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Tag: weapon

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  1. Oops missed one somehow...

    Started by Peter Hodge, 06-09-1998 06:59 AM
    ability, ancient, asked, change, creature, crossbows, current, damage, dragon, fire, forge, function, language, legendary, lost, magic, master, maximum, powerful, powers, return, servant, status, title, volo, weapon, weapons
    • Replies: 2
    • Views: 5,513
    Last Post: 06-11-1998 01:08 AM
    by Brett Lang  Go to last post
  2. Priest of Moradin

    Started by pwrobel@colba.ne, 06-13-1998 05:29 PM
    abilities, advance, change, class, combat, damage, day, dead, divination, dwarven, earth, effect, elemental, fire, god, guardian, law, original, priest, supplement, turn, undead, war, warhammer, weapon
    • Replies: 5
    • Views: 3,992
    Last Post: 06-15-1998 09:30 PM
    by veryfastperson@juno.com  Go to last post
  3. Alamie Sheet

    Started by Frank Deal, 06-15-1998 05:05 AM
    action, andu, anuirean, character, derivation, description, fan, income, inline, lawful, leadership, loyal, loyalty, maintenance, nature, navy, proficiencies, shield, spell, strategy, strength, throws, trade, transfer, type, weapon
    • Replies: 2
    • Views: 7,768
    Last Post: 06-16-1998 01:12 PM
    by DKEvermore@aol.co  Go to last post
  4. Everything (I`m Ranting), read in p

    Started by The Olesens, 06-16-1998 02:19 AM
    ability, allowed, archers, area, armor, asked, bonus, bonuses, character, class, computer, damage, deal, fan, flight, historical, horse, intelligence, luck, power, ranger, score, shoot, spy, weapon, weapons
    • Replies: 0
    • Views: 1,675
    Last Post: 06-16-1998 02:19 AM
    by The Olesens  Go to last post
  5. Everything (I`m Ranting), read

    Started by MANTA, 06-16-1998 02:08 AM
    2 Pages
    1 2
    ability, allowed, artillery, arts, asked, bastard, bonuses, cliff, combat, costs, court, damage, device, dragon, effect, energy, Europe, fighting, game, grown, intelligence, James, major, nick, score, shoot, shot, strength, suggestion, turn, variant, weapon, weapons
    • Replies: 15
    • Views: 9,420
    Last Post: 06-17-1998 09:23 PM
    by Phil Burge  Go to last post
    • Replies: 0
    • Views: 4,654
    Last Post: 06-17-1998 12:10 AM
    by enq@completesystems.com.  Go to last post
  6. Everything... (Archery)

    Started by Tim Nutting, 06-17-1998 06:18 AM
    archers, area, armies, armor, average, battle, combat, court, deal, dragon, enjoyable, experience, formation, game, gaming, guess, history, library, limited, rant, round, shoot, time, units, victory, weapon
    • Replies: 0
    • Views: 4,352
    Last Post: 06-17-1998 06:18 AM
    by Tim Nutting  Go to last post
  7. A new magical Item

    Started by veryfastperson@juno.com, 06-23-1998 07:18 PM
    access, armor, attack, casting, cleric, combat, completely, damage, day, deal, effect, evil, free, gen, ground, iron, maximum, natural, permanent, point, power, powerful, powers, return, skin, staff, weapon
    • Replies: 0
    • Views: 2,264
    Last Post: 06-23-1998 07:18 PM
    by veryfastperson@juno.com  Go to last post
  8. Mages & bloodpoints

    Started by Trankel Al Ker, 05-07-1998 05:44 AM
    blooded, brotherhood, death, handbook, mages, player, points, rise, run, running, spell, sword, villain, weapon, wizards, wondering
    • Replies: 0
    • Views: 1,769
    Last Post: 05-07-1998 05:44 AM
    by Trankel Al Ker  Go to last post
  9. elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-13-1998 09:16 PM
    armies, attack, balance, classes, elves, hammer, haven, human, humans, intelligence, introduction, level, levels, magic, magicians, missile, nick, oaken, province, rebellion, return, society, spellcasting, spells, storm, strike, unit, weapon, wisdom
    • Replies: 5
    • Views: 5,597
    Last Post: 05-14-1998 12:00 PM
    by rad smith  Go to last post
  10. elves on a pedestal?

    Started by Richard Malena, 05-13-1998 10:04 PM
    attack, balance, free, illusion, introduction, level, magic, mass, missile, muster, oaken, plague, point, powerful, powers, province, race, shoot, spellcasting, storm, strike, time, unit, weapon, world
    • Replies: 0
    • Views: 4,593
    Last Post: 05-13-1998 10:04 PM
    by Richard Malena  Go to last post
  11. SV: elves on a pedestal? (was B

    Started by Fredrik Lundberg, 05-14-1998 12:17 AM
    ability, allowed, area, attack, balance, divine, game, generally, imperial, intelligence, mage, magic, manual, missile, monster, point, population, province, regent, spellcasters, strike, tribute, unit, version, weapon, world
    • Replies: 0
    • Views: 1,759
    Last Post: 05-14-1998 12:17 AM
    by Fredrik Lundberg  Go to last post
  12. Appropriate levels of Reward.

