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Tag: loyalty

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  1. War & loyalty

    Started by Tim Nutting, 01-15-1999 01:13 AM
    actions, agitate, army, champion, conflict, domain, enforce, espionage, events, evil, free, game, guess, liberation, loyal, loyalty, money, nation, original, picture, province, random, regent, section, task, war, warhammer
    • Replies: 0
    • Views: 7,176
    Last Post: 01-15-1999 01:13 AM
    by Tim Nutting  Go to last post
  2. War & loyalty

    Started by Kenneth Gauck, 01-15-1999 03:49 AM
    America, campaign, class, death, effect, fighting, honor, influence, loyal, loyalty, modern, morale, nobility, perpetual, plane, product, range, rulers, shoot, strange, victory, volunteers, war, wars, weather
    • Replies: 0
    • Views: 7,609
    Last Post: 01-15-1999 03:49 AM
    by Kenneth Gauck  Go to last post
  3. War & loyalty

    Started by JulesMrshn@aol.co, 01-15-1999 04:17 AM
    loyal, loyalty, standard, time, war
    • Replies: 0
    • Views: 5,280
    Last Post: 01-15-1999 04:17 AM
    by JulesMrshn@aol.co  Go to last post
  4. War & loyalty

    Started by Memnoch, 01-15-1999 04:19 AM
    actions, agitate, America, army, champion, domain, effect, enforce, espionage, events, evil, game, guess, liberation, loyalty, money, nature, original, picture, point, province, random, regent, section, time, war, world
    • Replies: 0
    • Views: 7,004
    Last Post: 01-15-1999 04:19 AM
    by Memnoch  Go to last post
  5. Loyalty Rules

    Started by Sindre Berg, 01-15-1999 03:34 PM
    action, change, collected, current, landed, law, level, levels, loyal, loyalty, modifier, original, pbems, players, provinces, rare, rebellion, regency, regent, rise, round, rule, rules, turn, units, warfare
    • Replies: 4
    • Views: 8,189
    Last Post: 01-17-1999 06:24 PM
    by Lee  Go to last post
  6. RE: Loyalty Rules

    Started by #WONG HON MING#, 01-17-1999 05:58 AM
    assistance, change, collected, computer, domain, effects, forge, free, function, landed, law, law holding, level, levels, loyal, loyalty, priest, province, provinces, rebellion, rule, rules, turn, units, vision, war
    • Replies: 0
    • Views: 4,829
    Last Post: 01-17-1999 05:58 AM
    by #WONG HON MING#  Go to last post
  7. Nationalism?

    Started by JulesMrshn@aol.co, 01-20-1999 07:05 AM
    average, campaign, character, clan, country, domain, family, games, government, heir, king, land, loyal, loyalty, military, money, nobility, player, ruler, standard, tax, time, true, war, warlord
    • Replies: 2
    • Views: 8,108
    Last Post: 01-20-1999 02:27 PM
    by Trizt  Go to last post
  8. War of the Brothers--an in depth hi

    Started by Kenneth Gauck, 01-21-1999 07:25 PM
    actions, administration, attack, blessed, bloodline, character, dead, deal, death, discord, holding, income, king, loyalty, major, nature, news, pillaging, politics, power, realm, rebellion, regency, regent, reputation, return, reunification, rule, seek, source, sword, war
    • Replies: 0
    • Views: 6,313
    Last Post: 01-21-1999 07:25 PM
    by Kenneth Gauck  Go to last post
  9. Re[1]: Blood ability levels (was: R

    Started by Temujin, 01-29-1999 08:02 PM
    ability, aux, blood, blood ability, bloodline, bloodline strength, custom, differences, domain, general, level, loyal, loyalty, major, member, minor, point, rule, score, sheghlien, solmyr, strength, tainted, transfer, true, type
    • Replies: 0
    • Views: 9,178
    Last Post: 01-29-1999 08:02 PM
    by Temujin  Go to last post
  10. Mariage, childeren and illegmate ch

    Started by Pieter Sleijpen, 11-13-1998 11:21 AM
    ariya, care, cultures, diplomatic, effects, family, iron, iron throne, loss, loyal, loyalty, pbem, players, provinces, rival, ruling, sayim, throne, turn
    • Replies: 0
    • Views: 1,961
    Last Post: 11-13-1998 11:21 AM
    by Pieter Sleijpen  Go to last post
    • Replies: 0
    • Views: 6,582
    Last Post: 11-04-1998 09:48 PM
    by prtr02@scorpion.nspco.co  Go to last post
  11. Non Human Provinces

    Started by JD Lail, 11-03-1998 03:30 AM
    allowed, balancing, char, cities, death, domains, dwarf, elf, growth, human, immortal, loyal, loyalty, maximum, player, population, potential, province, provinces, race, regent, rulebook, size, source, source potential
    • Replies: 2
    • Views: 5,643
    Last Post: 11-05-1998 05:28 PM
    by Trizt  Go to last post
  12. Is this too real, or could this

    Started by Kenneth Gauck, 11-01-1998 05:42 PM
    2 Pages
    1 2
    actions, battle, battles, capture, commoners, court, custom, device, events, folks, game, holding, land, loyal, loyalty, medieval, money, muster, nobles, plan, player, plot, process, public, regent, reputation, rules, times, units
    • Replies: 13
    • Views: 10,707
    Last Post: 11-03-1998 11:03 AM
    by HSteiner1@aol.co  Go to last post
  13. What kind of State? (was Smugg

