Tag: battlefield

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  1. PnP:Liberation of Osoerde Turn Fourteen

    Started by AndrewTall, 04-24-2021 09:56 PM
    allowed, attack, attempting, battlefield, blood, blooded, day, death, flame, formation, god, holy, hound, mage, magic, master, news, plan, power, shadow, stronghold, time, training, turn, villain
    • Replies: 0
    • Views: 530
    Last Post: 04-24-2021 09:56 PM
    by AndrewTall  Go to last post


  2. Birthright in roll20

    Started by rdnsantos, 01-28-2021 06:29 PM
    alliance, battlefield, battles, birthright, campaign, cards, combat, domain, formula, graphic, guess, map, mass, music, players, roads, rules, run, skill, suggestion, tips, tool, trade
    • Replies: 1
    • Views: 2,185
    Last Post: 01-29-2021 11:05 AM
    by Witness3  Go to last post
  3. Huge field battle suggestion

    Started by Witness3, 12-04-2019 06:55 PM
    ability, advance, alliance, armies, army, battle, battlefield, battles, combat, field, fortified, free, heir, month, movement, pirate, players, provinces, reserve, siege, suggestion, time, uni, units, warfare
    • Replies: 5
    • Views: 11,302
    Last Post: 01-02-2020 02:51 AM
    by Lord_Johnny  Go to last post
    • Replies: 1
    • Views: 12,029
    Last Post: 02-21-2019 04:48 AM
    by Messy1  Go to last post
  4. Anduiras and lack of Travel bloodability

    Started by Nakraal, 11-06-2018 01:14 PM
    abilities, ability, access, arts, battlefield, battles, blood ability, bloodability, cards, character, dead, generally, lost, multiple, night, overpowered, powerful, province, recent, scions, star, teleport, transport, travel, usage, war
    • Replies: 2
    • Views: 11,034
    Last Post: 11-08-2018 11:39 PM
    by Nakraal  Go to last post
  5. Pathfinder's Ultimate Campaign's war rules

    Started by Lee, 03-23-2015 01:13 AM
    abilities, abstracted, armies, battle, battlefield, brcs, campaign, group, import, kingdom, kingmaker, level, mass, path, pathfinder, players, powerful, provinces, published, realm, rule, rules, ruleset, size, time, war
    • Replies: 0
    • Views: 12,410
    Last Post: 03-23-2015 01:13 AM
    by Lee  Go to last post
  6. (AD&D 2e) Blood Ability - Courage

    Started by Delazar, 01-11-2015 09:46 PM
    ability, area, battlefield, blood, blood ability, card, combat, craft, magecraft, morale, priestcraft, reserves, result, scion, scions, section, spells, time, times, troop, unit, units, war, war card
    • Replies: 4
    • Views: 10,075
    Last Post: 01-22-2015 10:40 AM
    by Delazar  Go to last post
  7. Searching for Battle System I Saw

    Started by Invoker47, 04-18-2013 09:41 PM
    area, battle, battlefield, birthright, campaign, combat, grid, system, units
    • Replies: 0
    • Views: 5,637
    Last Post: 04-18-2013 09:41 PM
    by Invoker47  Go to last post
    • Replies: 3
    • Views: 6,030
    Last Post: 05-23-2012 03:18 PM
    by mikee  Go to last post
  8. Quick question about the "adventure action"...

    Started by arioch, 12-23-2011 10:42 AM
    abilities, action, adventure, adventurer, answer, army, balance, battle, battlefield, battles, battlesystem, blood, blood abilities, court, cover, domain action, realm, regent, ruling, running, scenario, troops, war, wondering
    • Replies: 8
    • Views: 8,611
    Last Post: 01-03-2012 01:41 AM
    by sperigny101  Go to last post
  9. Birthright: The Gorgon`s Alliance

    Started by darkstar, 03-22-1999 02:58 PM
    alliance, art, battlefield, box, complete, game, gorgon`s alliance, heir, patches, place, scened, sierra
    • Replies: 0
    • Views: 3,528
    Last Post: 03-22-1999 02:58 PM
    by darkstar  Go to last post
  10. Battlemages

    Started by Manta, 02-08-1999 10:56 PM
    3rd, ability, anuirean, armor, battlefield, benefits, bonus, bonuses, college, description, divination, dragon, fighting, level, modifier, proficiencies, purpose, regent, scale, skill, sorcery, strategy, sword, warrior, weapons, wizard
    • Replies: 0
    • Views: 4,908
    Last Post: 02-08-1999 10:56 PM
    by Manta  Go to last post
  11. Chivalry for the last time....

