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Tag: mass

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  1. various stuff

    Started by Terence _, 05-07-1998 01:57 PM
    aerenwe, attack, deep, domain, dragonlance, free, guild, halflings, heir, mages, mass, monsters, page, province, route, rulebook, rulers, run, running, source, stone, territory, trade, trade route
    • Replies: 1
    • Views: 4,880
    Last Post: 05-07-1998 02:22 PM
    by Mark A Vandermeulen  Go to last post
  2. elves on a pedestal?

    Started by Richard Malena, 05-13-1998 10:04 PM
    attack, balance, free, illusion, introduction, level, magic, mass, missile, muster, oaken, plague, point, powerful, powers, province, race, shoot, spellcasting, storm, strike, time, unit, weapon, world
    • Replies: 0
    • Views: 4,641
    Last Post: 05-13-1998 10:04 PM
    by Richard Malena  Go to last post
  3. SV: SV: elves on a pedestal? (was R

    Started by Fredrik Lundberg, 05-14-1998 10:16 AM
    box, cards, casting, completely, economy, formation, human, level, mage, magic, major, manual, mass, millen, missile, offspring, original, population, powerful, race, realm, Roele, rpg, spell, strike, version, wacky, war, world
    • Replies: 0
    • Views: 2,062
    Last Post: 05-14-1998 10:16 AM
    by Fredrik Lundberg  Go to last post
  4. Everybody loves the Necromancer

    Started by Taragin@sprintmail.co, 05-24-1998 03:00 PM
    action, attacks, bloodline, completely, crystal, damage, dead, dexterity, effect, effects, energy, equipment, glass, land, manslayer, mass, maximum, original, physical, power, save, score, shield, time, wizard
    • Replies: 0
    • Views: 4,590
    Last Post: 05-24-1998 03:00 PM
    by Taragin@sprintmail.co  Go to last post
  5. Warcards rant, part Duh.

    Started by James Ruhland, 05-25-1998 11:06 PM
    ability, archers, army, battle, cards, char, conduct, force, game, generally, limited, mass, miniatures, move, nature, point, random, rant, results, side, slow, system, units, warcards, warfare
    • Replies: 4
    • Views: 2,755
    Last Post: 05-27-1998 12:01 AM
    by veryfastperson@juno.com  Go to last post
  6. RE: Warcards rant.

    Started by Peter Hodge, 05-26-1998 01:47 AM
    alam, application, archers, army, attack, background, battlesystem, campaign, complex, day, deal, dragon, enemy, experience, fighting, grand, major, mass, original, player, rant, running, scale, tool, type, world
    • Replies: 0
    • Views: 2,053
    Last Post: 05-26-1998 01:47 AM
    by Peter Hodge  Go to last post
  7. Warcards rant, as extended: Poi

    Started by James Ruhland, 05-25-1998 11:21 PM
    armies, army, briggs, character, coin, complete, current, deal, emperor, fighting, friend, guard, guess, guilder, guys, head, iron, James, lonely, mass, muster, plan, quality, race, rant, realms, turn, units, warcards
    • Replies: 4
    • Views: 4,035
    Last Post: 05-26-1998 12:30 AM
    by Alain Pouliot  Go to last post
  8. Djapar Expansion (long)

    Started by Chrys murphy, 04-06-1998 10:02 AM
    campaign, divine, events, formation, game, god, handbook, human, land, mass, mediterranean, minor, native, nonhuman, pbem, plan, point, race, sea, section, sun, time, timeline, type, version, world
    • Replies: 3
    • Views: 4,746
    Last Post: 04-07-1998 06:26 PM
    by MANTA  Go to last post
  9. RE: Unblooded regents----TEST only.

    Started by Kariu, 03-07-1998 11:56 PM
    ability, blooded, campaign, change, claim, combat, commoners, completely, cooper, divine, essence, god, king, language, luck, mass, mortals, noble, original, powers, project, regency, source, unblooded, world, worlds
    • Replies: 0
    • Views: 1,910
    Last Post: 03-07-1998 11:56 PM
    by Kariu  Go to last post
  10. mass assassination

    Started by Bill Seurer, 01-23-1998 12:35 AM
    assassination, boy, campaign, castle, chaos, characters, day, function, guess, haven, heir, magical, major, mass, members, npcs, plan, players, save, shadow, shadow world, spell, tools, trip, troops, wine, world
    • Replies: 0
    • Views: 2,166
    Last Post: 01-23-1998 12:35 AM
    by Bill Seurer  Go to last post
  11. mass assassination

    Started by Bill Seurer, 01-23-1998 12:43 AM
    assassination, heirs, mass, members, page, tools
    • Replies: 0
    • Views: 1,338
    Last Post: 01-23-1998 12:43 AM
    by Bill Seurer  Go to last post
  12. [BIRTHRIGHT] -A general AD&D question

    Started by KAI BESTE, 01-26-1998 09:17 AM
    complete, effects, elves, est, events, general, heir, mass, monster, powers, psionic, rules, school, spells
    • Replies: 0
    • Views: 1,611
    Last Post: 01-26-1998 09:17 AM
    by KAI BESTE  Go to last post
  13. mass assassination

