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  1. Location issues

    Started by Mirviriam, 03-02-2016 01:32 PM
    administration, areas, army, bonus, castle, code, deal, domain, fortifications, fun, game, gold, group, level, locations, multiple, pdf, province, ruler, solved, speed, strategic, time, type, world
    • Replies: 3
    • Views: 3,043
    Last Post: 03-07-2016 04:01 AM
    by arpig2  Go to last post
  2. Free City of Endier

    Started by Marco Fossati, 11-26-2014 09:47 AM
    answer, areas, castle, city, class, completed, construction, court, enforced, gen, gentry, guilder, law, level, major, noble, power, regent, reign, river, rivers, roads, shop, strike, throne
    • Replies: 0
    • Views: 857
    Last Post: 11-26-2014 09:47 AM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  3. Serimset

    Started by Thelandrin, 07-18-2013 05:45 PM
    attacks, castle, category, char, city, domain, eastern, five peaks, influence, major, peaks, province, royal, serimist, time, wiki
    • Replies: 0
    • Views: 1,218
    Last Post: 07-18-2013 05:45 PM
    by Thelandrin  Go to last post

    Wiki:
    Main

    • Replies: 1
    • Views: 1,159
    Last Post: 06-03-2013 01:50 PM
    by Jaleela  Go to last post
  4. Caer Callin

    Started by Marco Fossati, 12-11-2012 07:06 AM
    ancient, anuirean, callin, castle, city, moment, ruins, ruler, tower, wiki
    • Replies: 0
    • Views: 1,165
    Last Post: 12-11-2012 07:06 AM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  5. Mineral resources - a new domain action

    Started by arpig2, 05-01-2012 07:14 PM
    • Replies: 8
    • Views: 2,410
    Last Post: 05-04-2012 11:45 PM
    by Vicente  Go to last post
  6. castle of Bhalaene

    Started by Marco Fossati, 12-27-2011 12:43 PM
    ancient, baron, blood, bloodtheft, castle, city, civil, elf, family, ghieste, human, royal, ruins, wars, wiki
    • Replies: 0
    • Views: 878
    Last Post: 12-27-2011 12:43 PM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  7. Rock Roost Castle

    Started by Marco Fossati, 12-27-2011 10:18 AM
    baron, building, castle, city, cut, dwarven, gavin, hide, invulnerable, location, peaks, ruins, stone, tael, version, wiki
    • Replies: 0
    • Views: 1,083
    Last Post: 12-27-2011 10:18 AM
    by Marco Fossati  Go to last post

    Wiki:
    Main

  8. Dwarven Realms

    Started by Olesens, 04-13-1999 09:05 PM
    allowed, campaign, castle, cliff, conquering, costs, dwarven, fortifications, game, humans, level, nation, orogs, player, point, provinces, races, realm, realms, ruling, simple, small, strength, troops, unit, units
    • Replies: 4
    • Views: 600
    Last Post: 04-14-1999 03:30 AM
    by JulesMrshn@aol.co  Go to last post
  9. Annwn - A wee-bit off topic

    Started by Jim Cooper, 02-23-1999 09:50 PM
    annwn, arthur, britain, castle, culture, fiction, king, nwn, shadow, shadow world, story, tale, world
    • Replies: 0
    • Views: 417
    Last Post: 02-23-1999 09:50 PM
    by Jim Cooper  Go to last post
  10. Province Sizes (was Castle Leve

    Started by John, 11-30-1998 12:00 AM
    action, actions, arts, baroness, campaign, castle, collect, contest, count, crown, current, dealing, domain, emperor, group, historical, income, influence, maintenance, map, province, rps, ruler, running, time
    • Replies: 3
    • Views: 609
    Last Post: 01-15-1999 03:57 PM
    by Morg  Go to last post
  11. Nationalism, peasant uprisings and

    Started by Kai Beste, 01-22-1999 02:58 PM
    administration, armies, armor, arms, castle, domain, family, follow, investiture, king, land, leader, lost, nobility, noble, peasant, place, point, power, powerful, rise, rulers, siege, social, state, time, war
    • Replies: 0
    • Views: 581
    Last Post: 01-22-1999 02:58 PM
    by Kai Beste  Go to last post
  12. Rule Action

    Started by Olesens, 02-15-1999 03:11 PM
    action, castle, court, culture, farming, gods, guild, guilds, human, law, level, military, obscure, provinces, realism, route, rule, rule action, source, standard, temple, trade, trade route, type, units, village, wizard
    • Replies: 2
    • Views: 563
    Last Post: 02-16-1999 06:05 AM
    by JulesMrshn@aol.co  Go to last post
  13. Why experience for Regents?

