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Tag: missile

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  1. Magician 5e

    Started by Tahliat, 10-30-2018 08:43 AM
    2nd, 3rd, attack, background, bonus, casting, change, count, d20, deal, future, gold, handbook, history, intelligence, magician, minor, missile, nature, plane, player, powers, setting, throws, time, turn
    • Replies: 0
    • Views: 1,645
    Last Post: 10-30-2018 08:43 AM
    by Tahliat  Go to last post

    Wiki:
    Main

  2. Gorgon's alliance questions

    Started by Question, 07-17-2018 07:28 PM
    2 Pages
    1 2
    actions, alliance, attack, city, couple, cover, deal, diplomacy, domain, emperor, enemy, game, gold, level, mage, manual, missile, place, powerful, random, realm, regent, running, trade, war
    • Replies: 10
    • Views: 3,783
    Last Post: 08-04-2018 11:34 AM
    by Sorontar  Go to last post
  3. Gorgon 5e

    Started by Delazar, 09-21-2014 09:33 PM
    ability, andu, anuirean, class, cold, costs, creature, day, effect, energy, fire, history, intelligence, level, magic, melee, missile, save, shield, sword, throws, tighmaevril, time, true, turn, wizard
    • Replies: 0
    • Views: 2,145
    Last Post: 09-21-2014 09:33 PM
    by Delazar  Go to last post

    Wiki:
    Main

  4. The Gorgon 5th edition

    Started by Delazar, 09-20-2014 02:26 PM
    ability, actions, alert, andu, blood, bonus, challenge, class, cold, costs, death, divine, edition, effect, energy, equipment, game, intelligence, level, missile, shield, shot, skills, spell, sword, tighmaevril, weapons
    • Replies: 1
    • Views: 4,428
    Last Post: 12-10-2014 10:38 AM
    by Delazar  Go to last post
  5. (2e) Mass Combat - PC actions

    Started by Delazar, 07-07-2014 09:14 PM
    action, actions, armies, attack, attacking, battle, cast, change, combat, defense, effects, enemy, fortification, heir, mass, melee, missile, mounted, move, proficiencies, proficiency, round, rounds, terrain, unit
    • Replies: 1
    • Views: 2,030
    Last Post: 07-08-2014 05:50 PM
    by AndrewTall  Go to last post
  6. War Cards

    Started by lmnoq, 08-18-2012 04:11 PM
    actions, battles, box, card, cards, cities, collection, conflicts, cost, current, damage, enemy, exotic, fire, flame, formation, game, gold, land, missile, naval, sea, sun, war, wondering
    • Replies: 4
    • Views: 1,839
    Last Post: 08-20-2012 08:49 PM
    by lmnoq  Go to last post
  7. Elven Knights

    Started by Whalejudge@aol.co, 11-02-1998 04:16 PM
    attacks, knight, knights, melee, missile, units
    • Replies: 0
    • Views: 714
    Last Post: 11-02-1998 04:16 PM
    by Whalejudge@aol.co  Go to last post
  8. New options for fighter regents

    Started by Jonathan Ingram, 10-21-1998 05:28 AM
    action, army, battle, control, costs, fan, fashion, fighter, infantry, knight, limited, melee, missile, moved, movement, paladins, point, power, provinces, rangers, regent, round, times, units, war
    • Replies: 2
    • Views: 1,035
    Last Post: 10-22-1998 06:53 PM
    by Kenneth Gauck  Go to last post
  9. Darts!? @%#(&$...... (sort of off

    Started by Tim Nutting, 08-21-1998 08:39 AM
    benefit, combat, cover, cultures, damage, mighty, missile, round, rules, size, state, stone, warrior, weapons
    • Replies: 0
    • Views: 807
    Last Post: 08-21-1998 08:39 AM
    by Tim Nutting  Go to last post
  10. SV: Darts!? @%#(&$...... (sort of

    Started by Fredrik Lundberg, 08-21-1998 09:43 AM
    benefit, bonus, combat, cover, cultures, damage, level, maximum, mighty, missile, round, rule, rules, size, state, stone, strength, warrior, weapon, weapons, world
    • Replies: 0
    • Views: 745
    Last Post: 08-21-1998 09:43 AM
    by Fredrik Lundberg  Go to last post
  11. [BIRTHRIGHT] Darts -

    Started by Eric Scarazzo, 08-21-1998 01:07 PM
    attacks, benefit, combat, cover, creature, creatures, damage, dead, enemy, fiend, guilder, magic, mighty, missile, rules, run, skills, state, strength, super, throw, time, treasure, undead, warrior, weapons
    • Replies: 8
    • Views: 1,457
    Last Post: 08-22-1998 06:54 AM
    by Tim Nutting  Go to last post
  12. RE: [BIRTHRIGHT] Darts -

    Started by Kariu, 08-21-1998 06:02 PM
    areas, arrow, attacks, blood, bonus, combat, cover, dagger, damage, discussion, dragon, enemy, magazine, mighty, missile, multiple, nature, original, points, round, rules, state, strength, warrior, weapons
    • Replies: 1
    • Views: 768
    Last Post: 08-21-1998 06:06 PM
    by Kariu  Go to last post
  13. Guns (long)

