time, true, valid
    • Replies: 5
    • Views: 2,898
    Last Post: 10-15-1998 11:04 PM
    by Kenneth Gauck  Go to last post
  3. Elven diet

    Started by Maurizio, 10-23-1998 09:02 AM
    ability, animal, asked, balance, creatures, dead, deal, diet, elves, feed, forge, heir, humans, nature, plan, simple, society, story, time, tribe, wandering, weak
    • Replies: 1
    • Views: 6,746
    Last Post: 10-24-1998 09:28 AM
    by Maurizio  Go to last post
  4. Elven Frolicking

    Started by Kenneth Gauck, 10-22-1998 05:27 PM
    2nd, 3rd, adult, America, area, arts, balance, boy, brazil, children, cover, current, deal, domain, farming, forge, game, gaming, generally, land, level, magic, nature, performance, population, power, rare, tighmaevril, wacky, wastes, weapons, world
    • Replies: 2
    • Views: 2,916
    Last Post: 10-23-1998 12:45 PM
    by Trizt  Go to last post
  5. Money, money, money.

    Started by Gary V. Foss, 09-14-1998 11:20 PM
    3rd, balance, bloodline, board, building, castle, core, cost, edition, effect, equipment, forge, form, formation, game, gold, money, player, raising, regent, royal, ruler, running, size, sword, world
    • Replies: 5
    • Views: 6,439
    Last Post: 09-15-1998 11:46 AM
    by Mark A Vandermeulen  Go to last post
  6. For those who want Elves to remain

    Started by DKEvermore@aol.co, 06-30-1998 02:01 PM
    advantage, art, balance, book of magecraft, campaign, elves, game, heir, magecraft, magic, master, race
    • Replies: 0
    • Views: 1,631
    Last Post: 06-30-1998 02:01 PM
    by DKEvermore@aol.co  Go to last post
  7. SV: For those who want Elves to rem

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    advantage, art, balance, bard, book of magecraft, campaign, complete, elves, game, handbook, heir, magecraft, magic, master, race, rule, rules
    • Replies: 0
    • Views: 2,442
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  8. Elves, elves, elves, elves...

    Started by Clayton F. Hinton, 07-01-1998 04:04 AM
    2 Pages
    1 2
    ability, alignment, balance, blessed, change, classic, content, criminal, day, earth, edition, function, game, generally, grim, group, hydra, intelligence, level, manslayer, mix, nature, place, point, power, powerful, race, retreat, rulebook, society, sphinx, witness, wizard, world
    • Replies: 10
    • Views: 5,607
    Last Post: 07-12-1998 07:34 AM
    by James Ray  Go to last post
  9. For those who want Elves to rem

    Started by Pieter A de Jong, 06-30-1998 04:43 PM
    advantage, art, balance, battle, book of magecraft, campaign, cast, cost, effects, elves, game, heir, magecraft, magic, major, master, race, realms, rule, suggestion
    • Replies: 1
    • Views: 2,165
    Last Post: 06-30-1998 09:29 PM
    by DKEvermore@aol.co  Go to last post
  10. Trade Routes and Castles

    Started by craig@finance.econ.usyd., 06-01-1998 04:44 AM
    armies, balance, castle, castles, cultures, enforce, farm, force, game, magic, nations, palaces, potential, raise, regent, route, routes, rule, small, terrain, theory, time, trade, types, wealth
    • Replies: 1
    • Views: 2,592
    Last Post: 06-01-1998 05:18 AM
    by Clayton F. Hinton  Go to last post
  11. Palidin 1,2 & 3

    Started by Kyle Foster, 06-16-1998 05:12 AM
    balance, classes, domain, evil, fighter, friends, paladin, regent, ruler, shot, speed, vassal
    • Replies: 0
    • Views: 1,957
    Last Post: 06-16-1998 05:12 AM
    by Kyle Foster  Go to last post
  12. SV: Palidin 1,2 & 3

    Started by tduexx@students.aabc.d, 06-16-1998 11:52 AM
    balance, classes, dangerous, domain, evil, fighter, friends, god, land, lord, major, paladin, regent, restriction, reward, ruler, shot, siege, speed, true
    • Replies: 0
    • Views: 1,434
    Last Post: 06-16-1998 11:52 AM
    by tduexx@students.aabc.d  Go to last post
    • Replies: 0
    • Views: 1,924
    Last Post: 06-26-1998 05:26 AM
    by enq@completesystems.com.  Go to last post
  13. Mass Armies, Modified Units, th

    Started by James Ruhland, 05-29-1998 09:27 PM
    action, balance, bonuses, campaign, city, completely, current, fun, game, god, gold, guilder, house, income, James, land, level, missile, money, pbem, plan, province, realm, rps, temple, trade, war
    • Replies: 2
    • Views: 1,968
    Last Post: 05-29-1998 10:11 PM
    by James Ruhland  Go to last post
  14. elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-13-1998 09:16 PM
    armies, attack, balance, classes, elves, hammer, haven, human, humans, intelligence, introduction, level, levels, magic, magicians, missile, nick, oaken, province, rebellion, return, society, spellcasting, spells, storm, strike, unit, weapon, wisdom
    • Replies: 5
    • Views: 5,638
    Last Post: 05-14-1998 12:00 PM
    by rad smith  Go to last post
  15. elves on a pedestal?

