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  1. RE: Fellow BRers: I need your brain

    Started by Kariu, 10-04-1998 04:17 PM
    guilder, heir, heirs, holding, house, landed, money, organization, province, provinces, regent, route, rules, tax, temple, time, trade, trade route
    • Replies: 0
    • Views: 2,107
    Last Post: 10-04-1998 04:17 PM
    by Kariu  Go to last post
  2. The Land Before (Without) Guild

    Started by Lee, 10-04-1998 12:31 AM
    beauty, days, effect, elves, evil, fan, fantasy, form, friend, game, gross, guild, influence, land, major, natural, pick, proceed, raise, ranger, resources, societies, society, trade, treasure, unique, wine
    • Replies: 8
    • Views: 7,481
    Last Post: 10-07-1998 01:00 PM
    by Mark A Vandermeulen  Go to last post
  3. Fellow BRers: I need your brain

    Started by John, 11-30-1997 12:00 AM
    action, adult, advantage, application, balance, borders, campaign, cooper, critical, domain, farming, fighter, friends, game, guardian, guild, holder, hotgb, king, land, law, leader, merchant, nick, pirate, power, province, public, regent, route, rulebook, ruler, rules, savvy, seas, seek, tab, trade, trade route, traders, tribute
    • Replies: 8
    • Views: 8,910
    Last Post: 10-05-1998 11:15 PM
    by Mark A Vandermeulen  Go to last post
  4. Fellow BRers: I need your brains!

    Started by Jim Cooper, 10-03-1998 05:30 AM
    action, adult, balance, campaign, critical, crown, current, deal, economy, events, game, guild, guilder, hotgb, land, leader, level, maximum, population, province, random, regent, rps, rulebook, ruler, ruling, trade, turn
    • Replies: 0
    • Views: 5,568
    Last Post: 10-03-1998 05:30 AM
    by Jim Cooper  Go to last post
  5. Dragon Mag for Halloween

    Started by Craig Dalrymple, 10-14-1998 05:45 AM
    alignment, article, box, campaign, day, dead, deal, description, dragon, drug, est, group, historical, history, law, order, paladins, point, religious, shadow, shadow world, status, sword, trade, world
    • Replies: 1
    • Views: 2,509
    Last Post: 10-14-1998 11:46 AM
    by Tommy Ashton II  Go to last post
  6. Ancient elven realm spell

    Started by Frederic Lavallee, 10-14-1998 02:10 PM
    ancient, casting, construction, cost, effect, form, group, human, influence, king, level, maintenance, permanent, point, rare, realm, route, rps, secret, simple, source, spell, stone, structure, time, trade, transportation
    • Replies: 0
    • Views: 2,238
    Last Post: 10-14-1998 02:10 PM
    by Frederic Lavallee  Go to last post
  7. A Question

    Started by Shadewulf@aol.co, 10-19-1998 02:11 AM
    accepted, accepting, alignment, area, assistance, attack, battles, campaign, dependent, experience, general, invasion, members, miniatures, mix, money, multi, plan, rpg, ruled, ruler, scenario, southern, sovereign, time, trade
    • Replies: 1
    • Views: 2,603
    Last Post: 10-19-1998 03:33 AM
    by Spyderz  Go to last post
  8. Trade Routes

    Started by JD Lail, 10-20-1998 05:46 PM
    acquire, cash, cut, foreign, income, land, lost, order, original, point, route, routes, rule, setting, spell, spells, trade, trade route, trip
    • Replies: 1
    • Views: 2,089
    Last Post: 10-26-1998 05:57 PM
    by Usstan Nau Talinth  Go to last post
  9. RE: Sea Trade Routes

    Started by Peter Hodge, 10-22-1998 10:51 PM
    avanil, building, category, city, coast, cooper, dragon, imperial, imperial city, map, original, point, province, provinces, rare, regency, roads, route, rps, sea, showing, southern, terrain, thieves, trade, trade route, trading
    • Replies: 0
    • Views: 3,398
    Last Post: 10-22-1998 10:51 PM
    by Peter Hodge  Go to last post
  10. Sea Trade Routes

    Started by Whalejudge@aol.co, 10-22-1998 04:09 AM
    2 Pages
    1 2
    alliances, ariya, avanil, borders, city, cooper, count, deal, heir, imperial, imperial city, land, limited, maximum, nick, players, point, province, provinces, rare, regency, route, routes, rps, ruled, sea, trade, trade route
    • Replies: 17
    • Views: 6,014
    Last Post: 10-23-1998 12:39 PM
    by Gary V. Foss  Go to last post
  11. Fwd: A Question

    Started by Shadewulf@aol.co, 10-19-1998 08:14 PM
    ability, accepted, accepting, alignment, area, attack, battles, campaign, diplomatic, empire, experience, fun, invasion, level, minor, mix, money, plan, rpg, ruler, sun, time, trade, type, version, war
    • Replies: 0
    • Views: 2,022
    Last Post: 10-19-1998 08:14 PM
    by Shadewulf@aol.co  Go to last post
  12. Fwd: Evil Humanoids

    Started by Shadewulf@aol.co, 10-19-1998 07:47 PM
    action, asked, building, classic, collection, conflicts, crisis, dead, dungeon, enjoyable, essence, events, evil, head, leader, paladin, parents, point, power, ranger, section, solved, story, sun, title, town, trade, type, version, village, war
    • Replies: 0
    • Views: 5,053
    Last Post: 10-19-1998 07:47 PM
    by Shadewulf@aol.co  Go to last post
  13. Evil Humanoids

