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Tag: sequence

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  1. Shadow ability

    Started by Sorontar, 05-28-2021 11:31 AM
    ability, benefits, blood, canon, change, class, consequences, feats, guide, magic, powers, race, scion, score, sequence, shaded, shadow, skills, story, strange, taint, tales, time, variant, version, world
    • Replies: 0
    • Views: 6,481
    Last Post: 05-28-2021 11:31 AM
    by Sorontar  Go to last post

    Wiki:
    Main

  2. Pathfinder's Ultimate Campaign rules

    Started by Elton Robb, 08-19-2013 12:41 PM
    adventure, andrew, andrewtall, building, campaign, combat, core, download, edition, game, http, kingdom, kingmaker, mass, page, paizo, path, pathfinder, product, rule, rulebook, rules, sequence, series, turn, version, wiki
    • Replies: 5
    • Views: 26,669
    Last Post: 11-06-2013 12:33 AM
    by JakobLiar  Go to last post
  3. Guild Products (was: - Alignment fl

    Started by Morg, 02-24-1999 06:34 PM
    ability, alignment, campaign, chaos, cost, deal, friends, game, grab, guild, income, loyal, loyalty, merchandise, original, pbem, policy, public, random, river, scenario, section, sequence, society, stone, time
    • Replies: 0
    • Views: 9,733
    Last Post: 02-24-1999 06:34 PM
    by Morg  Go to last post
  4. Alignment flawed? BR Guilders

    Started by Kenneth Gauck, 02-24-1999 03:49 AM
    ability, alignment, chaos, characters, deal, grab, guilder, lawful, loyal, loyalty, merchandise, order, organization, original, policy, public, quality, random, regent, regular, scenario, section, sequence, society, traders, weak
    • Replies: 1
    • Views: 10,152
    Last Post: 02-25-1999 01:54 PM
    by the Falcon  Go to last post
  5. Those pesky peasant uprising &

    Started by Kenneth Gauck, 01-20-1999 03:12 AM
    active, America, arcane, attitudes, campaign, class, death, direction, follow, free, historical, history, modern, nature, nobility, pesky, point, politics, religion, running, sequence, societies, trend, true, wealth, world
    • Replies: 0
    • Views: 6,540
    Last Post: 01-20-1999 03:12 AM
    by Kenneth Gauck  Go to last post
  6. Witches and Warlocks in Cerilia

    Started by Kenneth Gauck, 02-07-1999 05:42 AM
    ability, acquire, bloodline, bonus, character, chemical, dangerous, days, forge, guidebook, instruction, level, lore, magic, master, mobile, place, power, powerful, religion, request, save, section, sequence, servant, shot, staff, training, true, type, weather, witch
    • Replies: 5
    • Views: 13,092
    Last Post: 02-09-1999 11:29 AM
    by neil barnes  Go to last post
  7. Brecht nobility

    Started by Kenneth Gauck, 01-27-1999 04:13 AM
    absent, anuirean, care, cities, formal, guide, language, law, nobility, noble, northern, occupation, point, power, prince, rank, realm, regent, reputation, ruled, sayim, sequence, societies, society, structure, title, translate
    • Replies: 3
    • Views: 8,808
    Last Post: 01-27-1999 02:54 PM
    by the Falcon  Go to last post
  8. Guilds represented abstractly

    Started by Kenneth Gauck, 01-09-1999 02:11 AM
    3 Pages
    1 2 3
    areas, building, campaign, control, cooper, cover, day, design, economy, effect, expansion, game, guild, guilds, money, pages, palaces, player, production, professional, routes, rules, sequence, staff, strength, structure, super, time, trade, units, valid, world
    • Replies: 21
    • Views: 11,260
    Last Post: 01-13-1999 02:29 AM
    by Lee  Go to last post
  9. SV: the Elves are gonna Rise Again!

    Started by Fredrik Lundberg, 07-02-1998 02:49 AM
    ability, archers, azrai, blood, blood ability, cast, damage, elf, elves, fire, future, gods, history, level, long life, lost, mage, magic, maximum, priest, secret, sequence, true, warfare, wizardry
    • Replies: 0
    • Views: 1,769
    Last Post: 07-02-1998 02:49 AM
    by Fredrik Lundberg  Go to last post
  10. A little beastie

    Started by morgramen, 08-10-1998 08:06 PM
    ability, Aebrynis, animals, attacks, class, dangerous, days, dead, death, debate, generally, hide, minor, nature, point, raising, random, score, sequence, serving, slightly, society, speed, strength, terrain, time
    • Replies: 0
    • Views: 6,616
    Last Post: 08-10-1998 08:06 PM
    by morgramen  Go to last post
  11. Seneschal...

    Started by JR Carter, 06-30-1998 09:07 AM
    anuirean, computer, couple, domains, download, dragon, follow, future, game, king, map, multi, original, plan, process, project, realms, seneschal, sequence, time, transfer, turn, type, version, wonders
    • Replies: 3
    • Views: 5,075
    Last Post: 07-03-1998 09:13 AM
    by Brett Lang  Go to last post
  12. Domain Turns

    Started by TheMotive@aol.co, 06-17-1998 07:23 PM
    actions, adventure, armies, campaign, characters, control, domain, effect, focus, formation, generally, heir, kingdom, kingdoms, player, players, rules, run, running, scene, sequence, side, stone, time, turn, turns
    • Replies: 1
    • Views: 2,153
    Last Post: 06-17-1998 09:21 PM
    by Phil Burge  Go to last post
  13. RE: Domain Turns

    Started by enq@completesystems.com., 06-17-1998 11:26 PM
    actions, application, background, campaign, castle, couple, days, domain, focus, formation, game, group, mage, patches, player, regency, regent, running, scale, sequence, shadow, stone, time, turn, type, world
    • Replies: 0
    • Views: 3,501
    Last Post: 06-17-1998 11:26 PM
    by enq@completesystems.com.  Go to last post
  14. Level of power & population.

