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  1. Witness3_Agenda_system_for_bookkeping

    Started by Witness3, 11-17-2019 07:06 PM
    actions, agenda, alliance, availability, bloodline, bonus, bookkeping, brcs, collection, conquering, contest, d20, diplomacy, forge, game, guilder, human, iron, major, power, random, regency, regent, rule, score, throne, trade, witness
    • Replies: 1
    • Views: 10,082
    Last Post: 12-15-2019 02:32 AM
    by Mirviriam  Go to last post

    Wiki:
    User

  2. Limiting Knight Units (offshoot

    Started by Craig Greeson, 11-07-1998 11:25 PM
    2nd, abstract, availability, borders, cost, costs, deal, domain, empire, equipment, form, house, knight, maximum, military, point, population, province, realm, return, ruins, rule, solution, terrain, training, troop, type
    • Replies: 8
    • Views: 4,519
    Last Post: 11-09-1998 05:04 PM
    by Pieter A de Jong  Go to last post
  3. Muster Armies Action

    Started by Kenneth Gauck, 11-07-1998 09:06 PM
    abstract, action, archers, availability, change, conflicts, construction, domain, elite, enemy, experience, fan, general, mercenaries, military, muster, original, pages, plan, province, raising, score, solution, staff, terrain, time, troop, type
    • Replies: 1
    • Views: 4,510
    Last Post: 11-07-1998 10:18 PM
    by Morg  Go to last post
  4. Muster Armies Action (was Merce

    Started by Craig Greeson, 11-07-1998 07:53 PM
    action, armies, arms, army, availability, building, change, conflicts, costs, device, domain, fan, follow, game, historical, mercenaries, military, morg, muster, plan, province, regent, ship, strategy, time, training, unit, units
    • Replies: 7
    • Views: 4,369
    Last Post: 11-08-1998 01:33 PM
    by Pieter Sleijpen  Go to last post
  5. Mercenary Thoughts

    Started by Craig Greeson, 11-07-1998 12:36 PM
    anuirean, arms, availability, campaign, character, cities, combat, device, fan, follow, formation, general, gold, group, king, mercenaries, military, morale, move, multiple, professional, purpose, rulebook, theory, time, types, war, weapons
    • Replies: 3
    • Views: 2,754
    Last Post: 11-07-1998 08:23 PM
    by Kenneth Gauck  Go to last post
  6. Question Regarding Mercenaries

    Started by Craig Greeson, 11-06-1998 01:56 PM
    archers, arms, availability, blood, campaign, character, fan, fast, general, gold, guard, heir, infantry, iron, king, limited, mercenaries, mercenary, military, pikemen, rare, rulebook, rules, throw, units
    • Replies: 1
    • Views: 5,989
    Last Post: 11-06-1998 01:59 PM
    by darkstar  Go to last post
  7. Have they given up up on Birthr

    Started by Ed Stark, 09-10-1998 04:32 PM
    answer, articles, availability, baker, campaign, coast, core, deal, domain, dragon, dungeon, future, game, gencon, guess, kings, plan, qadim, rpga, setting, shadow, stone, story, time, world, worlds
    • Replies: 9
    • Views: 3,930
    Last Post: 09-11-1998 07:11 PM
    by CBebris@aol.co  Go to last post
  8. [BIRTHRIGHT] Availability of produc

    Started by Anthony Winter, 07-02-1998 09:33 AM
    answer, australia, availability, book of regency, campaign, cold, cold rider, company, computer, construction, edition, heir, lost, military, moon, multi, regency, transfer, type, winter
    • Replies: 0
    • Views: 1,856
    Last Post: 07-02-1998 09:33 AM
    by Anthony Winter  Go to last post
    • Replies: 0
    • Views: 1,657
    Last Post: 07-19-1998 11:50 PM
    by enq@completesystems.com.  Go to last post
  9. RE: Regarding Magic (fwd)

    Started by Bryan Palmer, 06-26-1998 07:29 PM
    accept, acquire, availability, casting, college, concern, folks, formation, game, guess, guilder, guy, influence, level, magic, magical, money, nature, piece, player, restriction, shop, spells, state, time, wizards
    • Replies: 0
    • Views: 2,227
    Last Post: 06-26-1998 07:29 PM
    by Bryan Palmer  Go to last post
  10. RE: Regarding Magic

    Started by Jonathan Picklesimer, 06-26-1998 04:22 PM
    accept, access, acquire, action, advantage, availability, casting, college, concern, formation, game, guilder, heir, influence, level, magic, money, pack, player, restriction, shop, spells, state, time, type, wizards
    • Replies: 0
    • Views: 2,450
    Last Post: 06-26-1998 04:22 PM
    by Jonathan Picklesimer  Go to last post
  11. Regarding Magic

    Started by Bryan Palmer, 06-26-1998 02:42 AM
    accept, acquire, action, availability, college, concern, game, guilder, heir, influence, level, magic, money, pack, player, shop, state, time, type, wizard
    • Replies: 0
    • Views: 2,332
    Last Post: 06-26-1998 02:42 AM
    by Bryan Palmer  Go to last post
  12. RE: Magic items in BR

