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Tag: train (for training)

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  1. Godar Thurinson

    Started by Thorsten, 02-12-2012 12:17 PM
    army, category, crown, death, description, domain, dwarf, fighter, goblins, humanoid, master, regent, side, train, wiki
    • Replies: 0
    • Views: 1,315
    Last Post: 02-12-2012 12:17 PM
    by Thorsten  Go to last post

    Wiki:
    Main

  2. (Was T&T6SD)Experience

    Started by JulesMrshn@aol.co, 04-16-1999 11:25 PM
    abilities, ability, actions, attributes, character, est, events, experience, group, guy, heir, king, level, mix, plan, players, raise, rules, ruling, run, stats, sword, thief, train, wizards
    • Replies: 0
    • Views: 570
    Last Post: 04-16-1999 11:25 PM
    by JulesMrshn@aol.co  Go to last post
  3. Monuments & Flying Units

    Started by George Koch, 04-15-1998 02:25 PM
    actions, assistance, building, char, day, domain, elves, formula, future, level, magic, monuments, place, point, power, powerful, race, simple, spell, spells, suggestion, train, turn, unit, units, weather
    • Replies: 0
    • Views: 455
    Last Post: 04-15-1998 02:25 PM
    by George Koch  Go to last post
  4. D&D (Dragons & Deismaar)

    Started by relve@Otdk.Helsinki.F, 03-11-1998 06:27 PM
    articles, bloodlines, canon, d&d, dragons, essence, form, gods, train
    • Replies: 0
    • Views: 406
    Last Post: 03-11-1998 06:27 PM
    by relve@Otdk.Helsinki.F  Go to last post
  5. Dual-class exp restrictions.

    Started by James Ruhland, 03-06-1998 07:23 PM
    answer, balance, characters, class, craft, dragon, effect, elves, exp, game, heir, level, long life, massacre, master, maximum, multi, player, reward, rules, sorcery, train
    • Replies: 0
    • Views: 445
    Last Post: 03-06-1998 07:23 PM
    by James Ruhland  Go to last post
  6. D&D (Dragons & Deismaar)

    Started by prtr02@scorpion.nspco.co, 03-10-1998 09:13 PM
    canon, d&d, dragons, form, gods, train
    • Replies: 0
    • Views: 526
    Last Post: 03-10-1998 09:13 PM
    by prtr02@scorpion.nspco.co  Go to last post
  7. Balance (Role Play)

    Started by c558382@showme.missouri., 02-05-1998 05:37 AM
    balance, combat, creature, dead, fan, fantasy, fun, game, horses, knight, knights, limits, location, member, money, place, population, powerful, rpg, sword, system, time, train, treasure, world
    • Replies: 1
    • Views: 424
    Last Post: 02-05-1998 06:24 AM
    by Geniver  Go to last post
  8. So, a way to make your BR Empire wo

    Started by Glenn Robb, 10-26-1997 05:38 PM
    armies, building, care, character, control, day, elite, empire, friend, government, heir, lawful, loyal, order, politics, projects, regency, run, running, small, source, temple, thieves, train, training, troops
    • Replies: 0
    • Views: 372
    Last Post: 10-26-1997 05:38 PM
    by Glenn Robb  Go to last post
  9. Train Troops

    Started by BRadmin, 08-09-2009 11:39 AM
    action, brcs, chapter, descriptions, domain, domain action, muster, ruling, train, troop, troops
    • Replies: 0
    • Views: 0
    Last Post: 08-09-2009 11:39 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  10. Muster/Train troops

    Started by BRadmin, 08-09-2009 11:39 AM
    action, brcs, chapter, descriptions, domain, domain action, muster, ruling, train, troop, troops
    • Replies: 0
    • Views: 0
    Last Post: 08-09-2009 11:39 AM
    by BRadmin  Go to last post