    Started by c558382@showme.missouri., 02-08-1998 05:26 AM
    action, clarified, consequence, glass, level, players, population, power, province, rule, rule action, sequence, times
    • Replies: 0
    • Views: 1,460
    Last Post: 02-08-1998 05:26 AM
    by c558382@showme.missouri.  Go to last post
  15. Taxes;Unusual Class/Alignment combi

    Started by LUIS MANTA, 12-18-1997 08:59 PM
    aerenwe, alignment, campaign, class, domain, druid, events, game, level, low magic, magic, move, munchkin, paladin, regent, result, run, running, sequence, solution, true, turn, war
    • Replies: 0
    • Views: 1,916
    Last Post: 12-18-1997 08:59 PM
    by LUIS MANTA  Go to last post
  16. guild holdings

    Started by Adam Theo, 11-02-1997 11:29 PM
    ability, area, bloodlines, commoners, control, feudalism, guild, holding, holdings, income, law, major, medieval, money, product, province, realm, sea, sequence, setting, skills, society, surprise, temple, time, trade
    • Replies: 0
    • Views: 1,457
    Last Post: 11-02-1997 11:29 PM
    by Adam Theo  Go to last post
  17. Rules Clarification Regency Collect

    Started by Jan P. M. Arnoldus, 10-22-1997 09:19 AM
    action, aerele, character, clarification, collect, collected, collection, costs, domain, expansion, fighter, game, holder, mage, money, point, priest, province, regency, rules, sequence, simple, thieves, trade, traders, turn
    • Replies: 0
    • Views: 4,166
    Last Post: 10-22-1997 09:19 AM
    by Jan P. M. Arnoldus  Go to last post
  18. Caliendre Boeruine

    Started by Sorontar, 01-18-2010 12:10 PM
    advantages, aeric, alliance, avanil, category, company, consequence, domain, guilder, history, house, king, power, rival, sequence, sister, storm, trademark, traders, trading, wiki
    • Replies: 0
    • Views: 4,515
    Last Post: 01-18-2010 12:10 PM
    by Sorontar  Go to last post

    Wiki:
    Main

  19. Table 5-12: Domain round sequence

    Started by Sorontar, 07-29-2009 01:04 PM
    action, brcs, category, chapter, domain, domain action, redirect, round, rounds, ruling, sequence
    • Replies: 0
    • Views: 5
    Last Post: 07-29-2009 01:04 PM
    by Sorontar  Go to last post

    Wiki:
    Main

  20. Table 5-7: Domain turn sequence

    Started by Sorontar, 07-29-2009 12:51 PM
    brcs, category, chapter, domain, redirect, ruling, sequence, turn
    • Replies: 0
    • Views: 6
    Last Post: 07-29-2009 12:51 PM
    by Sorontar  Go to last post

    Wiki:
    Main

  21. Chapter five/Ruling a domain/The domain turn

    Started by Sorontar, 07-07-2009 01:28 AM
    action, actions, brcs, calendar, campaign, chapter, domain, events, game, history, holding, mercantile, plan, proceed, province, raising, random, regent, ruling, running, sequence, speed, temple, turn, war, wiki
    • Replies: 0
    • Views: 16,401
    Last Post: 07-07-2009 01:28 AM
    by Sorontar  Go to last post
  22. Advisor

    Started by BRadmin, 02-27-2009 01:06 PM
    action, campaign, civil, class, decree, design, dungeon, experience, formation, gold, interview, level, lieutenant, master, military, money, player, point, power, purpose, regent, sequence, skills, turn, war, wiki
    • Replies: 0
    • Views: 5,653
    Last Post: 02-27-2009 01:06 PM
    by BRadmin  Go to last post

    Wiki:
    Main

  23. Rand/doc

    Started by Arjan, 11-23-2008 08:25 PM
    alter, article, category, count, dependent, documentation, function, multiple, pseudo, random, sequence, time, usage, values, wiki
    • Replies: 0
    • Views: 968
    Last Post: 11-23-2008 08:25 PM
    by Arjan  Go to last post

    Wiki:
    Template

  24. Object Reading (Power)

    Started by Arjan, 04-04-2007 04:50 PM
    2nd, 3rd, active, alignment, attack, category, d20, descriptions, formation, identify, level, lost, maximum, original, point, power, psionic, race, range, rules, save, sea, sequence, srd, time
    • Replies: 0
    • Views: 2,596
    Last Post: 04-04-2007 04:50 PM
    by Arjan  Go to last post
  25. Augury (Spell)

    Started by Arjan, 03-30-2007 06:48 PM
    action, actions, cast, casting, category, cleric, consequence, consequences, d20, divination, erm, focus, future, level, maximum, range, results, school, sea, sequence, spell, srd, time
    • Replies: 0
    • Views: 4,341
    Last Post: 03-30-2007 06:48 PM
    by Arjan  Go to last post
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