    Started by Nathaniel Rushton, 06-08-1998 03:44 PM
    availability, bard, earth, general, gods, haven, law, lost, low magic, magic, magic items, michael, power, races, skill, skills, tales, world
    • Replies: 0
    • Views: 2,212
    Last Post: 06-08-1998 03:44 PM
    by Nathaniel Rushton  Go to last post
  13. Birthright Materials

    Started by Bryan Palmer, 05-04-1998 07:11 PM
    announcement, availability, book of magecraft, game, magecraft, state
    • Replies: 0
    • Views: 1,523
    Last Post: 05-04-1998 07:11 PM
    by Bryan Palmer  Go to last post
  14. RE: Concept of Diesmer and the Bloo

    Started by Kariu, 04-06-1998 08:39 PM
    ancient, availability, commoners, couple, current, day, divine, emperor, intelligence, iron, king, kings, level, migration, minor, offspring, original, power, powerful, ruling, scion, shadow, stone, strength, technology, unblooded, war, worlds
    • Replies: 0
    • Views: 1,700
    Last Post: 04-06-1998 08:39 PM
    by Kariu  Go to last post
  15. Online City from adamtheo

    Started by Adam Theo, 01-30-1998 12:46 AM
    availability, box, city, congrats, creatures, days, design, future, guilder, imperial, imperial city, king, levels, magical, nick, npcs, page, potential, regent, small, supplement, sword, thief, tournen, vote
    • Replies: 0
    • Views: 1,568
    Last Post: 01-30-1998 12:46 AM
    by Adam Theo  Go to last post
  16. A message from our Host

    Started by Rob Miracle, 01-07-1998 10:19 PM
    areas, asked, availability, browser, card, completely, credit, free, game, kingdom, limited, multi, page, player, version
    • Replies: 0
    • Views: 1,613
    Last Post: 01-07-1998 10:19 PM
    by Rob Miracle  Go to last post
  17. Adurian power/Gunpowder

    Started by John, 11-30-1996 12:00 AM
    adurian, assistance, availability, Cerilia, control, copy, crossbows, enemy, enjoyable, fan, fantasy, follow, gunpowder, history, implications, intelligence, land, mage, market, military, mix, power, powerful, running, seek, setting, technology, type, typing, understanding, weapons, world
    • Replies: 6
    • Views: 3,694
    Last Post: 10-28-1997 03:08 AM
    by lyndon@pobox.com (Lyndon  Go to last post
  18. Playing the game

    Started by Sorontar, 02-15-2011 12:53 AM
    actions, availability, basil, bloodline, born, campaign, champion, character, class, commoners, d20, days, diplomacy, domain, feat, grounds, guild, handling, housecarl, human, level, lonely, magic, maximum, mix, paladin, power, professional, province, purpose, realm, regent, reputation, rule, throne, title
    • Replies: 0
    • Views: 10,043
    Last Post: 02-15-2011 12:53 AM
    by Sorontar  Go to last post

    Wiki:
    Main

    • Replies: 0
    • Views: 51,073
    Last Post: 11-09-2010 04:29 AM
    by Sorontar  Go to last post
  19. Chapter one/Equipment

    Started by Sorontar, 09-12-2010 10:04 AM
    animals, attack, availability, bastard, bonus, brcs, character, cold, costs, design, equipment, feat, game, generally, holy, iron, locate, martial, masterwork, player, race, section, shield, technology, training, version, weapons
    • Replies: 0
    • Views: 33,675
    Last Post: 09-12-2010 10:04 AM
    by Sorontar  Go to last post
  20. Mount

    Started by Sorontar, 09-12-2010 09:55 AM
    animal, availability, brcs, horse, mass, spell, srd, varsk, wiki
    • Replies: 0
    • Views: 7,828
    Last Post: 09-12-2010 09:55 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  21. Chapter five/Ruling a domain/Domain action rounds

    Started by Sorontar, 08-12-2009 11:48 AM
    abstracted, actions, administration, asks, availability, bloodline, brcs, campaign, care, character, class, completely, contest, criminal, d20, diplomacy, domain, dynasty, guild, level, loyalty, plan, point, production, public, rare, realm, rebellion, regent, reputation, scene, shadow, throne, trade, village, war
    • Replies: 0
    • Views: 62,889
    Last Post: 08-12-2009 11:48 AM
    by Sorontar  Go to last post
  22. Cry Havoc in Birthright

    Started by Sorontar, 08-07-2009 02:57 AM
    2nd, availability, battles, brcs, class, commoners, conversion, custom, damaged, draft, generally, guild, holding, level, magician, maximum, paladin, power, province, realm, rebellion, regent, source, status, training, unit, version
    • Replies: 0
    • Views: 11,060
    Last Post: 08-07-2009 02:57 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  23. Variant Magic

    Started by Sorontar, 07-09-2009 01:16 AM
    aebrynis, availability, balance, blood, campaign, chapter, character, class, d20, dangerous, days, effect, game, mage, magic, place, powerful, rare, realm, regent, setting, shadow, spell, wiki, world
    • Replies: 0
    • Views: 5,059
    Last Post: 07-09-2009 01:16 AM
    by Sorontar  Go to last post

    Wiki:
    Main

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BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.