    Started by Kenneth Gauck, 11-30-1998 04:54 AM
    administration, administrator, areas, army, avanil, balance, cities, city, claims, class, court, crisis, crown, farming, guilder, income, kings, law, loyalty, medieval, mix, point, project, province, public, purpose, rebellion, regent, seperate, size, time, trade
    • Replies: 1
    • Views: 4,115
    Last Post: 12-01-1998 05:55 AM
    by JulesMrshn@aol.co  Go to last post
  14. Brecht Regency & Poor Old Gorgy

    Started by Jim Cooper, 12-15-1998 09:27 PM
    accepted, agitate, allowed, building, day, deal, domain, economy, evil, friends, Grevesmühl, guilder, level, loyalty, money, pirate, place, player, power, province, realm, regency, regent, rps, servant, tax, war, waters
    • Replies: 0
    • Views: 4,442
    Last Post: 12-15-1998 09:27 PM
    by Jim Cooper  Go to last post
  15. A New Definition of Regency (Was -

    Started by Jim Cooper, 12-21-1998 01:27 AM
    ability, actions, azrai, blood, character, conversion, current, curse, fun, game, investiture, king, land, loyalty, major, player, power, regency, rulebook, setting, source, strength, tax, version, world
    • Replies: 0
    • Views: 5,043
    Last Post: 12-21-1998 01:27 AM
    by Jim Cooper  Go to last post
  16. Rules questions -Wraith

    Started by Hjelme, 12-28-1998 08:48 AM
    action, aglondier, allowed, army, diplomacy, guild, income, level, loyal, loyalty, money, place, province, realm, roads, route, routes, rulebook, ruler, rules, time, trade, trade route, trading, wondering
    • Replies: 4
    • Views: 5,218
    Last Post: 12-28-1998 04:18 PM
    by Memnoch  Go to last post
  17. Rules questions -Wraith

    Started by Whalejudge@aol.co, 12-28-1998 05:30 PM
    action, allowed, average, control, diplomacy, gold, guild, holding, holdings, income, king, land, limited, loyalty, production, province, realm, regency, regent, route, rule, rules, sea, trade, trade route, war
    • Replies: 1
    • Views: 5,536
    Last Post: 12-29-1998 07:02 AM
    by Tim Nutting  Go to last post
  18. RE: Vassalage Arrangements

    Started by Shaun Hodgson, 01-05-1999 09:19 AM
    arts, bloodline, campaign, claims, colours, events, gold, growth, holdings, loyalty, nation, order, player, power, random, realm, rebellion, regency, regent, rules, simple, strike, time, true, unit, vassalage
    • Replies: 0
    • Views: 2,216
    Last Post: 01-05-1999 09:19 AM
    by Shaun Hodgson  Go to last post
  19. Destroying faith and economy

    Started by Pieter Sleijpen, 01-10-1999 01:20 AM
    2 Pages
    1 2
    action, America, borders, born, consequences, cooper, economy, effects, enemy, evil, faith, fighting, gold, guess, hammer, income, leader, lost, loyalty, martin, money, public, ranger, realm, rebellion, regent, satan, scene, secret, shot, siege, staff, suggestion, temple, time, trade, unit, upkeep, village, visit
    • Replies: 14
    • Views: 6,242
    Last Post: 01-16-1999 04:01 AM
    by Blastin  Go to last post
  20. Country/Army Morale (was: Faiths &

    Started by The Olesens, 09-25-1998 01:34 AM
    archers, area, army, attacking, attacks, change, church, country, death, faiths, game, human, kingdom, lost, loyal, loyalty, morale, mounted, pikemen, point, regent, ruled, size, templars, unit
    • Replies: 0
    • Views: 2,538
    Last Post: 09-25-1998 01:34 AM
    by The Olesens  Go to last post
  21. Country/Army Morale (was: Faith

    Started by Trizt, 09-26-1998 08:48 AM
    archers, area, army, attacking, attacks, battle, church, class, country, faith, fighter, guys, kingdom, land, loyal, loyalty, morale, point, priest, regent, rules, size, thief, unit, world
    • Replies: 0
    • Views: 2,542
    Last Post: 09-26-1998 08:48 AM
    by Trizt  Go to last post
  22. Faiths & Assassinations

    Started by Mark A Vandermeulen, 09-25-1998 11:25 AM
    ability, army, assassination, attacking, class, faiths, fighter, force, grim, heir, loyal, loyalty, size, time, wizard
    • Replies: 0
    • Views: 1,928
    Last Post: 09-25-1998 11:25 AM
    by Mark A Vandermeulen  Go to last post
  23. Faiths & Assassinations

    Started by James Ray, 09-30-1998 07:22 AM
    ability, army, assassination, athe, attacking, battle, bonuses, class, faiths, fighter, force, heir, history, lost, loyal, loyalty, point, shade, size, time, war, wizard
    • Replies: 0
    • Views: 1,940
    Last Post: 09-30-1998 07:22 AM
    by James Ray  Go to last post
  24. Most Brilliant of all the Dwarv

    Started by Kenneth Gauck, 10-25-1998 03:54 AM
    3rd, administration, advancing, arcane, army, arts, critical, diplomacy, formation, friends, future, grand, guild, intelligence, iron, law, level, loyalty, minor, philosophy, point, race, record, school, servant, state, strength
    • Replies: 0
    • Views: 4,752
    Last Post: 10-25-1998 03:54 AM
    by Kenneth Gauck  Go to last post
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