    Started by DKEvermore@aol.co, 01-22-1999 02:42 PM
    2 Pages
    1 2
    actions, army, balance, blooded, bonuses, campaign, castle, class, experience, favourite, forge, game, heir, magic, magic items, money, pbem, power, powerful, regent, regular, reward, side, small, time
    • Replies: 10
    • Views: 999
    Last Post: 01-25-1999 04:52 PM
    by Jeff Dunnett  Go to last post
  14. Castle Levels

    Started by Tommy Ashton II, 01-13-1999 12:16 PM
    3 Pages
    1 2 3
    area, average, benefits, bonus, box, building, castle, cooper, cost, court, discussion, empire, formation, holidays, invasion, kings, level, lord, muster, original, province, provinces, rare, recent, regent, siege, suitable, turn, war
    • Replies: 21
    • Views: 1,937
    Last Post: 01-20-1999 02:30 PM
    by DKEvermore@aol.co  Go to last post
  15. Occupying own province

    Started by Pieter Sleijpen, 01-11-1999 12:29 PM
    action, armies, castle, completely, contest, domain, domain action, enemy, fortified, level, occupation, province, provinces, rule, rulebook, rules, section, siege, standard, time, transfer, true, type, unit, useless, warfare
    • Replies: 2
    • Views: 530
    Last Post: 01-12-1999 06:55 AM
    by JulesMrshn@aol.co  Go to last post
  16. Review: Tribes of the Heartles

    Started by Jim Cooper, 01-07-1999 09:30 AM
    2 Pages
    1 2
    access, art, birthright, boards, box, building, castle, children, cooper, culture, cut, domain, dungeons, entry, game, heir, map, nwn, original, product, regency, regent, request, roads, shadow, shadow world, trade, tribes, warcards, world
    • Replies: 15
    • Views: 1,012
    Last Post: 01-08-1999 06:29 PM
    by Joe & Jodi Walder  Go to last post
  17. Digging In

    Started by The Olesens, 10-14-1998 01:42 AM
    andrew, attack, battle, cards, castle, close, combat, cover, enemy, fan, fire, ground, guide, place, realm, regent, shield, shoot, slow, summon, supplement, system, time, unit, war
    • Replies: 1
    • Views: 477
    Last Post: 10-14-1998 08:11 AM
    by Even =?iso-8859-1?Q?S=F8  Go to last post
  18. ports

    Started by Tim Nutting, 08-23-1998 08:47 AM
    access, anuirean, castle, cities, city, construction, cover, deal, domain, gaming, gold, gold bar, level, provinces, realm, river, rivers, rule, rulebook, rules, sea, show, time, town, turn, village
    • Replies: 3
    • Views: 615
    Last Post: 08-23-1998 09:12 AM
    by Daniel McSorley  Go to last post
  19. Construction speeds

    Started by Jonathan Ingram, 09-14-1998 05:39 PM
    action, alter, bonus, building, castle, complete, conquered, construction, costs, domain, enemy, force, king, level, provinces, regular, rules, simple, size, slightly, speed, standard, times, turn, variation, war
    • Replies: 1
    • Views: 479
    Last Post: 09-14-1998 11:35 PM
    by Gary V. Foss  Go to last post
  20. Money, money, money.

    Started by Gary V. Foss, 09-14-1998 11:20 PM
    3rd, balance, bloodline, board, building, castle, core, cost, edition, effect, equipment, forge, form, formation, game, gold, money, player, raising, regent, royal, ruler, running, size, sword, world
    • Replies: 5
    • Views: 689
    Last Post: 09-15-1998 11:46 AM
    by Mark A Vandermeulen  Go to last post
  21. birthright-digest V1998 #33

    Started by Daniel McSorley, 09-15-1998 09:48 AM
    areas, building, campaign, castle, chemical, continent, cost, eastern, farming, game, haven, heir, holding, holdings, level, levels, medieval, point, province, regent, renaissance, rules, ruling, society, solution, time, upkeep, war
    • Replies: 6
    • Views: 703
    Last Post: 09-18-1998 09:54 AM
    by Ian Grey  Go to last post
    • Replies: 0
    • Views: 536
    Last Post: 09-16-1998 12:54 AM
    by enq@completesystems.com.  Go to last post
  22. RE: Money, money, money.

    Started by Dom, 09-16-1998 07:05 AM
    2nd, 2nd edition, building, castle, castles, characters, complete, construction, costs, fortification, fortifications, fortified, house, lord, money, overlord, overlords, realm, rules, small, system, time, unit
    • Replies: 0
    • Views: 487
    Last Post: 09-16-1998 07:05 AM
    by Dom  Go to last post
  23. RE: Guns (indirectly)

    Started by enq@completesystems.com., 08-31-1998 12:27 AM
    application, arc, archers, area, battle, bow, castle, crossbows, damage, equivalent, field, fire, free, gauge, gunpowder, guns, heir, magic, modern, power, range, ring, siege, simple, transfer, type, unit, weapons
    • Replies: 0
    • Views: 426
    Last Post: 08-31-1998 12:27 AM
    by enq@completesystems.com.  Go to last post
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