    Started by Richard Malena, 05-13-1998 10:04 PM
    attack, balance, free, illusion, introduction, level, magic, mass, missile, muster, oaken, plague, point, powerful, powers, province, race, shoot, spellcasting, storm, strike, time, unit, weapon, world
    • Replies: 0
    • Views: 4,648
    Last Post: 05-13-1998 10:04 PM
    by Richard Malena  Go to last post
  16. SV: elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-14-1998 12:17 AM
    ability, allowed, area, attack, balance, divine, game, generally, imperial, intelligence, mage, magic, manual, missile, monster, point, population, province, regent, spellcasters, strike, tribute, unit, version, weapon, world
    • Replies: 0
    • Views: 1,782
    Last Post: 05-14-1998 12:17 AM
    by Fredrik Lundberg  Go to last post
  17. Monuments & Flying Units

    Started by bloebick@juno.com (Benja, 04-13-1998 08:16 PM
    access, balance, building, campaigns, college, construction, deal, domain, free, low magic, mage, magic, magic items, monuments, realm, run, speed, spells, time, times, turn, unit, units
    • Replies: 0
    • Views: 1,383
    Last Post: 04-13-1998 08:16 PM
    by bloebick@juno.com (Benja  Go to last post
  18. BR and Players/DM`s Options

    Started by Cymbelline, 04-10-1998 12:42 AM
    balance, characters, close, dragon, dragon magazine, fast, game, heir, magazine, players, rules, setting, tips
    • Replies: 0
    • Views: 5,748
    Last Post: 04-10-1998 12:42 AM
    by Cymbelline  Go to last post
  19. Greetings

    Started by Morgramen & the Lady Fae, 04-06-1998 12:34 AM
    advice, balance, campaign, folks, game, general, generally, house, levels, provinces, regency, rule, rules, ruling, seeking, solution, system, times, type
    • Replies: 2
    • Views: 1,668
    Last Post: 04-06-1998 01:49 AM
    by James Ruhland  Go to last post
  20. Bloodlines and Inheritance

    Started by Pieter A de Jong, 03-24-1998 03:56 PM
    2 Pages
    1 2
    Aebrynis, asks, balance, bloodlines, Cerilia, champion, children, deal, energy, essence, est, evil, forge, gross, heir, land, offspring, order, parents, points, power, recent, regency, run, scions, side, source, suggestion, wondering
    • Replies: 17
    • Views: 6,875
    Last Post: 03-28-1998 07:16 PM
    by Jonathan Picklesimer  Go to last post
  21. Too easy?

    Started by James Ruhland, 03-08-1998 05:17 AM
    aerenwe, balance, blood, complex, cooperating, empire, game, goals, holding, level, mage, pbem, power, powerful, province, river, route, rule, running, spider, strength, time, version, visit, wizard, world
    • Replies: 0
    • Views: 2,065
    Last Post: 03-08-1998 05:17 AM
    by James Ruhland  Go to last post
  22. Dual-class exp restrictions.

    Started by Rasmus Juul Wagner, 03-09-1998 11:40 AM
    answer, attempting, balance, bastard, campaigns, characters, class, craft, dragon, effect, elves, exp, game, havoc, heir, james, level, long life, mage, massacre, master, maximum, multi, player, reward, rules, sorcery
    • Replies: 0
    • Views: 1,636
    Last Post: 03-09-1998 11:40 AM
    by Rasmus Juul Wagner  Go to last post
  23. Dual-class exp restrictions.

    Started by James Ruhland, 03-06-1998 07:23 PM
    answer, balance, characters, class, craft, dragon, effect, elves, exp, game, heir, level, long life, massacre, master, maximum, multi, player, reward, rules, sorcery, train
    • Replies: 0
    • Views: 2,109
    Last Post: 03-06-1998 07:23 PM
    by James Ruhland  Go to last post
  24. Some Shadow World critters...

    Started by dragon, 02-24-1998 03:21 AM
    balance, beasties, challenge, cold, cold rider, creatures, guys, level, powerful, shadow, shadow world, time, world
    • Replies: 1
    • Views: 1,617
    Last Post: 02-25-1998 12:48 AM
    by Daniel McSorley  Go to last post
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