    Started by Gary V. Foss, 11-03-1998 06:29 AM
    ability, armor, arthurian, battlefield, campaign, captured, code, debate, divine, earth, effects, essence, gaming, group, history, nature, philosophy, ransom, regent, sayim, ship, time, unit, warrior, women
    • Replies: 0
    • Views: 2,306
    Last Post: 11-03-1998 06:29 AM
    by Gary V. Foss  Go to last post
  12. "Chivalry": (Haelyn) neccesity

    Started by Kenneth Gauck, 11-03-1998 03:12 PM
    battlefield, classes, code, conduct, cultural, culture, europe, fields, formal, general, god, law, noble, original, philosophy, ransom, regent, savage, setting, skills, society, spirit, time, warrior, western
    • Replies: 0
    • Views: 3,351
    Last Post: 11-03-1998 03:12 PM
    by Kenneth Gauck  Go to last post
  13. Mages and magicians on the battlefi

    Started by Jonathan Ingram, 11-04-1998 11:19 AM
    area, battlefield, battles, blooded, casting, changed, completely, cost, discussion, effects, enemy, group, level, mage, magic, magician, rare, realm, regent, story, time, tribute, true, unit, wizard
    • Replies: 0
    • Views: 4,665
    Last Post: 11-04-1998 11:19 AM
    by Jonathan Ingram  Go to last post
  14. Mages and magicians on the batt

    Started by Kenneth Gauck, 11-04-1998 03:18 PM
    2 Pages
    1 2
    action, battlefield, battlespells, casting, combat, costs, enemy, favor, fun, hail, house, leader, level, locate, mage, mages, magic, magician, magicians, player, point, powerful, production, purpose, realm, regent, scene, shot, super, tribute, unit, warriors
    • Replies: 16
    • Views: 5,939
    Last Post: 11-09-1998 04:42 AM
    by Jonathan Ingram  Go to last post
  15. Units

    Started by Gary V. Foss, 12-13-1998 04:03 PM
    annual, arms, battlefield, card, characters, count, creatures, damage, dead, formula, guys, horses, king, knights, level, melee, performance, power, process, shield, standard, unit, units, values, war, war card, world
    • Replies: 4
    • Views: 4,571
    Last Post: 12-15-1998 12:52 AM
    by Tim Nutting  Go to last post
  16. (Gunpowder) Cultural Progressio

    Started by Kenneth Gauck, 12-31-1998 04:17 AM
    battlefield, cannon, century, cultural, game, gun, gunpowder, level, sea, shot, technology, time, weapon
    • Replies: 0
    • Views: 1,170
    Last Post: 12-31-1998 04:17 AM
    by Kenneth Gauck  Go to last post
    • Replies: 0
    • Views: 4,512
    Last Post: 11-09-1998 11:29 PM
    by  Go to last post
  17. RE: Troop Maximums

    Started by Aaron Sanderson, 10-05-1998 03:25 AM
    America, areas, armies, battle, battlefield, battles, civil, earth, fields, free, ground, historical, hypothetical, maximum, medieval, move, multiple, place, terrain, time, transportation, troop, troops, true, wars
    • Replies: 0
    • Views: 3,414
    Last Post: 10-05-1998 03:25 AM
    by Aaron Sanderson  Go to last post
  18. RE: Troop Maximums

    Started by Kariu, 10-04-1998 09:56 PM
    ability, America, areas, battlefield, battles, blood, bonuses, civil, day, dragon, dungeon, earth, historical, hypothetical, imperial, invasion, knight, maximum, multiple, original, pbem, secret, source, strategy, terrain
    • Replies: 0
    • Views: 2,916
    Last Post: 10-04-1998 09:56 PM
    by Kariu  Go to last post
  19. Humanoid troops

    Started by, 10-08-1998 05:20 AM
    army, battlefield, defensive, evil, gnolls, goblins, group, guess, horde, humanoid, realm, rulebook, rules, troop, troops
    • Replies: 2
    • Views: 1,894
    Last Post: 10-10-1998 03:30 PM
    by Trizt  Go to last post
  20. Time and Magic -- Was "The Gorg

    Started by Pieter A de Jong, 10-26-1998 04:21 PM
    army, battlefield, cast, creatures, dangerous, generation, horses, luck, mages, magic, mass, quest, raising, range, results, simple, spells, strange, tactical, time, training, unit, units, war, weak
    • Replies: 0
    • Views: 2,604
    Last Post: 10-26-1998 04:21 PM
    by Pieter A de Jong  Go to last post
  21. Time and Magic (The power of ma

    Started by Pieter Sleijpen, 10-26-1998 07:11 PM
    assassins, battle, battlefield, campaign, capture, cast, casting, control, enjoyable, fighting, game, heir, mages, magic, players, politics, power, realm, regent, rule, sides, spells, time, units, war, world
    • Replies: 2
    • Views: 1,922
    Last Post: 10-28-1998 06:21 PM
    by Mark A Vandermeulen  Go to last post
  22. RE: Guns (long)

    Started by, 08-31-1998 04:21 AM
    application, Australia, battlefield, century, collected, company, court, day, encyclopedia, forge, guns, heir, horses, human, knights, mass, plot, power, shot, sides, time, transfer, type
    • Replies: 0
    • Views: 1,401
    Last Post: 08-31-1998 04:21 AM
    by  Go to last post
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