    Wiki:
    Main

  11. Szarite School

    Started by Thelandrin, 02-25-2009 10:06 AM
    adventure, ancient, casting, category, church, dead, fighting, future, heir, imperial, knights, members, order, school, seek, seeking, shadow, shadow world, spell, temple, train, undead, war, wiki, world
    • Replies: 0
    • Views: 728
    Last Post: 02-25-2009 10:06 AM
    by Thelandrin  Go to last post

    Wiki:
    Main

  12. Feast of Bruul

    Started by Sorontar, 05-21-2008 05:37 AM
    andu, captured, category, festivals, generally, goblins, heir, holidays, king, modern, observation, resources, seasons, side, slave, time, times, train, tribes, warrior, wiki, winter
    • Replies: 0
    • Views: 604
    Last Post: 05-21-2008 05:37 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  13. Spear carrier

    Started by Sorontar, 08-20-2007 01:04 AM
    armor, battle, campaigns, category, enforce, erm, favor, force, future, heir, henchman, master, noble, parents, players, regent, result, rules, secrets, seek, serve, train, warrior, wiki
    • Replies: 0
    • Views: 731
    Last Post: 08-20-2007 01:04 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  14. Ships Of Cerilia

    Started by lord_arioch, 11-25-2003 08:32 PM
    4 Pages
    1 2 3 ... 4
    Anuire, arc, artillery, born, building, card, combat, d20, design, domain, domain level, draft, game, guy, head, heir, level, levels, marine, marines, mix, native, navy, ottoman, pirate, result, rpg, rule, rules, run, ship, siege, slave, speed, standard, step, stone, system, train, troop, troops, type, types, unit, units, war, war card, warcard, weapon, weapons
    • Replies: 38
    • Views: 7,643
    Last Post: 12-15-2007 03:41 PM
    by Ltlconf  Go to last post
  15. No monks?

    Started by Azrai, 02-05-2003 09:56 AM
    9 Pages
    1 2 3 ... 9
    acquire, Aduria, adventure, America, arc, azrai, barbarian, board, book of magecraft, born, brotherhood, building, campaign, Cerilia, changed, character, class, core, crossover, d20, deserve, edition, fan, feat, fencing, fighter, game, guy, land, limited, lost, magecraft, magic, millen, monk, monks, native, noble, oriental, original, paladins, performance, plan, powers, product, psionics, realms, religion, rules, settings, side, small, stag, strike, throw, title, train, vote, wizards, wotc
    • Replies: 83
    • Views: 8,329
    Last Post: 03-11-2003 11:19 PM
    by kgauck  Go to last post
  16. The nature of gods and religion

    Started by Green Knight, 03-05-2002 11:12 AM
    5 Pages
    1 2 3 ... 5
    ability, application, bang, blessed, boy, care, church, copy, core, couple, current, divine, dnd, erm, generally, god, heir, human, implication, implications, law, limited, mile, natural, nature, plan, point, points, politics, power, purpose, religion, shadow, shadows, side, soup, theory, time, train
    • Replies: 45
    • Views: 4,753
    Last Post: 03-29-2002 01:47 AM
    by Chioran  Go to last post
  17. New Player

    Started by Allen, 11-23-2001 08:37 PM
    2 Pages
    1 2
    blood, board, campaign, convention, crown, event, experience, game, gaming, group, heir, law, pbem, player, players, point, range, run, speed, state, suggestion, time, train, western
    • Replies: 10
    • Views: 1,944
    Last Post: 01-15-2002 02:17 AM
    by Lawgiver  Go to last post
  18. Realm Spell Saving Throws

