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  1. Questions about realm spells

    Started by HSwiftfoot@aol.co, 01-26-1998 06:11 PM
    allowed, arts, bodyguards, cast, character, characters, class, count, elf, fighter, folks, half-elf, maximum, priest, random, realm, regent, regular, rulebook, rules, section, spell, state, time, wizard
    • Replies: 3
    • Views: 1,914
    Last Post: 01-27-1998 11:03 AM
    by dragon  Go to last post
  2. On Line City Caucus.

    Started by James Ruhland, 01-29-1998 05:32 AM
    2nd, 3rd, board, change, city, combat, darkness, folks, gaming, grounds, heir, history, imperial, imperial city, James, level, maximum, player, players, points, run, slow, super, time, vote, votes, voting, world
    • Replies: 2
    • Views: 2,073
    Last Post: 02-01-1998 05:20 AM
    by Blastin  Go to last post
  3. S&p

    Started by Pieter A de Jong, 01-30-1998 08:03 PM
    balanced, classes, heir, level, maximum, original, point system, points, power, powers, racial, scores, section, skills, system
    • Replies: 0
    • Views: 1,407
    Last Post: 01-30-1998 08:03 PM
    by Pieter A de Jong  Go to last post
  4. Cerilian Pudding

    Started by Sepsis, 11-20-1997 05:28 AM
    ability, abomination, alignment, animals, blood, bloodline, class, cold, completely, creature, death, deep, effect, human, intelligence, level, magic, maximum, monster, nature, place, population, score, stone, strength, surprise, weapons
    • Replies: 5
    • Views: 2,821
    Last Post: 11-22-1997 02:04 PM
    by Darkstar  Go to last post
  5. Questions

    Started by Sepsis, 07-02-1997 12:18 AM
    4 Pages
    1 2 3 ... 4
    action, adurian, answer, attempting, avanil, coast, cooper, domain, domain action, dragon, dynasty, girl, head, heir, holding, humanoid, James, level, maximum, mix, northern, pirate, plan, point, population, province, provinces, purpose, rule, rulebook, ruled, settlement, times, turn, wondering
    • Replies: 36
    • Views: 10,120
    Last Post: 01-10-1998 12:45 PM
    by Trizt  Go to last post
  6. Campaign Newspaper - Issue 39

    Started by Darkstar, 01-14-1998 12:27 AM
    actions, allowed, borders, campaign, churches, crown, days, decree, enforce, future, gulfport, holding, income, leader, level, liberation, loyalty, maximum, member, outfitters, pirate, plan, production, province, realm, request, retreat, rule, shadow, siege, source, surprise, sword, test, throne, title, trade, trip, vaesil, visit, world
    • Replies: 0
    • Views: 5,118
    Last Post: 01-14-1998 12:27 AM
    by Darkstar  Go to last post
  7. Rules changes

    Started by John, 11-30-1996 12:00 AM
    2 Pages
    1 2
    ability, accepted, acquire, advance, azrai, bonus, brand, change, character, coast, complications, couple, dead, evil, folks, game, games, generally, generation, major, maximum, original, request, rules, run, shot, strength, wizards
    • Replies: 13
    • Views: 4,656
    Last Post: 10-28-1997 10:36 PM
    by Tripp Elliott  Go to last post
  8. BR Rules - Espionage (long)

    Started by Hibbs, Philip, 10-29-1997 06:32 PM
    action, arts, character, cost, costs, d20, darien, design, espionage, gold, guild, holding, income, level, maintenance, maximum, plot, power, powerful, prince, random, rules, true, turn, weak
    • Replies: 4
    • Views: 2,131
    Last Post: 11-03-1997 03:49 AM
    by Adam Theo  Go to last post
  9. King`s Trade

    Started by Hibbs, Philip, 10-29-1997 08:07 PM
    art, change, free, guilds, holding, king, landed, maximum, money, point, province, route, rules, solved, taxation, trade, trade route, trader
    • Replies: 0
    • Views: 2,019
    Last Post: 10-29-1997 08:07 PM
    by Hibbs, Philip  Go to last post
  10. King`s Trade

    Started by Mark A Vandermeulen, 10-29-1997 10:14 PM
    1997, battle, cities, country, decree, free, fund, guild, guilds, heir, holding, king, maximum, point, province, realm, regent, roads, rulers, size, toll, trade, trader, traderoutes, warrior
    • Replies: 2
    • Views: 2,430
    Last Post: 10-30-1997 12:49 AM
    by David Sean Brown  Go to last post
  11. contesting trade routes

    Started by Adam Theo, 11-06-1997 03:08 AM
    action, change, contest action, description, favor, free, holding, law, level, market, maximum, money, multi, point, province, realm, route, routes, rules, social, solved, trade, trade route, transfer, type
    • Replies: 3
    • Views: 1,970
    Last Post: 11-10-1997 01:14 PM
    by FRANKEN*RC  Go to last post
  12. Adam Theo had a brainstorm!