    Started by Tim Nutting, 10-18-1998 09:55 PM
    action, asked, building, classic, collection, crisis, dead, dungeon, enjoyable, essence, events, evil, fan, fun, game, head, humanoid, leader, major, moment, paladin, parents, point, power, ranger, section, solved, title, town, trade, village
    • Replies: 0
    • Views: 5,810
    Last Post: 10-18-1998 09:55 PM
    by Tim Nutting  Go to last post
  14. A Question

    Started by John, 11-30-1997 12:00 AM
    ability, accepted, accepting, alignment, area, armies, army, attack, battles, borders, building, campaign, chamberlain, empire, experience, heir, invasion, minor, mix, money, plan, rpg, ruler, sun, terror, time, trade, units
    • Replies: 7
    • Views: 5,285
    Last Post: 10-20-1998 09:15 PM
    by Bernardo79@aol.co  Go to last post
  15. Guns (long)

    Started by Tim Nutting, 08-26-1998 08:38 AM
    3 Pages
    1 2 3
    ability, advancing, arc, artillery, bastard, boy, building, care, casting, character, combat, cooper, critical, device, earth, effect, enemy, energy, equipment, fencing, girl, hammer, level, mage, missile, mix, money, plane, point, return, running, shot, siege, spell, super, technology, time, trade, tube, unit, Victoria, war, weapons
    • Replies: 27
    • Views: 14,049
    Last Post: 08-31-1998 09:19 PM
    by Sindre Berg  Go to last post
  16. Gold Bars

    Started by Oyvind Gronnesby, 08-26-1998 03:32 PM
    cash, century, count, currency, free, gold, gold bar, loss, mix, move, nick, piece, realm, setting, standard, symbol, trade, values, version, world
    • Replies: 3
    • Views: 3,254
    Last Post: 08-27-1998 11:30 AM
    by Jim Paterson  Go to last post
  17. Rules For Reserve Units

    Started by Craig Greeson, 09-11-1998 02:53 AM
    action, actions, army, attack, campaign, combat, costs, crown, generally, history, human, invasion, iron, level, military, point, prince, province, regent, status, sword, trade, turn, type, unit
    • Replies: 0
    • Views: 1,872
    Last Post: 09-11-1998 02:53 AM
    by Craig Greeson  Go to last post
  18. Steam...

    Started by Brian Stoner, 09-15-1998 03:17 AM
    ability, ancient, borders, building, century, days, deal, economy, effect, empire, gunpowder, hero, introduction, land, power, powerful, production, reckoning, revolution, rome, simple, slave, standard, steam, technology, time, trade, travel, wondering
    • Replies: 1
    • Views: 7,442
    Last Post: 09-15-1998 03:45 AM
    by Simon Graindorge  Go to last post
  19. Faiths & Assassinations

    Started by Mark A Vandermeulen, 09-24-1998 05:59 PM
    action, army, assassination, attacking, attacks, completely, country, deal, dirty, enemy, espionage, faiths, fighting, god, grounds, kingdom, magic, medieval, nobility, place, regent, sin, social, status, trade, understanding, unit
    • Replies: 0
    • Views: 1,972
    Last Post: 09-24-1998 05:59 PM
    by Mark A Vandermeulen  Go to last post
  20. Exploratory trade action

    Started by Robertson, 07-26-1998 08:51 PM
    action, costs, haven, modification, multi, pbem, trade, transfer, type, wondering
    • Replies: 0
    • Views: 1,851
    Last Post: 07-26-1998 08:51 PM
    by Robertson  Go to last post
  21. Hello list.

    Started by Jim Paterson, 08-05-1998 08:57 PM
    ability, actions, ancient, armies, battle, battles, blood, blood ability, campaign, card, converting, domain, game, gods, group, grown, holding, mix, place, realm, rules, trade, types, variation, vault, warhammer, wizard
    • Replies: 5
    • Views: 6,284
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  22. [BIRTHRIGHT] Home grown rules

    Started by Jim Paterson, 08-06-1998 12:38 PM
    actions, allowed, blood, bonus, campaign, d20, festival, forge, god, gold, grown, guild, holy, income, level, magic, map, maximum, rare, realm, regency, rule, strength, tax, trade
    • Replies: 0
    • Views: 3,871
    Last Post: 08-06-1998 12:38 PM
    by Jim Paterson  Go to last post
  23. [BIRTHRIGHT] Home grown rul

    Started by Sepsis, 08-06-1998 03:24 PM
    area, art, death, effects, foreign, forge, gold, grown, locate, magic, map, nick, original, province, realm, resources, source, state, sun, survival, tax, time, trade, turns, vault, visit, war, winter
    • Replies: 4
    • Views: 3,301
    Last Post: 08-11-1998 04:19 PM
    by Memnoch  Go to last post
  24. Home grown rules

    Started by Jim Paterson, 08-06-1998 09:39 PM
    effect, equivalent, gold, grown, guild, holding, level, magic, map, modules, player, players, point, province, realm, route, routes, rule, rules, source, spells, the wizard, trade, winter, wizard
    • Replies: 1
    • Views: 4,224
    Last Post: 08-06-1998 09:56 PM
    by Jim Paterson  Go to last post
  25. RE: Trade Routes (long winded - sor

    Started by Peter Hodge, 06-02-1998 12:25 AM
    actions, anuirean, application, army, campaign, custom, day, diplomacy, discord, domain, dragon, espionage, evil, gaming, guild, law, level, map, money, original, pbem, point, raising, realm, rulebook, trade, type, village
    • Replies: 0
    • Views: 2,197
    Last Post: 06-02-1998 12:25 AM
    by Peter Hodge  Go to last post
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