    Started by gazza666, 07-23-2006 02:31 AM
    12 Pages
    1 2 3 ... 12
    adult, America, application, artillery, beauty, blessed, born, building, campaign, champion, chemical, cute, dnd, domain, farming, flaw, game, gold, head, hex, human, import, imports, leader, level, mobile, nature, offspring, original, parity, place, plan, point, production, professional, province, public, purpose, realm, request, rule, save, seek, shield, source, spell, staff, stone, suitable, supernatural, sword, technology, throw, times, train, training, tree, TSR, tuaranreigh, version, visit, Wizards of the Coast, wotc
    • Replies: 115
    • Views: 9,674
    Last Post: 08-07-2006 09:19 AM
    by gazza666  Go to last post
  19. GB Gold value

    Started by akalars, 07-23-2006 07:53 AM
    armor, armour, arms, attack, barony, battle, class, commoner, commoners, count, edition, experience, fan, free, gold, land, lord, master, NPC, pdf, potential, power, powerful, request, rule, series, srd, time, train, training, upcoming, war, weapon
    • Replies: 3
    • Views: 907
    Last Post: 07-27-2006 08:33 PM
    by dalor  Go to last post
  20. Scouts

    Started by gazza666, 08-01-2006 02:03 AM
    ability, allowed, arc, area, areas, balance, change, cost, costs, count, current, effect, enhancement, form, game, identify, maximum, melee, missile, modification, morale, mounted, muster, province, scout, statistics, terrain, train, training, type
    • Replies: 1
    • Views: 806
    Last Post: 08-01-2006 11:38 AM
    by gazza666  Go to last post
  21. Question on Military Cohort Level.

    Started by Asra, 07-27-2006 12:49 PM
    answer, attack, bonus, brcs, cohort, color, colour, cost, domain, dungeon, equivalent, feat, guide, heir, leadership, level, lieutenant, lieutenants, limited, loyalty, military, muster, order, province, regent, rule, rules, score, setting, times, train, unit
    • Replies: 6
    • Views: 1,191
    Last Post: 07-28-2006 12:32 AM
    by Asra  Go to last post
  22. Pikemen w/ Shield Training?!

    Started by Starmage21, 07-30-2006 03:08 AM
    4 Pages
    1 2 3 ... 4
    abilities, ability, alter, board, change, character, characters, discussion, feat, flaw, flaws, guardian, head, heir, level, original, pikeman, pikemen, place, point, rpg, rule, rules, scale, shield, shields, standard, system, time, train, training, type, unit, units, wizards, world, worlds
    • Replies: 32
    • Views: 3,001
    Last Post: 09-02-2006 10:24 PM
    by geeman  Go to last post
  23. [BIRTHRIGHT] Military reserves

    Started by geeman, 02-24-2006 07:15 PM
    attack, battle, battles, building, combat, control, copy, cover, damage, defence, defensive, describe, description, fighting, function, game, games, generally, level, limited, lord, military, parallel, parallels, place, professional, request, reserve, reserves, suitable, tactical, time, train, training, unit, units, victory
    • Replies: 6
    • Views: 906
    Last Post: 02-24-2006 07:15 PM
    by Birthright-L  Go to last post
  24. Veteran status for units.

    Started by Question, 11-27-2005 05:04 PM
    advanced, attack, bonus, bonuses, brcs, campaign, cards, chapter, character, combat, cost, elite, experience, fan, melee, missile, modification, morale, move, movement, muster, pbem, skills, standard, statistics, stats, status, train, troop, type, unit, units, version, veteran, war
    • Replies: 3
    • Views: 1,169
    Last Post: 01-29-2006 07:46 PM
    by Osprey  Go to last post
  25. Chapter 6 - Armies (unit armor)

    Started by Benjamin, 11-15-2005 07:29 PM
    armor, armour, army, attack, attacks, bonus, chain, chapter, complete, cost, costs, defence, hide, king, major, missile, modification, movement, muster, point, project, purpose, quality, scale, section, shields, size, speed, staff, survivability, survival, train, training, troops, turn, unit, weapon, weapons
    • Replies: 6
    • Views: 1,583
    Last Post: 11-17-2005 09:15 PM
    by irdeggman  Go to last post
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