    Started by Harri Kemppainen, 11-08-1997 12:33 PM
    action, agitate, cities, class, costs, couple, deal, diplomacy, economy, energy, fighting, formation, income, influence, king, level, magic, maximum, nature, news, province, regency, source, story, trade, typing
    • Replies: 1
    • Views: 2,337
    Last Post: 11-08-1997 03:17 PM
    by frederic lavallee  Go to last post
  13. New Erhshegh, the Silver Princess

    Started by Darkstar, 11-11-1997 05:36 AM
    administration, ancient, area, diplomacy, divine, empire, energy, essence, fighting, function, god, handbook, history, human, inline, land, level, lost, major, maximum, minor, powers, religion, staff, status, type, worship
    • Replies: 0
    • Views: 2,425
    Last Post: 11-11-1997 05:36 AM
    by Darkstar  Go to last post
  14. Source Potential & Terrain Effects

    Started by Darkstar, 09-24-1997 06:01 PM
    ancient, bonuses, box, converting, cost, darkness, effect, effects, fan, fantasy, formation, highlands, level, magic, maximum, potential, powerful, rivers, seas, size, source, swamp, tales, terrain, type, world
    • Replies: 0
    • Views: 1,429
    Last Post: 09-24-1997 06:01 PM
    by Darkstar  Go to last post
  15. Source Potential & Terrain Effe

    Started by Brenda L Santer, 09-25-1997 03:53 PM
    campaigns, converting, cost, fan, formation, level, maximum, movement, paging, potential, provinces, rules, source, source potential, terrain, type, world
    • Replies: 0
    • Views: 3,921
    Last Post: 09-25-1997 03:53 PM
    by Brenda L Santer  Go to last post
  16. Unblooded Regents

    Started by Darkstar, 09-26-1997 06:38 AM
    Aebrynis, appendix, arts, banner, beauty, bloodline, character, collection, couple, effect, eloele, faith, game, guild, magic, maximum, money, pbem, province, realm, regent, request, rulebook, spellcasters, strength, temple, trade, tribes, type
    • Replies: 4
    • Views: 3,698
    Last Post: 09-27-1997 07:24 AM
    by relve@Otdk.Helsinki.F  Go to last post
  17. Unofficial areas, FAQ, &tc

    Started by James Ruhland, 10-20-1997 04:23 PM
    adurian, areas, chain, cities, dragon, dragon isles, elves, expansions, faq, folks, holdings, humans, island, islands, isles, limited, maps, maximum, nature, realms, ruler, ruling, society, source, territories
    • Replies: 0
    • Views: 1,577
    Last Post: 10-20-1997 04:23 PM
    by James Ruhland  Go to last post
  18. Unofficial areas, FAQ, &tc

    Started by Ed Stark, 10-21-1997 01:25 AM
    ability, action, areas, brand, coast, colin, domain, domain action, elves, faq, game, generally, group, guys, maximum, point, population, powerful, province, realm, rules, ruling, source, territories, time, turn
    • Replies: 0
    • Views: 1,733
    Last Post: 10-21-1997 01:25 AM
    by Ed Stark  Go to last post
  19. Paladins in birthright

    Started by Bearcat, 11-30-1996 12:00 AM
    app, azrai, blooded, bor, born, Cerilia, completely, conclusion, current, divine, faith, humanoid, maximum, order, original, page, paladin, paladins, province, race, races, religion, rulebook, seperate, size, temple, time, turn
    • Replies: 6
    • Views: 3,708
    Last Post: 09-16-1997 01:07 AM
    by est@lix.intercom.e  Go to last post
  20. Latest Updates

    Started by Darkstar, 09-05-1997 02:40 PM
    accepted, attack, bonuses, campaign, change, class, completely, darkness, epic, est, fun, generally, gold, inline, level, magic, maximum, nonhuman, pages, plan, point, realm, reputation, slave, source, status, trade, tribes, world
    • Replies: 3
    • Views: 2,450
    Last Post: 09-09-1997 10:29 AM
    by chrys murphy  Go to last post
  21. Design-the-Net-Birthright logo

    Started by Harri Kemppainen, 11-30-1996 12:00 AM
    1997, collecting, contest, deal, design, maximum, rules, run, running, size, volunteer, vote
    • Replies: 1
    • Views: 1,700
    Last Post: 08-21-1997 03:38 PM
    by Tripp Elliott  Go to last post
  22. Demographics and Races

    Started by Jan P. M. Arnoldus, 08-02-1997 03:38 AM
    abilities, bards, character, completely, complex, country, culture, day, deep, demographics, descriptions, effect, elves, formula, human, humans, mages, maximum, mix, point, population, race, rule, simple, thief, wondering
    • Replies: 0
    • Views: 1,495
    Last Post: 08-02-1997 03:38 AM
    by Jan P. M. Arnoldus  Go to last post
  23. Elven Realms--

    Started by Bond007, 08-04-1997 08:16 AM
    box, culture, domain, effect, elf, elves, god, guilds, heir, house, house rule, land, magic, maximum, place, realm, realms, rhoubhe, rule, sample, source, surprise, terrain, tuarhieval, type
    • Replies: 4
    • Views: 2,516
    Last Post: 08-05-1997 01:18 PM
    by Kariu@aol.co  Go to last post
  24. maximum number of holdings

    Started by Robin Cantin, 08-13-1997 07:38 PM
    bloodline, bloodline score, character, contest, control, cost, costs, est, expansion, general, growth, holding, holdings, introduction, levels, maximum, regency, rps, rules, score, structure, time, true, turn, types
    • Replies: 2
    • Views: 2,018
    Last Post: 08-14-1997 03:05 AM
    by MHahn59022@aol.co  Go to last post
  25. My Rules

    Started by Tripp Elliott, 08-11-1997 09:49 PM
    2nd, 3rd, ability, bonus, bonuses, campaign, character, combat, fighting, game, hammer, maximum, player, point, powerful, proficiencies, request, rule, skill, spellcasters, time, training, type, war, weapon, weapons, world
    • Replies: 0
    • Views: 1,963
    Last Post: 08-11-1997 09:49 PM
    by Tripp Elliott  Go to last post
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