    Started by Bearcat, 11-30-1997 12:00 AM
    armies, assassination, castle, chaos, crown, day, domains, game, gorgons, havoc, heir, hosting, king, magic, mass, night, pbem, plan, players, powers, rulers, scenario, shadow, shadow world, troops, visit, world
    • Replies: 5
    • Views: 2,622
    Last Post: 01-21-1998 07:55 PM
    by prtr02@scorpion.nspco.co  Go to last post
  14. William the Conqueror

    Started by Martijn Buijs, 01-07-1998 05:34 PM
    arts, conquered, conqueror, control, decision, domain, duchies, europe, feudalism, games, king, kings, loyal, loyalty, mass, medieval, model, original, piece, rare, system, tribes, vassalage, war, william
    • Replies: 3
    • Views: 2,357
    Last Post: 01-09-1998 01:11 PM
    by Neil Barnes  Go to last post
  15. Turn Undead (was Happy Holiday and

    Started by voelkman, 01-05-1998 07:46 AM
    army, art, clerics, dead, fighting, game, heir, holiday, mass, powerful, sea, spell, turn, undead, unit, units, warcards
    • Replies: 0
    • Views: 1,569
    Last Post: 01-05-1998 07:46 AM
    by voelkman  Go to last post
  16. Relaunch

    Started by Kurt Wiegel, 12-17-1997 01:23 PM
    annoys, annual, area, asked, box, challenge, dealing, dragon, gamer, games, gaming, guess, house, inquiring, James, king, mass, nature, path, players, recent, rulebook, rules, ruling, source, sourcebook, spiral, times
    • Replies: 3
    • Views: 3,297
    Last Post: 01-03-1998 09:20 PM
    by James Ruhland  Go to last post
  17. Fantastic Ships

    Started by John, 11-30-1996 12:00 AM
    academy, adventure, ancient, board, chapter, church, crew, cut, dave, edition, fan, folk, magazine, major, mass, obscure, range, rope, search, ship, spire, strange, town, version, water
    • Replies: 1
    • Views: 2,783
    Last Post: 10-24-1997 04:59 PM
    by Hibbs, Philip  Go to last post
  18. Crusade Realm Spell

    Started by Neil Barnes, 11-10-1997 10:38 AM
    answer, area, campaign, class, conquered, familiar, gavin, holding, knight, mass, military, modern, noble, powerful, prince, random, realm, regent, richard, scale, spell, summoning, tael, travel, treasure
    • Replies: 1
    • Views: 2,411
    Last Post: 11-11-1997 06:51 AM
    by voelkman  Go to last post
  19. New Realm Spells

    Started by Craig Greeson, 11-09-1997 07:21 PM
    allowed, area, average, beings, borders, campaign, costs, damage, divination, domain, elf, gold, level, magic, mass, morale, point, powerful, province, realm, source, spell, transfer, type, unit, usable
    • Replies: 0
    • Views: 1,907
    Last Post: 11-09-1997 07:21 PM
    by Craig Greeson  Go to last post
  20. Crusades, "free" lands, Super S

    Started by Glenn Robb, 11-11-1997 02:05 AM
    accessory, area, building, campaign, Cerilia, change, cities, control, couple, crusade, expansion, free, game, heirs, history, holy, James, major, mass, place, point, regent, rule, sea, stone, strike, super, trade, true, world
    • Replies: 0
    • Views: 1,979
    Last Post: 11-11-1997 02:05 AM
    by Glenn Robb  Go to last post
  21. RE: War Card Randomness

    Started by John Campbell, 10-07-1997 09:51 PM
    ability, battles, battlesystem, card, combat, deal, edition, experience, favor, field, game, level, map, mass, modifiers, order, players, point, random, rules, solution, state, troops, war, war card
    • Replies: 0
    • Views: 1,459
    Last Post: 10-07-1997 09:51 PM
    by John Campbell  Go to last post
  22. RE: War Card Randomness

    Started by Robert P. Hammond, 10-07-1997 09:24 PM
    1997, abstract, battlesystem, card, characters, combat, deal, edition, experience, field, game, level, map, mass, player, players, point, purpose, random, result, rules, skill, troops, war, war card, william
    • Replies: 0
    • Views: 1,875
    Last Post: 10-07-1997 09:24 PM
    by Robert P. Hammond  Go to last post
  23. RE: War Card Randomness

    Started by Rich Baker, 10-07-1997 08:47 PM
    ability, army, battles, card, cards, combat, couple, current, domain, enemy, form, game, gaming, level, mass, mix, point, random, resolution, results, rpg, setting, shot, time, unit, war, world
    • Replies: 0
    • Views: 1,384
    Last Post: 10-07-1997 08:47 PM
    by Rich Baker  Go to last post
  24. Decree

    Started by Joel Parrish, 08-14-1997 09:05 PM
    action, agitate, allowed, change, contest, current, decree, domain, game, guild, holding, king, level, loyalty, mass, minor, original, pillaging, province, random, realm, rule, temple, time, type
    • Replies: 0
    • Views: 2,414
    Last Post: 08-14-1997 09:05 PM
    by Joel Parrish  Go to last post
  25. Loot, was Prisioners of War.

    Started by trustno1@atcon.co, 08-28-1997 09:46 AM
    attack, battle, captured, chain, combat, cost, day, dead, enemy, field, gurps, heir, historical, human, knights, mass, mounted, muster, player, regent, rules, standard, units, war
    • Replies: 0
    • Views: 1,810
    Last Post: 08-28-1997 09:46 AM
    by trustno1@atcon.co  Go to last post
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