    Started by James Ruhland, 03-17-1998 10:57 PM
    ability, adventure, campaigns, conduct, developed, general, heir, james, levels, magical, module, monsters, place, players, reward, school, search, secret, shameless, swords, wand, weapon
    • Replies: 0
    • Views: 2,230
    Last Post: 03-17-1998 10:57 PM
    by James Ruhland  Go to last post
  13. Vampiric Blade

    Started by Wrb41977, 03-25-1998 01:19 AM
    azrai, benefit, blood, blooded, bloodline, bloodline strength, campaigns, champion, characters, control, derivation, divine, effect, effects, est, power, purpose, regent, scion, scions, silver, spell, strength, sword, tighmaevril, time, vampire, weapon
    • Replies: 5
    • Views: 4,671
    Last Post: 03-26-1998 11:00 AM
    by bloebick@juno.com (Benja  Go to last post
  14. Proficiencies - the hidden (?) extr

    Started by KirbyRanma, 03-26-1998 09:34 PM
    2nd, allowed, box, campaign, care, characters, column, couple, fun, game, handbook, languages, native, nights, page, player, players, points, potential, proficiencies, proficiency, ruin, run, side, weapon
    • Replies: 0
    • Views: 4,959
    Last Post: 03-26-1998 09:34 PM
    by KirbyRanma  Go to last post
  15. Proficiencies - the hidden (?)

    Started by James Ruhland, 03-26-1998 09:42 PM
    3 Pages
    1 2 3
    acquire, allowed, arcana, asks, bonus, campaign, care, completely, dancing, effects, fun, game, handling, heir, intelligence, level, mix, native, nick, player, point, points, professional, proficiencies, proficiency, regent, ruin, rule, system, time, unearthed, unearthed arcana, weapon
    • Replies: 29
    • Views: 14,041
    Last Post: 04-04-1998 03:03 AM
    by Gabriel Eggers  Go to last post
  16. - Proficiencies - my decision

    Started by KirbyRanma, 03-27-1998 05:34 AM
    America, attacks, bonus, bor, born, character, close, decision, dep, dwarf, foreign, friend, gaming, gnome, heir, intelligence, languages, level, moved, multiple, native, orc, player, priest, proficiencies, racial, school, weapon
    • Replies: 0
    • Views: 2,683
    Last Post: 03-27-1998 05:34 AM
    by KirbyRanma  Go to last post
  17. Fighting the Gorgon, Crystal Pa

    Started by James Ruhland, 03-28-1998 08:06 PM
    advice, blood, castle, coast, crown, crystal, dead, discussion, fighting, glass, illusion, legion, level, magecraft, magic, realm, secret, source, southern, spell, spider, time, undead, weapon, wondering
    • Replies: 0
    • Views: 1,862
    Last Post: 03-28-1998 08:06 PM
    by James Ruhland  Go to last post
  18. Tighmaevril

    Started by Keyplate72, 04-09-1998 10:25 PM
    ability, adventures, blood, bloodsilver, claim, coast, dagger, guide, hunger, nwn, roe, source, sword, tighmaevril, tuor, type, weapon, weapons
    • Replies: 3
    • Views: 3,076
    Last Post: 04-10-1998 05:46 AM
    by Tremiere  Go to last post
  19. RE: Magical Items

    Started by jonathan.w.ingram@exgate, 04-10-1998 12:02 AM
    annual, army, battlefield, church, clergy, cost, emperor, fan, flame, holdings, king, knight, level, levels, magic, magical, original, priest, seek, spells, standard, strategy, temple, turn, weapon, wondering
    • Replies: 0
    • Views: 2,065
    Last Post: 04-10-1998 12:02 AM
    by jonathan.w.ingram@exgate  Go to last post
  20. S&p

    Started by Tim Nutting, 02-07-1998 05:56 PM
    award, characters, class, enforce, fighter, force, fun, game, gaming, grand, level, paladins, players, point, rules, slow, warriors, weapon
    • Replies: 0
    • Views: 2,197
    Last Post: 02-07-1998 05:56 PM
    by Tim Nutting  Go to last post
  21. Birthright Online City Project - We

    Started by simong@mech.uwa.edu.au, 02-10-1998 07:41 AM
    allowed, baker, bebris, board, building, carrie bebris, city, class, collection, completely, days, dungeons, generally, guild, hail, iron, level, mac, magic, major, present, project, public, race, setting, source, throne, title, weapon, world
    • Replies: 0
    • Views: 2,274
    Last Post: 02-10-1998 07:41 AM
    by simong@mech.uwa.edu.au  Go to last post
  22. [BIRTHRIGHT] Campaign idea....

    Started by George Koch, 02-25-1998 12:47 AM
    armor, campaign, churches, classes, control, damage, event, gaming, girl, group, haven, horse, land, level, lost, nights, noble, paladins, players, round, rules, simple, story, strength, test, time, weapon
    • Replies: 1
    • Views: 2,726
    Last Post: 02-26-1998 09:47 PM
    by George Koch  Go to last post
  23. Weapon Stats in Rulebook

    Started by John, 11-30-1997 12:00 AM
    ability, advantage, areas, artist, bastard, bonuses, chain, combat, conclusion, damage, feedback, fighter, game, martial, military, ring, rulebook, shot, source, speed, stats, strength, strike, sword, tome, typo, weapon, weapons
    • Replies: 6
    • Views: 3,390
    Last Post: 03-04-1998 06:29 PM
    by prtr02@scorpion.nspco.co  Go to last post
  24. Weapon Style - The Warder`s Blade

    Started by Tim Nutting, 01-21-1998 10:15 AM
    alter, attack, class, damage, guard, heir, human, nature, organization, ranger, rangers, secret, seperate, series, society, standard, sword, swords, time, usable, warrior, weapon
    • Replies: 0
    • Views: 1,649
    Last Post: 01-21-1998 10:15 AM
    by Tim Nutting  Go to last post
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