    Started by Tim Nutting, 08-26-1998 08:38 AM
    3 Pages
    1 2 3
    ability, arc, artillery, bastard, boy, building, care, casting, character, combat, cooper, critical, earth, effect, enemy, energy, equipment, fencing, girl, hammer, level, mage, missile, mix, money, plane, point, return, running, shot, siege, spell, super, technology, time, trade, tube, unit, Victoria, war, weapons
    • Replies: 27
    • Views: 2,633
    Last Post: 08-31-1998 09:19 PM
    by Sindre Berg  Go to last post
  14. Re:- Guns

    Started by Jim Paterson, 08-27-1998 11:30 AM
    action, America, artillery, campaign, civil, damage, day, design, enemy, form, formation, level, mass, member, missile, noble, point, shoot, shot, siege, skill, sword, time, true, war, weapon, weapons, weather, world
    • Replies: 1
    • Views: 1,036
    Last Post: 08-27-1998 03:52 PM
    by Pieter A de Jong  Go to last post
  15. marines

    Started by BenandAmy, 09-01-1998 03:23 AM
    card, cards, marine, marines, missile, original, september, standard, stats, unit, war, war card
    • Replies: 2
    • Views: 936
    Last Post: 09-01-1998 03:09 PM
    by Taragin@sprintmail.co  Go to last post
  16. RE: Unit Experience

    Started by enq@completesystems.com., 09-02-1998 12:20 AM
    ability, application, army, attack, combat, conflicts, defence, elite, experience, fourth, king, level, melee, missile, morale, september, stat, strength, time, transfer, type, unit, veteran, war, weak, wondering
    • Replies: 0
    • Views: 848
    Last Post: 09-02-1998 12:20 AM
    by enq@completesystems.com.  Go to last post
  17. RE: Dragons in battle

    Started by Ed Stark, 09-16-1998 04:39 PM
    ability, attack, battlefield, cards, coast, combat, dangerous, dragon, forge, guess, level, magic, missile, morale, original, powerful, realm, solmyr, spell, step, story, symbol, tales, tragic, weapons
    • Replies: 0
    • Views: 702
    Last Post: 09-16-1998 04:39 PM
    by Ed Stark  Go to last post
  18. RE: Dragons in battle

    Started by Ian Grey, 09-17-1998 08:31 AM
    ability, attack, cards, coast, combat, content, dangerous, forge, game, guess, level, magic, missile, original, powerful, realm, solmyr, spell, story, tales, tragic, type, version, war, weapons
    • Replies: 0
    • Views: 576
    Last Post: 09-17-1998 08:31 AM
    by Ian Grey  Go to last post
  19. Mass Armies, Modified Units, th

    Started by James Ruhland, 05-29-1998 09:27 PM
    action, balance, bonuses, campaign, city, completely, current, fun, game, god, gold, guilder, house, income, James, land, level, missile, money, pbem, plan, province, realm, rps, temple, trade, war
    • Replies: 2
    • Views: 771
    Last Post: 05-29-1998 10:11 PM
    by James Ruhland  Go to last post
  20. Mages of Cerilia

    Started by Brett Lang, 06-27-1998 04:19 AM
    3rd, area, beings, campaign, fatigue, flavour, generic, guide, level, mages, magical, magicians, missile, mysterious, players, point, racial, rulebook, rules, source, spell, spells, true, unique, volo, wizards
    • Replies: 0
    • Views: 770
    Last Post: 06-27-1998 04:19 AM
    by Brett Lang  Go to last post
  21. Battle magic

    Started by mg26, 05-05-1998 10:16 PM
    battle, blooded, card, casting, fun, level, magic, manslayer, missile, pondering, population, powerful, province, realm, regent, relic, rule, small, source, spellcaster, sword, unit, war, waters, wondering, world
    • Replies: 5
    • Views: 1,256
    Last Post: 05-06-1998 03:50 AM
    by Memnoch  Go to last post
  22. Battle magic

    Started by mg26, 11-30-1997 12:00 AM
    3 Pages
    1 2 3
    2nd, ancient, battle, cast, casting, cataclysm, completely, court, dead, doom, field, fighting, girl, intelligence, leader, level, magic, magician, missile, pondering, realm, rule, section, siege, spell, spells, stag, story, unique, unit, version
    • Replies: 20
    • Views: 2,242
    Last Post: 05-07-1998 02:24 PM
    by Gary V. Foss  Go to last post
  23. Roman "Elite Infantry"

    Started by James Ruhland, 05-08-1998 07:53 PM
    attack, battle, bonuses, century, conduct, conversion, cost, elite, fan, free, infantry, king, legions, missile, province, range, roads, shot, speed, stationary, units, version
    • Replies: 0
    • Views: 793
    Last Post: 05-08-1998 07:53 PM
    by James Ruhland  Go to last post
  24. Roman "Elite Infantry"

    Started by Ryan B. Caveney, 05-11-1998 07:50 PM
    annual, attack, average, battle, change, combat, conduct, dragon, elite, fan, free, havoc, infantry, James, melee, missile, range, round, shield, shot, size, stationary, stats, throw, time, unit, units, universal
    • Replies: 0
    • Views: 783
    Last Post: 05-11-1998 07:50 PM
    by Ryan B. Caveney  Go to last post
  25. Roman "Elite Infantry"

    Started by James Ruhland, 05-11-1998 08:09 PM
    attack, battle, combat, elite, fan, infantry, melee, missile, shield, size, slightly, throw, time, unit, universal
    • Replies: 0
    • Views: 647
    Last Post: 05-11-1998 08:09 PM
    by James Ruhland  Go to last post
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